diff --git a/src/hacks/Aimbot.cpp b/src/hacks/Aimbot.cpp index b0bb2744..f6131367 100644 --- a/src/hacks/Aimbot.cpp +++ b/src/hacks/Aimbot.cpp @@ -349,7 +349,7 @@ bool IsTargetStateGood(CachedEntity* entity) { IF_GAME (IsTF()) { // If settings allow waiting for charge, and current charge cant kill target, dont aim if (wait_for_charge && g_pLocalPlayer->holding_sniper_rifle) { - if (!wait_for_charge_bypass || (wait_for_charge_bypass && g_pLocalPlayer->flZoomBegin >= 1.0f)) { + if (!wait_for_charge_bypass || (wait_for_charge_bypass && g_pLocalPlayer->flZoomBegin <= 1.0f)) { float bdmg = CE_FLOAT(g_pLocalPlayer->weapon(), netvar.flChargedDamage); if (g_GlobalVars->curtime - g_pLocalPlayer->flZoomBegin <= 1.0f) bdmg = 50.0f; if ((bdmg * 3) < (HasDarwins(entity) ? (entity->m_iHealth * 1.15) : entity->m_iHealth)) {