Merge remote-tracking branch 'nullworks/newui'

This commit is contained in:
TotallyNotElite 2018-08-21 17:55:53 +02:00
commit 32c76396d9
12 changed files with 300 additions and 48 deletions

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@ -23,4 +23,3 @@ libtinfo.so.5.9.4.2
libudev.so.1.6.6.4.7
libwrap.so.0.7.6.1.5
libz.so.1.2.1.1.2.4

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@ -61,9 +61,10 @@
<AutoVariable width="fill" target="navbot.enable" label="Enable NavBot"/>
<AutoVariable width="fill" target="navbot.spy-mode" label="Enable Spy Mode"/>
<AutoVariable width="fill" target="navbot.heavy-mode" label="Enable Heavy Mode"/>
<AutoVariable width="fill" target="navbot.engi-mode" label="Enable Engie Mode"/>
<AutoVariable width="fill" target="navbot.primary-only" label="Best Weapon only"/>
</List>
<Box name="Nav FollowBot" width="content" height="content" padding="12 6 6 6" y="90">
<Box name="Nav FollowBot" width="content" height="content" padding="12 6 6 6" y="100">
<List width="170">
<AutoVariable width="fill" target="navbot.medbot" label="Enable Nav Followbot"/>
<AutoVariable width="fill" target="navbot.roaming" label="Roaming"/>

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@ -63,6 +63,7 @@ public:
offset_t hActiveWeapon;
offset_t flChargedDamage;
offset_t iUpgradeLevel;
offset_t m_hBuilder;
offset_t iPipeType;
offset_t iBuildingHealth;
offset_t iBuildingMaxHealth;

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@ -14,5 +14,6 @@ void startQueue();
void leaveQueue();
void disconnectAndAbandon();
void abandon();
bool isMMBanned();
int getQueue();
} // namespace tfmm

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@ -120,6 +120,7 @@ void NetVars::Init()
"DT_TFSniperRifle", "SniperRifleLocalData", "m_flChargedDamage");
this->iUpgradeLevel =
gNetvars.get_offset("DT_BaseObject", "m_iUpgradeLevel");
this->m_hBuilder = gNetvars.get_offset("DT_BaseObject", "m_hBuilder");
this->iPipeType =
gNetvars.get_offset("DT_TFProjectile_Pipebomb", "m_iType");
this->iBuildingHealth =

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@ -97,14 +97,6 @@ void updateSearch()
logging::Info("Starting queue");
tfmm::startQueue();
}
#if LAGBOT_MODE
if (req_timer.test_and_set(1800000))
{
logging::Info("Stuck in queue, segfaulting");
*(int *) nullptr;
exit(1);
}
#endif
}
void update()

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@ -12,6 +12,7 @@ namespace hacks::tf2::NavBot
static settings::Bool enable("navbot.enable", "false");
static settings::Bool spy_mode("navbot.spy-mode", "false");
static settings::Bool heavy_mode("navbot.heavy-mode", "false");
static settings::Bool engi_mode("navbot.engi-mode", "false");
static settings::Bool primary_only("navbot.primary-only", "true");
static settings::Bool enable_fb{ "navbot.medbot", "false" };
@ -124,10 +125,12 @@ CachedEntity *nearestAmmo()
int last_tar = -1;
CachedEntity *NearestEnemy()
{
if (last_tar == -1 || nav::ReadyForCommands) {
float bestscr = FLT_MAX;
if (last_tar == -1 || nav::ReadyForCommands)
{
float bestscr = FLT_MAX;
CachedEntity *bestent = nullptr;
for (int i = 0; i < g_IEngine->GetMaxClients(); i++) {
for (int i = 0; i < g_IEngine->GetMaxClients(); i++)
{
CachedEntity *ent = ENTITY(i);
if (CE_BAD(ent) || ent->m_Type() != ENTITY_PLAYER)
continue;
@ -139,7 +142,8 @@ CachedEntity *NearestEnemy()
scr *= 5.0f;
if (g_pPlayerResource->GetClass(ent) == tf_pyro)
scr *= 7.0f;
if (scr < bestscr) {
if (scr < bestscr)
{
bestscr = scr;
bestent = ent;
}
@ -157,16 +161,29 @@ CachedEntity *NearestEnemy()
Timer cdr{};
Timer cd2{};
Timer cd3{};
Timer engi_spot_cd{};
std::vector<Vector> preferred_sniper_spots;
std::vector<Vector> sniper_spots;
std::vector<Vector> nest_spots;
void Init()
{
sniper_spots.clear();
preferred_sniper_spots.clear();
nest_spots.clear();
for (auto area : nav::areas)
{
if (area.m_attributeFlags & NAV_MESH_NO_HOSTAGES)
preferred_sniper_spots.push_back(area.m_center);
if (area.m_attributeFlags & NAV_MESH_RUN)
nest_spots.push_back(area.m_center);
for (auto hide : area.m_hidingSpots)
if (hide.IsGoodSniperSpot() || hide.IsIdealSniperSpot() ||
hide.IsExposed())
sniper_spots.push_back(hide.m_pos);
logging::Info("%d", sniper_spots.size());
}
logging::Info("Sniper spots: %d, Manual Sniper Spots: %d, Sentry Spots: %d",
sniper_spots.size(), preferred_sniper_spots.size(),
nest_spots.size());
}
void initonce()
{
@ -175,6 +192,7 @@ void initonce()
cdr.update();
cd2.update();
cd3.update();
engi_spot_cd.update();
return;
}
@ -191,7 +209,7 @@ void UpdateSlot()
{
int slot = re::C_BaseCombatWeapon::GetSlot(weapon);
int newslot = 1;
if (spy_mode)
if (spy_mode || engi_mode)
newslot = 3;
if (slot != newslot - 1)
g_IEngine->ClientCmd_Unrestricted(
@ -199,6 +217,78 @@ void UpdateSlot()
}
}
}
enum BuildingNum
{
DISPENSER = 0,
TELEPORT_ENT,
SENTRY,
TELEPORT_EXT,
};
std::vector<int> GetBuildings()
{
float bestscr = FLT_MAX;
std::vector<int> buildings;
for (int i = 0; i < HIGHEST_ENTITY; i++)
{
CachedEntity *ent = ENTITY(i);
if (CE_BAD(ent))
continue;
if (ent->m_Type() != ENTITY_BUILDING)
continue;
if ((CE_INT(ent, netvar.m_hBuilder) & 0xFFF) !=
g_pLocalPlayer->entity_idx)
continue;
if (ent->m_vecOrigin().DistTo(LOCAL_E->m_vecOrigin()) < bestscr)
{
buildings.push_back(i);
bestscr = ent->m_vecOrigin().DistTo(LOCAL_E->m_vecOrigin());
}
}
return buildings;
}
int cost[4] = { 100, 50, 130, 50 };
int GetBestBuilding(int metal)
{
bool hasSentry, hasDispenser;
if (!GetBuildings().empty())
for (auto build : GetBuildings())
{
CachedEntity *building = ENTITY(build);
if (building->m_iClassID() == CL_CLASS(CObjectSentrygun))
hasSentry = true;
if (building->m_iClassID() == CL_CLASS(CObjectDispenser))
hasDispenser = true;
}
if (metal >= cost[SENTRY] && !hasSentry)
return SENTRY;
else if (metal >= cost[DISPENSER] && !hasDispenser)
return DISPENSER;
if (hasSentry && hasDispenser)
return 3;
return -1;
}
int GetClosestBuilding()
{
float bestscr = FLT_MAX;
int BestBuilding = -1;
for (int i = 0; i < HIGHEST_ENTITY; i++)
{
CachedEntity *ent = ENTITY(i);
if (CE_BAD(ent))
continue;
if (ent->m_Type() != ENTITY_BUILDING)
continue;
if ((CE_INT(ent, netvar.m_hBuilder) & 0xFFF) !=
g_pLocalPlayer->entity_idx)
continue;
if (ent->m_vecOrigin().DistTo(LOCAL_E->m_vecOrigin()) < bestscr)
{
BestBuilding = i;
bestscr = ent->m_vecOrigin().DistTo(LOCAL_E->m_vecOrigin());
}
}
return BestBuilding;
}
int follow_target = 0;
void CreateMove()
{
@ -212,42 +302,44 @@ void CreateMove()
{
CachedEntity *med = nearestHealth();
if (CE_GOOD(med))
{
nav::NavTo(med->m_vecOrigin(), true, true, 7);
}
}
if (HasLowAmmo() && cdr.test_and_set(5000))
{
CachedEntity *ammo = nearestAmmo();
if (CE_GOOD(ammo))
{
nav::NavTo(ammo->m_vecOrigin(), true, true, 6);
}
}
if ((!HasLowHealth() && nav::priority == 7) || (!HasLowAmmo() && nav::priority == 6))
if ((!HasLowHealth() && nav::priority == 7) ||
(!HasLowAmmo() && nav::priority == 6))
nav::clearInstructions();
if (enable)
{
if (!nav::ReadyForCommands && !spy_mode && !heavy_mode)
if (!nav::ReadyForCommands && !spy_mode && !heavy_mode && !engi_mode)
cd3.update();
bool isready = (spy_mode || heavy_mode) ? 1 : nav::ReadyForCommands;
int waittime = (spy_mode || heavy_mode) ? 100 : 5000;
bool isready =
(spy_mode || heavy_mode || engi_mode) ? 1 : nav::ReadyForCommands;
int waittime = (spy_mode || heavy_mode || engi_mode) ? 100 : 5000;
if (isready && cd3.test_and_set(waittime))
{
if (!spy_mode && !heavy_mode)
if (!spy_mode && !heavy_mode && !engi_mode)
{
cd3.update();
Vector random_spot;
if (cd2.test_and_set(5000))
Init();
if (!sniper_spots.size())
if (!sniper_spots.size() && !preferred_sniper_spots.size())
return;
int rng = rand() % sniper_spots.size();
random_spot = sniper_spots.at(rng);
auto snip_spot = preferred_sniper_spots.size()
? preferred_sniper_spots
: sniper_spots;
int rng = rand() % snip_spot.size();
random_spot = snip_spot.at(rng);
if (random_spot.z)
nav::NavTo(random_spot, true, true);
return;
}
else
else if (!engi_mode)
{
CachedEntity *tar = NearestEnemy();
if (CE_BAD(tar) && last_tar == -1 && nav::ReadyForCommands)
@ -255,21 +347,26 @@ void CreateMove()
Vector random_spot;
if (cd2.test_and_set(5000))
Init();
if (!sniper_spots.size())
if (!sniper_spots.size() && !preferred_sniper_spots.size())
return;
int rng = rand() % sniper_spots.size();
random_spot = sniper_spots.at(rng);
auto snip_spot = preferred_sniper_spots.size()
? preferred_sniper_spots
: sniper_spots;
int rng = rand() % snip_spot.size();
random_spot = snip_spot.at(rng);
if (random_spot.z)
nav::NavTo(random_spot, false);
return;
}
if (CE_GOOD(tar))
{
if (!spy_mode || !hacks::shared::backtrack::isBacktrackEnabled)
if (!spy_mode ||
!hacks::shared::backtrack::isBacktrackEnabled)
nav::NavTo(tar->m_vecOrigin(), false);
else
{
for (auto i : hacks::shared::backtrack::headPositions[tar->m_IDX])
for (auto i : hacks::shared::backtrack::headPositions
[tar->m_IDX])
{
if (!hacks::shared::backtrack::ValidTick(i, tar))
continue;
@ -279,6 +376,149 @@ void CreateMove()
}
}
}
// Engi Mode
else
{
// Init things
if (cd2.test_and_set(5000))
Init();
// If No spots set just return
if (nest_spots.empty())
return;
// Get Metal (offset of MAX metal is +8 and current metal +12)
int metal = CE_INT(LOCAL_E, netvar.m_iAmmo + 12);
// Best spot storage
static Vector best_spot{};
// Get Best spot based on distance
if (engi_spot_cd.test_and_set(10000))
{
float bestscr = FLT_MAX;
for (auto spot : nest_spots)
{
if (spot.DistTo(LOCAL_E->m_vecOrigin()) < bestscr)
{
bestscr = spot.DistTo(LOCAL_E->m_vecOrigin());
best_spot = spot;
}
}
}
if (nav::priority == 1)
{
CachedEntity *ammo = nearestAmmo();
if (CE_GOOD(ammo))
{
nav::NavTo(ammo->m_vecOrigin(), false, true);
return;
}
}
// If Near The best spot and ready for commands
if (best_spot.DistTo(LOCAL_E->m_vecOrigin()) < 300.0f &&
(nav::ReadyForCommands || nav::priority == 1))
{
// Get the closest Building
int ClosestBuilding = GetClosestBuilding();
// If A Building was found
if (ClosestBuilding != -1)
{
CachedEntity *ent = ENTITY(ClosestBuilding);
// If we have more than 25 metal and the building is
// damaged or not fully upgraded hit it with the wrench
if (metal > 25 &&
(CE_INT(ent, netvar.iUpgradeLevel) < 3 ||
CE_INT(ent, netvar.iBuildingHealth) <
CE_INT(ent, netvar.iBuildingMaxHealth)))
{
auto collide = RAW_ENT(ent)->GetCollideable();
Vector min =
ent->m_vecOrigin() + collide->OBBMins();
Vector max =
ent->m_vecOrigin() + collide->OBBMaxs();
// Distance check
if (min.DistTo(g_pLocalPlayer->v_Eye) >
re::C_TFWeaponBaseMelee::GetSwingRange(
RAW_ENT(LOCAL_W)) &&
max.DistTo(g_pLocalPlayer->v_Eye) >
re::C_TFWeaponBaseMelee::GetSwingRange(
RAW_ENT(LOCAL_W)) &&
GetBuildingPosition(ent).DistTo(
g_pLocalPlayer->v_Eye) >
re::C_TFWeaponBaseMelee::GetSwingRange(
RAW_ENT(LOCAL_W)))
{
float minf = min.DistTo(g_pLocalPlayer->v_Eye);
float maxf = max.DistTo(g_pLocalPlayer->v_Eye);
float center = GetBuildingPosition(ent).DistTo(
g_pLocalPlayer->v_Eye);
float closest =
fminf(minf, fminf(maxf, center));
Vector tonav =
(minf == closest)
? min
: (maxf == closest)
? max
: GetBuildingPosition(ent);
nav::NavTo(tonav, false, false);
}
Vector tr = GetBuildingPosition(ent) -
g_pLocalPlayer->v_Eye;
Vector angles;
VectorAngles(tr, angles);
// Clamping is important
fClampAngle(angles);
current_user_cmd->viewangles = angles;
current_user_cmd->buttons |= IN_ATTACK;
g_pLocalPlayer->bUseSilentAngles = true;
return;
}
}
// Get A building, Sentry > Dispenser
int tobuild = GetBestBuilding(metal);
// If not enough metal then Find ammo
if (tobuild == -1)
{
CachedEntity *ammo = nearestAmmo();
if (CE_GOOD(ammo))
{
nav::NavTo(ammo->m_vecOrigin(), false, true);
return;
}
// Ammo is dormant, go and find it!
else if (sniper_spots.size() && nav::ReadyForCommands)
{
Vector random_spot;
if (cd2.test_and_set(5000))
Init();
if (!sniper_spots.size() &&
!preferred_sniper_spots.size())
return;
auto snip_spot = preferred_sniper_spots.size()
? preferred_sniper_spots
: sniper_spots;
int rng = rand() % snip_spot.size();
random_spot = snip_spot.at(rng);
if (random_spot.z)
nav::NavTo(random_spot, false, false, 1);
return;
}
}
// Build Building
else if (tobuild != 3)
{
// Make ENgi look slightly down
current_user_cmd->viewangles.x = 20.0f;
// Build buildings in a 360° angle around player
current_user_cmd->viewangles.y = 90.0f * (tobuild + 1);
// Build new one
g_IEngine->ServerCmd(format("build ", tobuild).c_str(),
true);
current_user_cmd->buttons |= IN_ATTACK;
g_pLocalPlayer->bUseSilentAngles = true;
}
}
// If not near best spot then navigate to it
else if (nav::ReadyForCommands)
nav::NavTo(best_spot, false, true);
}
}
}
else if (enable_fb)

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@ -21,11 +21,11 @@ DEFINE_HOOKED_METHOD(Shutdown, void, INetChannel *this_, const char *reason)
// This is a INetChannel hook - it SHOULDN'T be static because netchannel
// changes.
logging::Info("Disconnect: %s", reason);
if (strstr(reason, "banned"))
if (strstr(reason, "banned") || strstr(reason, "Generic_Kicked"))
{
if (die_if_vac)
{
logging::Info("VAC banned");
logging::Info("VAC/Matchmaking banned");
*(int *) 0 = 0;
exit(1);
}

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@ -70,7 +70,7 @@ and no [])", [](const CCommand &args) {
bool replaced = false;
namespace hooked_methods
{
Timer checkmmban{};
DEFINE_HOOKED_METHOD(PaintTraverse, void, vgui::IPanel *this_,
unsigned int panel, bool force, bool allow_force)
{
@ -96,21 +96,28 @@ DEFINE_HOOKED_METHOD(PaintTraverse, void, vgui::IPanel *this_,
if (switcherido && spamdur && !joinspam.check(spamdur * 1000))
{
auto gc = re::CTFGCClientSystem::GTFGCClientSystem();
if (!gc)
goto label1;
gc->JoinMMMatch();
if (gc)
gc->JoinMMMatch();
}
else if (!joinspam.check(spamdur * 1000) && spamdur)
{
INetChannel *ch = (INetChannel *) g_IEngine->GetNetChannelInfo();
if (!ch)
goto label1;
ch->Shutdown("");
if (ch)
ch->Shutdown("");
}
}
label1:
scndwait++;
switcherido = !switcherido;
#if not ENABLE_VISUALS
if (checkmmban.test_and_set(1000))
{
if (tfmm::isMMBanned())
{
*(int *) nullptr = 0;
exit(1);
}
}
#endif
/*static bool replacedparty = false;
static int callcnt = 0;
if (party_bypass && !replacedparty && callcnt < 5)

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@ -13,7 +13,6 @@
#undef null
#include <co/OnlineService.hpp>
#include <fstream>
#include <init.hpp>

4
src/textmode.cpp Executable file → Normal file
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@ -21,8 +21,8 @@ void EXPOSED_Epic_VACBypass_1337_DoNotSteal_xXx_$1_xXx_MLG()
static unsigned char patch[] = { 0x55, 0x89, 0xE5, 0x83, 0xEC, 0x18, 0xB8,
0x01, 0x00, 0x00, 0x00, 0xC9, 0xC3 };
uintptr_t Host_IsSecureServerAllowed_addr = gSignatures.GetEngineSignature(
"55 89 E5 83 EC 18 E8 ? ? ? ? 8B 10 C7 44 24 04 ? ? ? ? 89 04 24 FF 52 "
"2C 85 C0 74 11");
"55 89 E5 83 EC ? E8 ? ? ? ? 8B 10 C7 44 24 ? ? ? ? ? 89 04 24 FF 52 ? "
"85 C0 74 ? C6 05");
// +0x21 = allowSecureServers
// logging::Info("1337 VAC bypass: 0x%08x",
// Host_IsSecureServerAllowed_addr);

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@ -32,7 +32,17 @@ CatCommand get_state("mm_state", "Get party state", []() {
namespace tfmm
{
int queuecount = 0;
bool isMMBanned()
{
auto client = re::CTFPartyClient::GTFPartyClient();
if (!client || (client->BInQueueForMatchGroup(7) && queuecount < 10))
{
queuecount = 0;
return false;
}
return true;
}
int getQueue()
{
return *queue;
@ -47,6 +57,7 @@ void startQueue()
client->LoadSavedCasualCriteria();
client->RequestQueueForMatch((int) queue);
hacks::shared::autojoin::resetQueueTimer();
queuecount++;
}
else
logging::Info("queue_start: CTFPartyClient == null!");