lagbot mode fix

This commit is contained in:
BenCat07 2018-05-25 23:31:36 +02:00
parent 262a7a0358
commit 3431d2f5a9
2 changed files with 2 additions and 3 deletions

View File

@ -22,6 +22,8 @@
#include "playerresource.h" #include "playerresource.h"
#include "globals.h" #include "globals.h"
#include "classinfo.hpp" #include "classinfo.hpp"
#include "tf2.gen.hpp"
#include "client_class.h"
struct matrix3x4_t; struct matrix3x4_t;

View File

@ -139,8 +139,6 @@ CachedEntity array[MAX_ENTITIES]{};
void Update() void Update()
{ {
PROF_SECTION(CACHE_UPDATE)
{
max = g_IEntityList->GetHighestEntityIndex(); max = g_IEntityList->GetHighestEntityIndex();
if (max >= MAX_ENTITIES) if (max >= MAX_ENTITIES)
max = MAX_ENTITIES - 1; max = MAX_ENTITIES - 1;
@ -148,7 +146,6 @@ void Update()
{ {
array[i].Update(); array[i].Update();
} }
}
} }
void Invalidate() void Invalidate()