Fixed var being int when should be float
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@ -696,8 +696,8 @@ void PaintTraverse() {
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int BestHitbox(CachedEntity* target) {
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PROF_SECTION(CM_aimbot_besthitbox);
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int preferred, ci, flags, bdmg, bodmg;
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float cdmg;
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int preferred, ci, flags, bdmg;
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float cdmg, bodmg;
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bool ground;
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preferred = hitbox;
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switch ((int)hitbox_mode) {
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