fix a somewhat common projectile prediction crash

This commit is contained in:
BenCat07 2021-07-14 13:25:28 +02:00 committed by LightCat
parent 12f80f20bf
commit 2c074d5598

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@ -541,18 +541,21 @@ float DistanceToGround(Vector origin)
return std::fabs(origin.z - ground_trace.endpos.z);
}
static InitRoutine init([]() {
static InitRoutine init(
[]()
{
previous_positions.fill(boost::circular_buffer<Vector>(*sample_size));
sample_size.installChangeCallback([](settings::VariableBase<int> &, int after) { previous_positions.fill(boost::circular_buffer<Vector>(after)); });
EC::Register(
EC::CreateMove,
[]() {
[]()
{
for (int i = 1; i < g_GlobalVars->maxClients; i++)
{
auto ent = ENTITY(i);
auto &buffer = previous_positions.at(i - 1);
if (CE_BAD(ent) || !ent->m_bAlivePlayer())
if (CE_BAD(LOCAL_E) || CE_BAD(ent) || !ent->m_bAlivePlayer())
{
buffer.clear();
continue;