Readd Experimental and nomal mode + fix melee
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a8902a3939
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@ -11,6 +11,8 @@
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CatVar crit_info(CV_SWITCH, "crit_info", "0", "Show crit info");
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CatVar crit_info(CV_SWITCH, "crit_info", "0", "Show crit info");
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CatVar crit_key(CV_KEY, "crit_key", "0", "Crit Key");
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CatVar crit_key(CV_KEY, "crit_key", "0", "Crit Key");
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CatVar crit_melee(CV_SWITCH, "crit_melee", "0", "Melee crits");
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CatVar crit_melee(CV_SWITCH, "crit_melee", "0", "Melee crits");
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CatVar crit_experimental(CV_SWITCH, "crit_experimental", "0",
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"Experimental crithack");
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std::unordered_map<int, int> command_number_mod{};
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std::unordered_map<int, int> command_number_mod{};
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int *g_PredictionRandomSeed = nullptr;
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int *g_PredictionRandomSeed = nullptr;
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@ -93,17 +95,27 @@ bool force_crit(IClientEntity *weapon)
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logging::Info("Found critical: %d -> %d", g_pUserCmd->command_number,
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logging::Info("Found critical: %d -> %d", g_pUserCmd->command_number,
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number);
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number);
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if (number && number != g_pUserCmd->command_number)
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if (crit_experimental)
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command_number_mod[g_pUserCmd->command_number] = number;
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{
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if (number && number != g_pUserCmd->command_number)
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command_number_mod[g_pUserCmd->command_number] = number;
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cached_calculation.command_number = number;
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cached_calculation.command_number = number;
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cached_calculation.weapon_entity = LOCAL_W->m_IDX;
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cached_calculation.weapon_entity = LOCAL_W->m_IDX;
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}
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else
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{
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if (g_pUserCmd->command_number != number && number)
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g_pUserCmd->buttons &= ~IN_ATTACK;
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else
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g_pUserCmd->buttons |= IN_ATTACK;
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}
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return !!number;
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return !!number;
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}
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}
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void create_move()
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void create_move()
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{
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{
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if (!crit_key)
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if (!crit_key && !crit_melee)
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return;
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return;
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if (!random_crits_enabled())
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if (!random_crits_enabled())
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return;
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return;
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@ -116,7 +128,13 @@ void create_move()
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return;
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return;
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unfuck_bucket(weapon);
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unfuck_bucket(weapon);
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if ((g_pUserCmd->buttons & IN_ATTACK) && crit_key.KeyDown() &&
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if ((g_pUserCmd->buttons & IN_ATTACK) && crit_key.KeyDown() &&
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g_pUserCmd->command_number)
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g_pUserCmd->command_number && crit_key)
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{
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force_crit(weapon);
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}
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else if ((g_pUserCmd->buttons & IN_ATTACK) && g_pUserCmd->command_number &&
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GetWeaponMode() == weapon_melee && crit_melee &&
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g_pLocalPlayer->weapon()->m_iClassID != CL_CLASS(CTFKnife))
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{
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{
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force_crit(weapon);
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force_crit(weapon);
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}
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}
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