Fix beggar's bazooka nospread
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@ -94,7 +94,11 @@ void CreateMove()
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// Beggars check
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if (CE_INT(LOCAL_W, netvar.iItemDefinitionIndex) == 730)
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{
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if (CE_INT(LOCAL_W, netvar.m_iClip1) == 0 || CE_INT(LOCAL_W, netvar.iReloadMode) != 0)
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// Player has 0 loaded rockets and reload mode is not 2 (reloading and ready to release)
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bool no_loaded_rockets = CE_INT(LOCAL_W, netvar.m_iClip1) == 0 && CE_INT(LOCAL_W, netvar.iReloadMode) != 2;
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// Player is attacking and reload is not 0 (not reloading)
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bool loading_rockets = current_late_user_cmd->buttons & IN_ATTACK && CE_INT(LOCAL_W, netvar.iReloadMode) != 0;
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if (no_loaded_rockets || loading_rockets)
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return;
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}
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// Huntsman check
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