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BenCat07 2018-02-12 18:25:28 +01:00 committed by GitHub
parent b81aec3238
commit 32290c257b
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@ -45,16 +45,16 @@ void CreateMove()
CachedEntity *pEnt = ENTITY(i);
if (!CE_GOOD(pEnt))
continue;
if (!pEnt->m_bAlivePlayer)
if (pEnt->m_Type != ENTITY_PLAYER)
continue;
if (!pEnt->m_Type == ENTITY_PLAYER)
if (!pEnt->m_bAlivePlayer)
continue;
if (pEnt == LOCAL_E)
continue;
if (LOCAL_E->m_iTeam == pEnt->m_iTeam)
continue;
scr = 4096.0f - pEnt->m_vecOrigin.DistTo(LOCAL_E->m_vecOrigin);
if (scr > scr_best)
if ((scr > scr_best) && ent->m_flDistance < (int) 100.0f)
{
scr_best = scr;
ent = pEnt;
@ -65,16 +65,36 @@ void CreateMove()
return;
if (!CE_GOOD(ent))
return;
float ent_eye = CE_FLOAT(ent, netvar.m_angEyeAngles + 4);
float min = CE_FLOAT(LOCAL_E, netvar.m_angEyeAngles + 4) - 50.0f;
float max = CE_FLOAT(LOCAL_E, netvar.m_angEyeAngles + 4) + 50.0f;
if (ent_eye >= min && ent_eye <= max)
{
if (LOCAL_E->m_vecOrigin.DistTo(ent->m_vecOrigin) <= 100)
g_pUserCmd->buttons |= IN_ATTACK;
}
Vector vecVictimForward;
vecVictimForward.x = CE_FLOAT(ent, netvar.angEyeAngles);
vecVictimForward.y = CE_FLOAT(ent, netvar.angEyeAngles + 4);
vecVictimForward.z = 0.0f;
vecVictimForward.NormalizeInPlace();
// Get a vector from my origin to my targets origin
Vector vecToTarget;
vecToTarget = GetWorldSpaceCenter(ent) - GetWorldSpaceCenter(LOCAL_E);
vecToTarget.z = 0.0f;
vecToTarget.NormalizeInPlace();
float flDot = DotProduct(vecVictimForward, vecToTarget);
if (flDot > -0.1)
g_pUserCmd->buttons |= IN_ATTACK;
}
}
// pPaste, thanks to F1ssi0N
const Vector GetWorldSpaceCenter(CachedEntity *ent)
{
Vector vMin, vMax;
RAW_ENT(ent)->GetRenderBounds(vMin, vMax);
Vector vWorldSpaceCenter = RAW_ENT(ent)->GetAbsOrigin();
vWorldSpaceCenter.z += (vMin.z + vMax.z) / 2;
return vWorldSpaceCenter;
}
}
}
}