Merge remote-tracking branch 'nullworks/newui'
This commit is contained in:
commit
32c76396d9
@ -23,4 +23,3 @@ libtinfo.so.5.9.4.2
|
|||||||
libudev.so.1.6.6.4.7
|
libudev.so.1.6.6.4.7
|
||||||
libwrap.so.0.7.6.1.5
|
libwrap.so.0.7.6.1.5
|
||||||
libz.so.1.2.1.1.2.4
|
libz.so.1.2.1.1.2.4
|
||||||
|
|
||||||
|
@ -61,9 +61,10 @@
|
|||||||
<AutoVariable width="fill" target="navbot.enable" label="Enable NavBot"/>
|
<AutoVariable width="fill" target="navbot.enable" label="Enable NavBot"/>
|
||||||
<AutoVariable width="fill" target="navbot.spy-mode" label="Enable Spy Mode"/>
|
<AutoVariable width="fill" target="navbot.spy-mode" label="Enable Spy Mode"/>
|
||||||
<AutoVariable width="fill" target="navbot.heavy-mode" label="Enable Heavy Mode"/>
|
<AutoVariable width="fill" target="navbot.heavy-mode" label="Enable Heavy Mode"/>
|
||||||
|
<AutoVariable width="fill" target="navbot.engi-mode" label="Enable Engie Mode"/>
|
||||||
<AutoVariable width="fill" target="navbot.primary-only" label="Best Weapon only"/>
|
<AutoVariable width="fill" target="navbot.primary-only" label="Best Weapon only"/>
|
||||||
</List>
|
</List>
|
||||||
<Box name="Nav FollowBot" width="content" height="content" padding="12 6 6 6" y="90">
|
<Box name="Nav FollowBot" width="content" height="content" padding="12 6 6 6" y="100">
|
||||||
<List width="170">
|
<List width="170">
|
||||||
<AutoVariable width="fill" target="navbot.medbot" label="Enable Nav Followbot"/>
|
<AutoVariable width="fill" target="navbot.medbot" label="Enable Nav Followbot"/>
|
||||||
<AutoVariable width="fill" target="navbot.roaming" label="Roaming"/>
|
<AutoVariable width="fill" target="navbot.roaming" label="Roaming"/>
|
||||||
|
@ -63,6 +63,7 @@ public:
|
|||||||
offset_t hActiveWeapon;
|
offset_t hActiveWeapon;
|
||||||
offset_t flChargedDamage;
|
offset_t flChargedDamage;
|
||||||
offset_t iUpgradeLevel;
|
offset_t iUpgradeLevel;
|
||||||
|
offset_t m_hBuilder;
|
||||||
offset_t iPipeType;
|
offset_t iPipeType;
|
||||||
offset_t iBuildingHealth;
|
offset_t iBuildingHealth;
|
||||||
offset_t iBuildingMaxHealth;
|
offset_t iBuildingMaxHealth;
|
||||||
|
@ -14,5 +14,6 @@ void startQueue();
|
|||||||
void leaveQueue();
|
void leaveQueue();
|
||||||
void disconnectAndAbandon();
|
void disconnectAndAbandon();
|
||||||
void abandon();
|
void abandon();
|
||||||
|
bool isMMBanned();
|
||||||
int getQueue();
|
int getQueue();
|
||||||
} // namespace tfmm
|
} // namespace tfmm
|
||||||
|
@ -120,6 +120,7 @@ void NetVars::Init()
|
|||||||
"DT_TFSniperRifle", "SniperRifleLocalData", "m_flChargedDamage");
|
"DT_TFSniperRifle", "SniperRifleLocalData", "m_flChargedDamage");
|
||||||
this->iUpgradeLevel =
|
this->iUpgradeLevel =
|
||||||
gNetvars.get_offset("DT_BaseObject", "m_iUpgradeLevel");
|
gNetvars.get_offset("DT_BaseObject", "m_iUpgradeLevel");
|
||||||
|
this->m_hBuilder = gNetvars.get_offset("DT_BaseObject", "m_hBuilder");
|
||||||
this->iPipeType =
|
this->iPipeType =
|
||||||
gNetvars.get_offset("DT_TFProjectile_Pipebomb", "m_iType");
|
gNetvars.get_offset("DT_TFProjectile_Pipebomb", "m_iType");
|
||||||
this->iBuildingHealth =
|
this->iBuildingHealth =
|
||||||
|
@ -97,14 +97,6 @@ void updateSearch()
|
|||||||
logging::Info("Starting queue");
|
logging::Info("Starting queue");
|
||||||
tfmm::startQueue();
|
tfmm::startQueue();
|
||||||
}
|
}
|
||||||
#if LAGBOT_MODE
|
|
||||||
if (req_timer.test_and_set(1800000))
|
|
||||||
{
|
|
||||||
logging::Info("Stuck in queue, segfaulting");
|
|
||||||
*(int *) nullptr;
|
|
||||||
exit(1);
|
|
||||||
}
|
|
||||||
#endif
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void update()
|
void update()
|
||||||
|
@ -12,6 +12,7 @@ namespace hacks::tf2::NavBot
|
|||||||
static settings::Bool enable("navbot.enable", "false");
|
static settings::Bool enable("navbot.enable", "false");
|
||||||
static settings::Bool spy_mode("navbot.spy-mode", "false");
|
static settings::Bool spy_mode("navbot.spy-mode", "false");
|
||||||
static settings::Bool heavy_mode("navbot.heavy-mode", "false");
|
static settings::Bool heavy_mode("navbot.heavy-mode", "false");
|
||||||
|
static settings::Bool engi_mode("navbot.engi-mode", "false");
|
||||||
static settings::Bool primary_only("navbot.primary-only", "true");
|
static settings::Bool primary_only("navbot.primary-only", "true");
|
||||||
|
|
||||||
static settings::Bool enable_fb{ "navbot.medbot", "false" };
|
static settings::Bool enable_fb{ "navbot.medbot", "false" };
|
||||||
@ -124,10 +125,12 @@ CachedEntity *nearestAmmo()
|
|||||||
int last_tar = -1;
|
int last_tar = -1;
|
||||||
CachedEntity *NearestEnemy()
|
CachedEntity *NearestEnemy()
|
||||||
{
|
{
|
||||||
if (last_tar == -1 || nav::ReadyForCommands) {
|
if (last_tar == -1 || nav::ReadyForCommands)
|
||||||
float bestscr = FLT_MAX;
|
{
|
||||||
|
float bestscr = FLT_MAX;
|
||||||
CachedEntity *bestent = nullptr;
|
CachedEntity *bestent = nullptr;
|
||||||
for (int i = 0; i < g_IEngine->GetMaxClients(); i++) {
|
for (int i = 0; i < g_IEngine->GetMaxClients(); i++)
|
||||||
|
{
|
||||||
CachedEntity *ent = ENTITY(i);
|
CachedEntity *ent = ENTITY(i);
|
||||||
if (CE_BAD(ent) || ent->m_Type() != ENTITY_PLAYER)
|
if (CE_BAD(ent) || ent->m_Type() != ENTITY_PLAYER)
|
||||||
continue;
|
continue;
|
||||||
@ -139,7 +142,8 @@ CachedEntity *NearestEnemy()
|
|||||||
scr *= 5.0f;
|
scr *= 5.0f;
|
||||||
if (g_pPlayerResource->GetClass(ent) == tf_pyro)
|
if (g_pPlayerResource->GetClass(ent) == tf_pyro)
|
||||||
scr *= 7.0f;
|
scr *= 7.0f;
|
||||||
if (scr < bestscr) {
|
if (scr < bestscr)
|
||||||
|
{
|
||||||
bestscr = scr;
|
bestscr = scr;
|
||||||
bestent = ent;
|
bestent = ent;
|
||||||
}
|
}
|
||||||
@ -157,16 +161,29 @@ CachedEntity *NearestEnemy()
|
|||||||
Timer cdr{};
|
Timer cdr{};
|
||||||
Timer cd2{};
|
Timer cd2{};
|
||||||
Timer cd3{};
|
Timer cd3{};
|
||||||
|
Timer engi_spot_cd{};
|
||||||
|
std::vector<Vector> preferred_sniper_spots;
|
||||||
std::vector<Vector> sniper_spots;
|
std::vector<Vector> sniper_spots;
|
||||||
|
std::vector<Vector> nest_spots;
|
||||||
void Init()
|
void Init()
|
||||||
{
|
{
|
||||||
sniper_spots.clear();
|
sniper_spots.clear();
|
||||||
|
preferred_sniper_spots.clear();
|
||||||
|
nest_spots.clear();
|
||||||
for (auto area : nav::areas)
|
for (auto area : nav::areas)
|
||||||
|
{
|
||||||
|
if (area.m_attributeFlags & NAV_MESH_NO_HOSTAGES)
|
||||||
|
preferred_sniper_spots.push_back(area.m_center);
|
||||||
|
if (area.m_attributeFlags & NAV_MESH_RUN)
|
||||||
|
nest_spots.push_back(area.m_center);
|
||||||
for (auto hide : area.m_hidingSpots)
|
for (auto hide : area.m_hidingSpots)
|
||||||
if (hide.IsGoodSniperSpot() || hide.IsIdealSniperSpot() ||
|
if (hide.IsGoodSniperSpot() || hide.IsIdealSniperSpot() ||
|
||||||
hide.IsExposed())
|
hide.IsExposed())
|
||||||
sniper_spots.push_back(hide.m_pos);
|
sniper_spots.push_back(hide.m_pos);
|
||||||
logging::Info("%d", sniper_spots.size());
|
}
|
||||||
|
logging::Info("Sniper spots: %d, Manual Sniper Spots: %d, Sentry Spots: %d",
|
||||||
|
sniper_spots.size(), preferred_sniper_spots.size(),
|
||||||
|
nest_spots.size());
|
||||||
}
|
}
|
||||||
void initonce()
|
void initonce()
|
||||||
{
|
{
|
||||||
@ -175,6 +192,7 @@ void initonce()
|
|||||||
cdr.update();
|
cdr.update();
|
||||||
cd2.update();
|
cd2.update();
|
||||||
cd3.update();
|
cd3.update();
|
||||||
|
engi_spot_cd.update();
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -191,7 +209,7 @@ void UpdateSlot()
|
|||||||
{
|
{
|
||||||
int slot = re::C_BaseCombatWeapon::GetSlot(weapon);
|
int slot = re::C_BaseCombatWeapon::GetSlot(weapon);
|
||||||
int newslot = 1;
|
int newslot = 1;
|
||||||
if (spy_mode)
|
if (spy_mode || engi_mode)
|
||||||
newslot = 3;
|
newslot = 3;
|
||||||
if (slot != newslot - 1)
|
if (slot != newslot - 1)
|
||||||
g_IEngine->ClientCmd_Unrestricted(
|
g_IEngine->ClientCmd_Unrestricted(
|
||||||
@ -199,6 +217,78 @@ void UpdateSlot()
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
enum BuildingNum
|
||||||
|
{
|
||||||
|
DISPENSER = 0,
|
||||||
|
TELEPORT_ENT,
|
||||||
|
SENTRY,
|
||||||
|
TELEPORT_EXT,
|
||||||
|
};
|
||||||
|
std::vector<int> GetBuildings()
|
||||||
|
{
|
||||||
|
float bestscr = FLT_MAX;
|
||||||
|
std::vector<int> buildings;
|
||||||
|
for (int i = 0; i < HIGHEST_ENTITY; i++)
|
||||||
|
{
|
||||||
|
CachedEntity *ent = ENTITY(i);
|
||||||
|
if (CE_BAD(ent))
|
||||||
|
continue;
|
||||||
|
if (ent->m_Type() != ENTITY_BUILDING)
|
||||||
|
continue;
|
||||||
|
if ((CE_INT(ent, netvar.m_hBuilder) & 0xFFF) !=
|
||||||
|
g_pLocalPlayer->entity_idx)
|
||||||
|
continue;
|
||||||
|
if (ent->m_vecOrigin().DistTo(LOCAL_E->m_vecOrigin()) < bestscr)
|
||||||
|
{
|
||||||
|
buildings.push_back(i);
|
||||||
|
bestscr = ent->m_vecOrigin().DistTo(LOCAL_E->m_vecOrigin());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return buildings;
|
||||||
|
}
|
||||||
|
int cost[4] = { 100, 50, 130, 50 };
|
||||||
|
int GetBestBuilding(int metal)
|
||||||
|
{
|
||||||
|
bool hasSentry, hasDispenser;
|
||||||
|
if (!GetBuildings().empty())
|
||||||
|
for (auto build : GetBuildings())
|
||||||
|
{
|
||||||
|
CachedEntity *building = ENTITY(build);
|
||||||
|
if (building->m_iClassID() == CL_CLASS(CObjectSentrygun))
|
||||||
|
hasSentry = true;
|
||||||
|
if (building->m_iClassID() == CL_CLASS(CObjectDispenser))
|
||||||
|
hasDispenser = true;
|
||||||
|
}
|
||||||
|
if (metal >= cost[SENTRY] && !hasSentry)
|
||||||
|
return SENTRY;
|
||||||
|
else if (metal >= cost[DISPENSER] && !hasDispenser)
|
||||||
|
return DISPENSER;
|
||||||
|
if (hasSentry && hasDispenser)
|
||||||
|
return 3;
|
||||||
|
return -1;
|
||||||
|
}
|
||||||
|
int GetClosestBuilding()
|
||||||
|
{
|
||||||
|
float bestscr = FLT_MAX;
|
||||||
|
int BestBuilding = -1;
|
||||||
|
for (int i = 0; i < HIGHEST_ENTITY; i++)
|
||||||
|
{
|
||||||
|
CachedEntity *ent = ENTITY(i);
|
||||||
|
if (CE_BAD(ent))
|
||||||
|
continue;
|
||||||
|
if (ent->m_Type() != ENTITY_BUILDING)
|
||||||
|
continue;
|
||||||
|
if ((CE_INT(ent, netvar.m_hBuilder) & 0xFFF) !=
|
||||||
|
g_pLocalPlayer->entity_idx)
|
||||||
|
continue;
|
||||||
|
if (ent->m_vecOrigin().DistTo(LOCAL_E->m_vecOrigin()) < bestscr)
|
||||||
|
{
|
||||||
|
BestBuilding = i;
|
||||||
|
bestscr = ent->m_vecOrigin().DistTo(LOCAL_E->m_vecOrigin());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return BestBuilding;
|
||||||
|
}
|
||||||
int follow_target = 0;
|
int follow_target = 0;
|
||||||
void CreateMove()
|
void CreateMove()
|
||||||
{
|
{
|
||||||
@ -212,42 +302,44 @@ void CreateMove()
|
|||||||
{
|
{
|
||||||
CachedEntity *med = nearestHealth();
|
CachedEntity *med = nearestHealth();
|
||||||
if (CE_GOOD(med))
|
if (CE_GOOD(med))
|
||||||
{
|
|
||||||
nav::NavTo(med->m_vecOrigin(), true, true, 7);
|
nav::NavTo(med->m_vecOrigin(), true, true, 7);
|
||||||
}
|
|
||||||
}
|
}
|
||||||
if (HasLowAmmo() && cdr.test_and_set(5000))
|
if (HasLowAmmo() && cdr.test_and_set(5000))
|
||||||
{
|
{
|
||||||
CachedEntity *ammo = nearestAmmo();
|
CachedEntity *ammo = nearestAmmo();
|
||||||
if (CE_GOOD(ammo))
|
if (CE_GOOD(ammo))
|
||||||
{
|
|
||||||
nav::NavTo(ammo->m_vecOrigin(), true, true, 6);
|
nav::NavTo(ammo->m_vecOrigin(), true, true, 6);
|
||||||
}
|
|
||||||
}
|
}
|
||||||
if ((!HasLowHealth() && nav::priority == 7) || (!HasLowAmmo() && nav::priority == 6))
|
if ((!HasLowHealth() && nav::priority == 7) ||
|
||||||
|
(!HasLowAmmo() && nav::priority == 6))
|
||||||
nav::clearInstructions();
|
nav::clearInstructions();
|
||||||
if (enable)
|
if (enable)
|
||||||
{
|
{
|
||||||
if (!nav::ReadyForCommands && !spy_mode && !heavy_mode)
|
if (!nav::ReadyForCommands && !spy_mode && !heavy_mode && !engi_mode)
|
||||||
cd3.update();
|
cd3.update();
|
||||||
bool isready = (spy_mode || heavy_mode) ? 1 : nav::ReadyForCommands;
|
bool isready =
|
||||||
int waittime = (spy_mode || heavy_mode) ? 100 : 5000;
|
(spy_mode || heavy_mode || engi_mode) ? 1 : nav::ReadyForCommands;
|
||||||
|
int waittime = (spy_mode || heavy_mode || engi_mode) ? 100 : 5000;
|
||||||
if (isready && cd3.test_and_set(waittime))
|
if (isready && cd3.test_and_set(waittime))
|
||||||
{
|
{
|
||||||
if (!spy_mode && !heavy_mode)
|
if (!spy_mode && !heavy_mode && !engi_mode)
|
||||||
{
|
{
|
||||||
cd3.update();
|
cd3.update();
|
||||||
Vector random_spot;
|
Vector random_spot;
|
||||||
if (cd2.test_and_set(5000))
|
if (cd2.test_and_set(5000))
|
||||||
Init();
|
Init();
|
||||||
if (!sniper_spots.size())
|
if (!sniper_spots.size() && !preferred_sniper_spots.size())
|
||||||
return;
|
return;
|
||||||
int rng = rand() % sniper_spots.size();
|
auto snip_spot = preferred_sniper_spots.size()
|
||||||
random_spot = sniper_spots.at(rng);
|
? preferred_sniper_spots
|
||||||
|
: sniper_spots;
|
||||||
|
int rng = rand() % snip_spot.size();
|
||||||
|
random_spot = snip_spot.at(rng);
|
||||||
if (random_spot.z)
|
if (random_spot.z)
|
||||||
nav::NavTo(random_spot, true, true);
|
nav::NavTo(random_spot, true, true);
|
||||||
|
return;
|
||||||
}
|
}
|
||||||
else
|
else if (!engi_mode)
|
||||||
{
|
{
|
||||||
CachedEntity *tar = NearestEnemy();
|
CachedEntity *tar = NearestEnemy();
|
||||||
if (CE_BAD(tar) && last_tar == -1 && nav::ReadyForCommands)
|
if (CE_BAD(tar) && last_tar == -1 && nav::ReadyForCommands)
|
||||||
@ -255,21 +347,26 @@ void CreateMove()
|
|||||||
Vector random_spot;
|
Vector random_spot;
|
||||||
if (cd2.test_and_set(5000))
|
if (cd2.test_and_set(5000))
|
||||||
Init();
|
Init();
|
||||||
if (!sniper_spots.size())
|
if (!sniper_spots.size() && !preferred_sniper_spots.size())
|
||||||
return;
|
return;
|
||||||
int rng = rand() % sniper_spots.size();
|
auto snip_spot = preferred_sniper_spots.size()
|
||||||
random_spot = sniper_spots.at(rng);
|
? preferred_sniper_spots
|
||||||
|
: sniper_spots;
|
||||||
|
int rng = rand() % snip_spot.size();
|
||||||
|
random_spot = snip_spot.at(rng);
|
||||||
if (random_spot.z)
|
if (random_spot.z)
|
||||||
nav::NavTo(random_spot, false);
|
nav::NavTo(random_spot, false);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
if (CE_GOOD(tar))
|
if (CE_GOOD(tar))
|
||||||
{
|
{
|
||||||
if (!spy_mode || !hacks::shared::backtrack::isBacktrackEnabled)
|
if (!spy_mode ||
|
||||||
|
!hacks::shared::backtrack::isBacktrackEnabled)
|
||||||
nav::NavTo(tar->m_vecOrigin(), false);
|
nav::NavTo(tar->m_vecOrigin(), false);
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
for (auto i : hacks::shared::backtrack::headPositions[tar->m_IDX])
|
for (auto i : hacks::shared::backtrack::headPositions
|
||||||
|
[tar->m_IDX])
|
||||||
{
|
{
|
||||||
if (!hacks::shared::backtrack::ValidTick(i, tar))
|
if (!hacks::shared::backtrack::ValidTick(i, tar))
|
||||||
continue;
|
continue;
|
||||||
@ -279,6 +376,149 @@ void CreateMove()
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
// Engi Mode
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// Init things
|
||||||
|
if (cd2.test_and_set(5000))
|
||||||
|
Init();
|
||||||
|
// If No spots set just return
|
||||||
|
if (nest_spots.empty())
|
||||||
|
return;
|
||||||
|
// Get Metal (offset of MAX metal is +8 and current metal +12)
|
||||||
|
int metal = CE_INT(LOCAL_E, netvar.m_iAmmo + 12);
|
||||||
|
// Best spot storage
|
||||||
|
static Vector best_spot{};
|
||||||
|
// Get Best spot based on distance
|
||||||
|
if (engi_spot_cd.test_and_set(10000))
|
||||||
|
{
|
||||||
|
float bestscr = FLT_MAX;
|
||||||
|
for (auto spot : nest_spots)
|
||||||
|
{
|
||||||
|
if (spot.DistTo(LOCAL_E->m_vecOrigin()) < bestscr)
|
||||||
|
{
|
||||||
|
bestscr = spot.DistTo(LOCAL_E->m_vecOrigin());
|
||||||
|
best_spot = spot;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (nav::priority == 1)
|
||||||
|
{
|
||||||
|
CachedEntity *ammo = nearestAmmo();
|
||||||
|
if (CE_GOOD(ammo))
|
||||||
|
{
|
||||||
|
nav::NavTo(ammo->m_vecOrigin(), false, true);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
// If Near The best spot and ready for commands
|
||||||
|
if (best_spot.DistTo(LOCAL_E->m_vecOrigin()) < 300.0f &&
|
||||||
|
(nav::ReadyForCommands || nav::priority == 1))
|
||||||
|
{
|
||||||
|
// Get the closest Building
|
||||||
|
int ClosestBuilding = GetClosestBuilding();
|
||||||
|
// If A Building was found
|
||||||
|
if (ClosestBuilding != -1)
|
||||||
|
{
|
||||||
|
CachedEntity *ent = ENTITY(ClosestBuilding);
|
||||||
|
// If we have more than 25 metal and the building is
|
||||||
|
// damaged or not fully upgraded hit it with the wrench
|
||||||
|
if (metal > 25 &&
|
||||||
|
(CE_INT(ent, netvar.iUpgradeLevel) < 3 ||
|
||||||
|
CE_INT(ent, netvar.iBuildingHealth) <
|
||||||
|
CE_INT(ent, netvar.iBuildingMaxHealth)))
|
||||||
|
{
|
||||||
|
auto collide = RAW_ENT(ent)->GetCollideable();
|
||||||
|
Vector min =
|
||||||
|
ent->m_vecOrigin() + collide->OBBMins();
|
||||||
|
Vector max =
|
||||||
|
ent->m_vecOrigin() + collide->OBBMaxs();
|
||||||
|
// Distance check
|
||||||
|
if (min.DistTo(g_pLocalPlayer->v_Eye) >
|
||||||
|
re::C_TFWeaponBaseMelee::GetSwingRange(
|
||||||
|
RAW_ENT(LOCAL_W)) &&
|
||||||
|
max.DistTo(g_pLocalPlayer->v_Eye) >
|
||||||
|
re::C_TFWeaponBaseMelee::GetSwingRange(
|
||||||
|
RAW_ENT(LOCAL_W)) &&
|
||||||
|
GetBuildingPosition(ent).DistTo(
|
||||||
|
g_pLocalPlayer->v_Eye) >
|
||||||
|
re::C_TFWeaponBaseMelee::GetSwingRange(
|
||||||
|
RAW_ENT(LOCAL_W)))
|
||||||
|
{
|
||||||
|
float minf = min.DistTo(g_pLocalPlayer->v_Eye);
|
||||||
|
float maxf = max.DistTo(g_pLocalPlayer->v_Eye);
|
||||||
|
float center = GetBuildingPosition(ent).DistTo(
|
||||||
|
g_pLocalPlayer->v_Eye);
|
||||||
|
float closest =
|
||||||
|
fminf(minf, fminf(maxf, center));
|
||||||
|
Vector tonav =
|
||||||
|
(minf == closest)
|
||||||
|
? min
|
||||||
|
: (maxf == closest)
|
||||||
|
? max
|
||||||
|
: GetBuildingPosition(ent);
|
||||||
|
nav::NavTo(tonav, false, false);
|
||||||
|
}
|
||||||
|
Vector tr = GetBuildingPosition(ent) -
|
||||||
|
g_pLocalPlayer->v_Eye;
|
||||||
|
Vector angles;
|
||||||
|
VectorAngles(tr, angles);
|
||||||
|
// Clamping is important
|
||||||
|
fClampAngle(angles);
|
||||||
|
current_user_cmd->viewangles = angles;
|
||||||
|
current_user_cmd->buttons |= IN_ATTACK;
|
||||||
|
g_pLocalPlayer->bUseSilentAngles = true;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
// Get A building, Sentry > Dispenser
|
||||||
|
int tobuild = GetBestBuilding(metal);
|
||||||
|
// If not enough metal then Find ammo
|
||||||
|
if (tobuild == -1)
|
||||||
|
{
|
||||||
|
CachedEntity *ammo = nearestAmmo();
|
||||||
|
if (CE_GOOD(ammo))
|
||||||
|
{
|
||||||
|
nav::NavTo(ammo->m_vecOrigin(), false, true);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
// Ammo is dormant, go and find it!
|
||||||
|
else if (sniper_spots.size() && nav::ReadyForCommands)
|
||||||
|
{
|
||||||
|
Vector random_spot;
|
||||||
|
if (cd2.test_and_set(5000))
|
||||||
|
Init();
|
||||||
|
if (!sniper_spots.size() &&
|
||||||
|
!preferred_sniper_spots.size())
|
||||||
|
return;
|
||||||
|
auto snip_spot = preferred_sniper_spots.size()
|
||||||
|
? preferred_sniper_spots
|
||||||
|
: sniper_spots;
|
||||||
|
int rng = rand() % snip_spot.size();
|
||||||
|
random_spot = snip_spot.at(rng);
|
||||||
|
if (random_spot.z)
|
||||||
|
nav::NavTo(random_spot, false, false, 1);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
// Build Building
|
||||||
|
else if (tobuild != 3)
|
||||||
|
{
|
||||||
|
// Make ENgi look slightly down
|
||||||
|
current_user_cmd->viewangles.x = 20.0f;
|
||||||
|
// Build buildings in a 360° angle around player
|
||||||
|
current_user_cmd->viewangles.y = 90.0f * (tobuild + 1);
|
||||||
|
// Build new one
|
||||||
|
g_IEngine->ServerCmd(format("build ", tobuild).c_str(),
|
||||||
|
true);
|
||||||
|
current_user_cmd->buttons |= IN_ATTACK;
|
||||||
|
g_pLocalPlayer->bUseSilentAngles = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
// If not near best spot then navigate to it
|
||||||
|
else if (nav::ReadyForCommands)
|
||||||
|
nav::NavTo(best_spot, false, true);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else if (enable_fb)
|
else if (enable_fb)
|
||||||
|
@ -21,11 +21,11 @@ DEFINE_HOOKED_METHOD(Shutdown, void, INetChannel *this_, const char *reason)
|
|||||||
// This is a INetChannel hook - it SHOULDN'T be static because netchannel
|
// This is a INetChannel hook - it SHOULDN'T be static because netchannel
|
||||||
// changes.
|
// changes.
|
||||||
logging::Info("Disconnect: %s", reason);
|
logging::Info("Disconnect: %s", reason);
|
||||||
if (strstr(reason, "banned"))
|
if (strstr(reason, "banned") || strstr(reason, "Generic_Kicked"))
|
||||||
{
|
{
|
||||||
if (die_if_vac)
|
if (die_if_vac)
|
||||||
{
|
{
|
||||||
logging::Info("VAC banned");
|
logging::Info("VAC/Matchmaking banned");
|
||||||
*(int *) 0 = 0;
|
*(int *) 0 = 0;
|
||||||
exit(1);
|
exit(1);
|
||||||
}
|
}
|
||||||
|
@ -70,7 +70,7 @@ and no [])", [](const CCommand &args) {
|
|||||||
bool replaced = false;
|
bool replaced = false;
|
||||||
namespace hooked_methods
|
namespace hooked_methods
|
||||||
{
|
{
|
||||||
|
Timer checkmmban{};
|
||||||
DEFINE_HOOKED_METHOD(PaintTraverse, void, vgui::IPanel *this_,
|
DEFINE_HOOKED_METHOD(PaintTraverse, void, vgui::IPanel *this_,
|
||||||
unsigned int panel, bool force, bool allow_force)
|
unsigned int panel, bool force, bool allow_force)
|
||||||
{
|
{
|
||||||
@ -96,21 +96,28 @@ DEFINE_HOOKED_METHOD(PaintTraverse, void, vgui::IPanel *this_,
|
|||||||
if (switcherido && spamdur && !joinspam.check(spamdur * 1000))
|
if (switcherido && spamdur && !joinspam.check(spamdur * 1000))
|
||||||
{
|
{
|
||||||
auto gc = re::CTFGCClientSystem::GTFGCClientSystem();
|
auto gc = re::CTFGCClientSystem::GTFGCClientSystem();
|
||||||
if (!gc)
|
if (gc)
|
||||||
goto label1;
|
gc->JoinMMMatch();
|
||||||
gc->JoinMMMatch();
|
|
||||||
}
|
}
|
||||||
else if (!joinspam.check(spamdur * 1000) && spamdur)
|
else if (!joinspam.check(spamdur * 1000) && spamdur)
|
||||||
{
|
{
|
||||||
INetChannel *ch = (INetChannel *) g_IEngine->GetNetChannelInfo();
|
INetChannel *ch = (INetChannel *) g_IEngine->GetNetChannelInfo();
|
||||||
if (!ch)
|
if (ch)
|
||||||
goto label1;
|
ch->Shutdown("");
|
||||||
ch->Shutdown("");
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
label1:
|
|
||||||
scndwait++;
|
scndwait++;
|
||||||
switcherido = !switcherido;
|
switcherido = !switcherido;
|
||||||
|
#if not ENABLE_VISUALS
|
||||||
|
if (checkmmban.test_and_set(1000))
|
||||||
|
{
|
||||||
|
if (tfmm::isMMBanned())
|
||||||
|
{
|
||||||
|
*(int *) nullptr = 0;
|
||||||
|
exit(1);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
#endif
|
||||||
/*static bool replacedparty = false;
|
/*static bool replacedparty = false;
|
||||||
static int callcnt = 0;
|
static int callcnt = 0;
|
||||||
if (party_bypass && !replacedparty && callcnt < 5)
|
if (party_bypass && !replacedparty && callcnt < 5)
|
||||||
|
@ -13,7 +13,6 @@
|
|||||||
|
|
||||||
#undef null
|
#undef null
|
||||||
|
|
||||||
|
|
||||||
#include <co/OnlineService.hpp>
|
#include <co/OnlineService.hpp>
|
||||||
#include <fstream>
|
#include <fstream>
|
||||||
#include <init.hpp>
|
#include <init.hpp>
|
||||||
|
4
src/textmode.cpp
Executable file → Normal file
4
src/textmode.cpp
Executable file → Normal file
@ -21,8 +21,8 @@ void EXPOSED_Epic_VACBypass_1337_DoNotSteal_xXx_$1_xXx_MLG()
|
|||||||
static unsigned char patch[] = { 0x55, 0x89, 0xE5, 0x83, 0xEC, 0x18, 0xB8,
|
static unsigned char patch[] = { 0x55, 0x89, 0xE5, 0x83, 0xEC, 0x18, 0xB8,
|
||||||
0x01, 0x00, 0x00, 0x00, 0xC9, 0xC3 };
|
0x01, 0x00, 0x00, 0x00, 0xC9, 0xC3 };
|
||||||
uintptr_t Host_IsSecureServerAllowed_addr = gSignatures.GetEngineSignature(
|
uintptr_t Host_IsSecureServerAllowed_addr = gSignatures.GetEngineSignature(
|
||||||
"55 89 E5 83 EC 18 E8 ? ? ? ? 8B 10 C7 44 24 04 ? ? ? ? 89 04 24 FF 52 "
|
"55 89 E5 83 EC ? E8 ? ? ? ? 8B 10 C7 44 24 ? ? ? ? ? 89 04 24 FF 52 ? "
|
||||||
"2C 85 C0 74 11");
|
"85 C0 74 ? C6 05");
|
||||||
// +0x21 = allowSecureServers
|
// +0x21 = allowSecureServers
|
||||||
// logging::Info("1337 VAC bypass: 0x%08x",
|
// logging::Info("1337 VAC bypass: 0x%08x",
|
||||||
// Host_IsSecureServerAllowed_addr);
|
// Host_IsSecureServerAllowed_addr);
|
||||||
|
13
src/tfmm.cpp
13
src/tfmm.cpp
@ -32,7 +32,17 @@ CatCommand get_state("mm_state", "Get party state", []() {
|
|||||||
|
|
||||||
namespace tfmm
|
namespace tfmm
|
||||||
{
|
{
|
||||||
|
int queuecount = 0;
|
||||||
|
bool isMMBanned()
|
||||||
|
{
|
||||||
|
auto client = re::CTFPartyClient::GTFPartyClient();
|
||||||
|
if (!client || (client->BInQueueForMatchGroup(7) && queuecount < 10))
|
||||||
|
{
|
||||||
|
queuecount = 0;
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
return true;
|
||||||
|
}
|
||||||
int getQueue()
|
int getQueue()
|
||||||
{
|
{
|
||||||
return *queue;
|
return *queue;
|
||||||
@ -47,6 +57,7 @@ void startQueue()
|
|||||||
client->LoadSavedCasualCriteria();
|
client->LoadSavedCasualCriteria();
|
||||||
client->RequestQueueForMatch((int) queue);
|
client->RequestQueueForMatch((int) queue);
|
||||||
hacks::shared::autojoin::resetQueueTimer();
|
hacks::shared::autojoin::resetQueueTimer();
|
||||||
|
queuecount++;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
logging::Info("queue_start: CTFPartyClient == null!");
|
logging::Info("queue_start: CTFPartyClient == null!");
|
||||||
|
Reference in New Issue
Block a user