Add direct hit as achievement item
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88d5ade9be
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@ -11,6 +11,7 @@
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<Option name="Blutsauger" value="5"/>
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<Option name="Blutsauger" value="5"/>
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<Option name="Huntsman" value="6"/>
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<Option name="Huntsman" value="6"/>
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<Option name="Ambassador" value="7"/>
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<Option name="Ambassador" value="7"/>
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<Option name="Direct Hit" value="8"/>
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</Select>
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</Select>
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</LabeledObject>
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</LabeledObject>
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<LabeledObject width="fill" label="Autoequip Secondary">
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<LabeledObject width="fill" label="Autoequip Secondary">
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@ -49,4 +50,4 @@
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</LabeledObject>
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</LabeledObject>
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</List>
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</List>
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</Box>
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</Box>
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</Tab>
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</Tab>
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@ -272,6 +272,7 @@ static InitRoutine init([]() {
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primary.push_back(Autoequip_unlock_list("Blutsauger", 1437, 36, tf_medic, 0));
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primary.push_back(Autoequip_unlock_list("Blutsauger", 1437, 36, tf_medic, 0));
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primary.push_back(Autoequip_unlock_list("Huntsman", 1136, 56, tf_sniper, 0));
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primary.push_back(Autoequip_unlock_list("Huntsman", 1136, 56, tf_sniper, 0));
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primary.push_back(Autoequip_unlock_list("Ambassador", 1735, 61, tf_spy, 1));
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primary.push_back(Autoequip_unlock_list("Ambassador", 1735, 61, tf_spy, 1));
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primary.push_back(Autoequip_unlock_list("Direct hit", 1237, 127, tf_soldier, 0));
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// Secondary list
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// Secondary list
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secondary.push_back(Autoequip_unlock_list("Bonk!", 1038, 46, tf_scout, 1));
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secondary.push_back(Autoequip_unlock_list("Bonk!", 1038, 46, tf_scout, 1));
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