Possibly fix chams crashes
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bace97ad1a
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@ -8,7 +8,6 @@
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<AutoVariable width="fill" target="chams.health" label="Health"/>
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<AutoVariable width="fill" target="chams.health" label="Health"/>
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<AutoVariable width="fill" target="chams.recursive" label="Recursive"/>
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<AutoVariable width="fill" target="chams.recursive" label="Recursive"/>
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<AutoVariable width="fill" target="chams.single-pass" label="Single pass"/>
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<AutoVariable width="fill" target="chams.single-pass" label="Single pass"/>
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<AutoVariable width="fill" target="chams.health" label="Health"/>
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<AutoVariable width="fill" target="chams.self-rainbow" label="Self Rainbow"/>
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<AutoVariable width="fill" target="chams.self-rainbow" label="Self Rainbow"/>
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<AutoVariable width="fill" target="chams.white-weapons" label="White Weapons"/>
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<AutoVariable width="fill" target="chams.white-weapons" label="White Weapons"/>
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<LabeledObject width="fill" label="Solid when">
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<LabeledObject width="fill" label="Solid when">
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@ -204,9 +204,8 @@ static void CreateMove()
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#if ENABLE_VISUALS
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#if ENABLE_VISUALS
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if (target_entity->m_Type() == ENTITY_PLAYER)
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if (target_entity->m_Type() == ENTITY_PLAYER)
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{
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{
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static effect_chams::EffectChams Effectchams;
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hacks::shared::esp::SetEntityColor(target_entity, colors::pink);
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hacks::shared::esp::SetEntityColor(target_entity, colors::pink);
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Effectchams.SetEntityColor(target_entity, colors::pink);
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effect_chams::g_EffectChams.SetEntityColor(target_entity, colors::pink);
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}
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}
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#endif
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#endif
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