Aimbot Update (#1665)
* Aimbot Update * Fixed melee aimbot+ (BenCat07 only squashed, not actual author) Co-authored-by: STEVE4 <stephenmartinemail20030@gmail.com>
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@ -29,8 +29,7 @@ struct AimbotCalculatedData_s
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};
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// Functions used to calculate aimbot data, and if already calculated use it
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Vector PredictEntity(CachedEntity *entity, bool vischeck);
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bool VischeckPredictedEntity(CachedEntity *entity);
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Vector PredictEntity(CachedEntity *entity);
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bool BacktrackVisCheck(CachedEntity *entity);
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// Functions called by other functions for when certian game calls are run
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@ -42,8 +41,13 @@ CachedEntity *CurrentTarget();
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bool ShouldAim();
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CachedEntity *RetrieveBestTarget(bool aimkey_state);
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bool IsTargetStateGood(CachedEntity *entity);
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void Aim(CachedEntity *entity);
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bool Aim(CachedEntity *entity);
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void DoAutoshoot(CachedEntity *target = nullptr);
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bool smallBoxChecker(CachedEntity* target_entity);
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int notVisibleHitbox(CachedEntity *target, int preferred);
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int autoHitbox(CachedEntity* target);
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bool hitscanSpecialCases(CachedEntity* target_entity, int weapon_case);
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bool projectileSpecialCases(CachedEntity* target_entity, int weapon_case);
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int BestHitbox(CachedEntity *target);
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int ClosestHitbox(CachedEntity *target);
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void DoSlowAim(Vector &inputAngle);
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1148
src/hacks/Aimbot.cpp
1148
src/hacks/Aimbot.cpp
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