proj pred that doesnt work

This commit is contained in:
nullifiedcat 2017-11-18 01:05:33 +03:00
parent 55a53816a6
commit 364b2f7faf
13 changed files with 373 additions and 42 deletions

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@ -66,7 +66,6 @@
<listOptionValue builtIn="false" value="GNUC=1"/>
<listOptionValue builtIn="false" value="NO_MALLOC_OVERRIDE"/>
<listOptionValue builtIn="false" value="ENABLE_VISUALS=1"/>
<listOptionValue builtIn="false" value="RENDERING_ENGINE_XOVERLAY=1"/>
</option>
<option id="gnu.cpp.compiler.option.debugging.other.1695695237" name="Other debugging flags" superClass="gnu.cpp.compiler.option.debugging.other" useByScannerDiscovery="false" value="-ggdb" valueType="string"/>
<option id="gnu.cpp.compiler.option.dialect.flags.1534861554" name="Other dialect flags" superClass="gnu.cpp.compiler.option.dialect.flags" useByScannerDiscovery="true" value="-std=gnu++11" valueType="string"/>
@ -117,11 +116,12 @@
</toolChain>
</folderInfo>
<sourceEntries>
<entry excluding="autogen|segvcatch|xoverlay|include|classinfo|vtables|ipc|ncc|memory|hooks|sdk|imgui|src|freetype-gl|copypasted|source-sdk-2013|targeting|gui|mem" flags="VALUE_WORKSPACE_PATH|RESOLVED" kind="sourcePath" name=""/>
<entry excluding="cmdui|autogen|segvcatch|xoverlay|include|classinfo|vtables|ipc|ncc|memory|hooks|sdk|imgui|src|freetype-gl|copypasted|source-sdk-2013|targeting|gui|mem" flags="VALUE_WORKSPACE_PATH|RESOLVED" kind="sourcePath" name=""/>
<entry excluding="hacks|copypasted|visual|gui|classinfo|hooks|sdk" flags="VALUE_WORKSPACE_PATH|RESOLVED" kind="sourcePath" name="include"/>
<entry flags="VALUE_WORKSPACE_PATH|RESOLVED" kind="sourcePath" name="include/classinfo"/>
<entry flags="VALUE_WORKSPACE_PATH|RESOLVED" kind="sourcePath" name="include/copypasted"/>
<entry excluding="im|ncc" flags="VALUE_WORKSPACE_PATH|RESOLVED" kind="sourcePath" name="include/gui"/>
<entry excluding="cmdui|im|ncc" flags="VALUE_WORKSPACE_PATH|RESOLVED" kind="sourcePath" name="include/gui"/>
<entry flags="VALUE_WORKSPACE_PATH|RESOLVED" kind="sourcePath" name="include/gui/cmdui"/>
<entry excluding="ac" flags="VALUE_WORKSPACE_PATH|RESOLVED" kind="sourcePath" name="include/hacks"/>
<entry flags="VALUE_WORKSPACE_PATH|RESOLVED" kind="sourcePath" name="include/hacks/ac"/>
<entry flags="VALUE_WORKSPACE_PATH|RESOLVED" kind="sourcePath" name="include/hooks"/>
@ -130,7 +130,8 @@
<entry flags="VALUE_WORKSPACE_PATH|RESOLVED" kind="sourcePath" name="segvcatch"/>
<entry excluding="autogen|segvcatch|targeting|visual|classinfo|vtables|gui|ipc|mem|memory|imgui|hacks/ac" flags="VALUE_WORKSPACE_PATH|RESOLVED" kind="sourcePath" name="src"/>
<entry flags="VALUE_WORKSPACE_PATH|RESOLVED" kind="sourcePath" name="src/classinfo"/>
<entry excluding="im|depr|ncc" flags="VALUE_WORKSPACE_PATH|RESOLVED" kind="sourcePath" name="src/gui"/>
<entry excluding="cmdui|im|depr|ncc" flags="VALUE_WORKSPACE_PATH|RESOLVED" kind="sourcePath" name="src/gui"/>
<entry flags="VALUE_WORKSPACE_PATH|RESOLVED" kind="sourcePath" name="src/gui/cmdui"/>
<entry flags="VALUE_WORKSPACE_PATH|RESOLVED" kind="sourcePath" name="src/hacks/ac"/>
<entry flags="VALUE_WORKSPACE_PATH|RESOLVED" kind="sourcePath" name="src/visual"/>
<entry flags="VALUE_WORKSPACE_PATH|RESOLVED" kind="sourcePath" name="xoverlay"/>

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@ -7,6 +7,14 @@
#pragma once
#include "cmdui/cmdui.hpp"
namespace gui
{
void init();
void update();
void draw();
}

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@ -0,0 +1,16 @@
/*
* cmdui.hpp
*
* Created on: Nov 17, 2017
* Author: nullifiedcat
*/
#pragma once
namespace gui { namespace cmdui {
void init();
void update();
void draw();
}}

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@ -0,0 +1,55 @@
/*
* node.hpp
*
* Created on: Nov 17, 2017
* Author: nullifiedcat
*/
#pragma once
#include "common.hpp"
namespace gui { namespace cmdui {
struct node_descriptor
{
enum nodetype
{
UNDEFINED,
LIST,
VARIABLE,
COMMAND
};
nodetype type;
std::shared_ptr<node> node;
};
class node
{
public:
int dummy;
};
class node_list: public node
{
public:
node_list();
std::vector<node_descriptor> children {};
};
class node_variable: public node
{
public:
node_variable(const CatVar& catvar);
};
class node_command: public node
{
public:
const node_descriptor type { node_descriptor::nodetype::COMMAND };
};
}}

View File

@ -33,6 +33,7 @@ void SetCVarInterface(ICvar* iface);
#include <string>
#include <sstream>
#include <vector>
#include <mutex>
#include <aftercheaders.hpp>
#include <sdk.hpp>
@ -70,7 +71,7 @@ weaponmode GetWeaponMode();
void FixMovement(CUserCmd& cmd, Vector& viewangles);
void VectorAngles(Vector &forward, Vector &angles);
extern std::mutex trace_lock;
bool IsEntityVisible(CachedEntity* entity, int hb);
bool IsEntityVectorVisible(CachedEntity* entity, Vector endpos);
bool VisCheckEntFromEnt(CachedEntity* startEnt, CachedEntity* endEnt);

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@ -17,7 +17,7 @@
GAME=tf2
ENABLE_VISUALS=1
ENABLE_GUI:=1
ENABLE_GUI=1
ENABLE_IPC=1
ENABLE_NULL_GRAPHICS=0
TEXTMODE_STDIN=0

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@ -34,13 +34,13 @@ bool* bSendPackets; // i'd probably want to hook it, idk.
//CatVar send_packets(CV_SWITCH, "sendpackets", "1", "Send packets", "Internal use");
CatVar show_antiaim(CV_SWITCH, "thirdperson_angles", "1", "Real TP angles", "You can see your own AA/Aimbot angles in thirdperson");
CatVar force_thirdperson(CV_SWITCH, "thirdperson", "0", "Thirdperson", "Enable thirdperson view");
CatVar console_logging(CV_SWITCH, "log", "1", "Debug Log", "Disable this if you don't need cathook messages in your console");
CatVar console_logging(CV_SWITCH, "log", "0", "Debug Log", "Disable this if you don't need cathook messages in your console");
//CatVar fast_outline(CV_SWITCH, "fastoutline", "0", "Low quality outline", "Might increase performance when there is a lot of ESP text to draw");
CatVar roll_speedhack(CV_KEY, "rollspeedhack", "0", "Roll Speedhack", "Roll speedhack key");
char* disconnect_reason_newlined = new char[256] { 0 };
CatVar disconnect_reason(CV_STRING, "disconnect_reason", "", "Disconnect reason", "A custom disconnect reason");
CatVar event_log(CV_SWITCH, "events", "1", "Advanced Events");
CatVar event_log(CV_SWITCH, "events", "0", "Advanced Events");
void GlobalSettings::Init() {
sv_client_min_interp_ratio = g_ICvar->FindVar("sv_client_min_interp_ratio");
cl_interp_ratio = g_ICvar->FindVar("cl_interp_ratio");

28
src/gui/GUI.cpp Normal file
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@ -0,0 +1,28 @@
/*
* GUI.cpp
*
* Created on: Nov 17, 2017
* Author: nullifiedcat
*/
#include "common.hpp"
namespace gui
{
void init()
{
cmdui::init();
}
void update()
{
cmdui::update();
}
void draw()
{
cmdui::draw();
}
}

29
src/gui/cmdui/cmdui.cpp Normal file
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@ -0,0 +1,29 @@
/*
* cmdui.cpp
*
* Created on: Nov 17, 2017
* Author: nullifiedcat
*/
#include "common.hpp"
namespace gui { namespace cmdui {
bool active = false;
void init()
{
}
void update()
{
}
void draw()
{
}
}}

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@ -530,7 +530,7 @@ void _FASTCALL ProcessEntityPT(CachedEntity* ent) {
// If the origin is centered, we use one method. if not, the other
if (!origin_is_zero || true) {
draw_api::draw_string_with_outline(draw_point.x, draw_point.y, string.data.c_str(), fonts::main_font, color, colors::black, 1.0f);
draw_api::draw_string_with_outline(draw_point.x, draw_point.y, string.data.c_str(), fonts::main_font, color, colors::black, 1.5f);
} else {/*
int size_x;
FTGL_StringLength(string.data, fonts::font_main, &size_x);
@ -538,7 +538,7 @@ void _FASTCALL ProcessEntityPT(CachedEntity* ent) {
*/}
// Add to the y due to their being text in that spot
draw_point.y += /*((int)fonts::font_main->height)*/ 14 - 1;
draw_point.y += /*((int)fonts::font_main->height)*/ 15 - 1;
}
}

View File

@ -880,7 +880,7 @@ void DrawNode(index_t node, bool draw_back) {
if (not draw::WorldToScreen(n.xyz(), wts))
return;
draw_api::draw_string_with_outline(wts.x, wts.y, std::to_string(node).c_str(), fonts::main_font, *color, colors::black, 1.0f);
draw_api::draw_string_with_outline(wts.x, wts.y, std::to_string(node).c_str(), fonts::main_font, *color, colors::black, 1.5f);
}
}

View File

@ -9,6 +9,31 @@
// TODO there is a Vector() object created each call.
struct pp_data_player
{
Vector velocity {};
float distance_to_ground { 0.0f };
long tick { 0 };
};
pp_data_player& pp_data(CachedEntity *ent)
{
static pp_data_player data[32] {};
auto& d = data[ent->m_IDX - 1];
if (d.tick != tickcount)
{
d.distance_to_ground = DistanceToGround(ent);
if (velocity::EstimateAbsVelocity)
velocity::EstimateAbsVelocity(RAW_ENT(ent), d.velocity);
else
d.velocity = CE_VECTOR(ent, netvar.vVelocity);
d.tick = tickcount;
}
return d;
}
Vector SimpleLatencyPrediction(CachedEntity* ent, int hb) {
if (!ent) return Vector();
Vector result;
@ -37,8 +62,118 @@ bool PerformProjectilePrediction(CachedEntity* target, int hitbox) {
std::vector<std::vector<Vector>> predicted_players {};
int predicted_player_count = 0;
Timer record_timer {};
int recording = 0;
void pp_record_start();
static CatVar debug_enginepred(CV_SWITCH, "debug_engine_pred_others", "0", "DO NOT USE - MOVEMENT");
static CatVar debug_projpred(CV_SWITCH, "debug_pp", "0", "Debug projectile prediction");
static CatVar debug_pp_record_ms(CV_INT, "debug_pp_record_ms", "1000", "Milliseconds");
static CatCommand debug_projpred_record("debug_pp_record", "", []() {
recording = 1;
});
static CatCommand debug_pp_record_reset("debug_pp_record_reset", "", []() {
recording = 0;
});
struct record_data
{
std::vector<Vector> predicted {};
std::vector<Vector> real {};
};
std::vector<record_data> debug_data_records {};
CatVar debug_pp_extrapolate(CV_SWITCH, "debug_pp_extrapolate", "0", "Extrapolate entity position when predicting projectiles");
CatVar debug_pp_rockettimeping(CV_SWITCH, "debug_pp_rocket_time_ping", "0", "Compensate for ping in pp");
namespace predict_move
{
struct move_prediction_data
{
CachedEntity *entity;
float dt;
float groundt;
Vector current;
Vector velocity;
};
move_prediction_data begin(CachedEntity *entity)
{
return move_prediction_data { entity, 0, 0, entity->m_vecOrigin, pp_data(entity).velocity };
}
void step(move_prediction_data& data, float dt)
{
data.dt += dt;
if (debug_pp_extrapolate)
{
float latency = g_IEngine->GetNetChannelInfo()->GetLatency(FLOW_OUTGOING) +
g_IEngine->GetNetChannelInfo()->GetLatency(FLOW_INCOMING);
data.current += data.velocity * latency * dt;
}
data.current += data.velocity * dt;
float dtg = DistanceToGround(data.current);
bool correction = false;
while (dtg >= 4000) // precision
{
data.current.z += 200.0f;
dtg = DistanceToGround(data.current);
correction = true;
}
if (correction)
{
data.current.z -= dtg;
data.velocity.z = 0;
}
else
{
if (dtg)
{
data.velocity.z -= dt * 800.0f * PlayerGravityMod(data.entity);
//float s = data.current.z;
//data.current.z -= (data.dt - data.groundt) * (data.dt - data.groundt) * 400.0f * PlayerGravityMod(data.entity);
//if (data.current.z < s - dtg) data.current.z = s - dtg;
}
else
{
data.velocity.z = 0;
data.groundt = 0;
}
}
}
}
void pp_record_start()
{
record_timer.update();
if (debug_data_records.size() != 1 + g_GlobalVars->maxClients)
debug_data_records.resize(1 + g_GlobalVars->maxClients);
for (int i = 1; i < g_GlobalVars->maxClients; ++i)
{
CachedEntity *ent = ENTITY(i);
if (CE_BAD(ent))
continue;
auto& data = debug_data_records[i];
data.predicted.clear();
data.real.clear();
data.predicted.push_back(ent->m_vecOrigin);
data.real.push_back(ent->m_vecOrigin);
auto mp = predict_move::begin(ent);
trace::filter_no_player.SetSelf(RAW_ENT(ent));
for (int i = 1; i < 50; ++i)
{
predict_move::step(mp, ((float)debug_pp_record_ms / 1000.0f) / 50.0f);
data.predicted.push_back(mp.current);
}
}
recording = 2;
}
void Prediction_CreateMove() {
static bool setup = false;
@ -46,6 +181,28 @@ void Prediction_CreateMove() {
setup = true;
predicted_players.resize(32);
}
if (recording == 1)
{
std::lock_guard<std::mutex> mtx(trace_lock);
pp_record_start();
}
if (recording == 2)
{
for (int i = 1; i < g_GlobalVars->maxClients; ++i)
{
CachedEntity *ent = ENTITY(i);
if (CE_BAD(ent))
continue;
auto& data = debug_data_records[i];
data.real.push_back(ent->m_vecOrigin);
}
if (record_timer.test_and_set((int)debug_pp_record_ms))
{
recording = 3;
}
}
if (!debug_enginepred) return;
for (int i = 1; i < g_GlobalVars->maxClients; i++) {
CachedEntity* ent = ENTITY(i);
@ -66,6 +223,52 @@ void Prediction_CreateMove() {
}
#if ENABLE_VISUALS == 1
void Prediction_PaintTraverse() {
if (recording)
{
Vector pscreen;
for (int i = 1; i < g_GlobalVars->maxClients; i++) {
CachedEntity* ent = ENTITY(i);
if (CE_GOOD(ent)) {
{
rgba_t color_real = colors::FromRGBA8(0, 255, 0, 255);
rgba_t color_pred = colors::FromRGBA8(255, 0, 0, 255);
auto& data = debug_data_records[i];
if (data.real.size() == 0 || data.predicted.size() == 0)
continue;
Vector orgn;
if (draw::WorldToScreen(ent->m_vecOrigin, orgn))
{
char *str = strfmt("DTG: %.2f", DistanceToGround(ent));
draw_api::draw_string(orgn.x, orgn.y, str, fonts::main_font, colors::EntityF(ent));
free(str);
}
if (!draw::WorldToScreen(data.real[0], pscreen)) continue;
for (int j = 0; j < data.real.size(); j++) {
Vector screen;
if (draw::WorldToScreen(data.real[j], screen)) {
draw_api::draw_line(screen.x, screen.y, pscreen.x - screen.x, pscreen.y - screen.y, color_real, 0.5f);
pscreen = screen;
} else {
break;
}
color_real.b -= 1.0f / 200.0f;
}
if (!draw::WorldToScreen(data.predicted[0], pscreen)) continue;
for (int j = 0; j < data.predicted.size(); j++) {
Vector screen;
if (draw::WorldToScreen(data.predicted[j], screen)) {
draw_api::draw_line(screen.x, screen.y, pscreen.x - screen.x, pscreen.y - screen.y, color_pred, 0.5f);
pscreen = screen;
} else {
break;
}
color_pred.r -= 1.0f / 200.0f;
}
}
}
}
}
if (!debug_enginepred) return;
for (int i = 1; i < predicted_player_count; i++) {
CachedEntity* ent = ENTITY(i);
@ -205,24 +408,11 @@ Vector ProjectilePrediction_Engine(CachedEntity* ent, int hb, float speed, float
return result;
}
CatVar debug_pp_extrapolate(CV_SWITCH, "debug_pp_extrapolate", "0", "Extrapolate entity position when predicting projectiles");
CatVar debug_pp_rockettimeping(CV_SWITCH, "debug_pp_rocket_time_ping", "0", "Compensate for ping in pp");
Vector ProjectilePrediction(CachedEntity* ent, int hb, float speed, float gravitymod, float entgmod) {
if (!ent) return Vector();
Vector result;
if (not debug_pp_extrapolate) {
GetHitbox(ent, hb, result);
} else {
result = SimpleLatencyPrediction(ent, hb);
}
GetHitbox(ent, hb, result);
if (speed == 0.0f) return Vector();
float dtg = DistanceToGround(ent);
Vector vel;
if (velocity::EstimateAbsVelocity)
velocity::EstimateAbsVelocity(RAW_ENT(ent), vel);
else
vel = CE_VECTOR(ent, netvar.vVelocity);
// TODO ProjAim
float medianTime = g_pLocalPlayer->v_Eye.DistTo(result) / speed;
float range = 1.5f;
@ -231,19 +421,17 @@ Vector ProjectilePrediction(CachedEntity* ent, int hb, float speed, float gravit
float besttime = currenttime;
float mindelta = 65536.0f;
Vector bestpos = result;
int maxsteps = 300;
int maxsteps = 100;
auto mp = predict_move::begin(ent);
trace::filter_no_player.SetSelf(RAW_ENT(ent));
std::lock_guard<std::mutex> mtx(trace_lock);
for (int steps = 0; steps < maxsteps; steps++, currenttime += ((float)(2 * range) / (float)maxsteps)) {
Vector curpos = result;
curpos += vel * currenttime;
if (dtg > 0.0f) {
curpos.z -= currenttime * currenttime * 400 * entgmod;
if (curpos.z < result.z - dtg) curpos.z = result.z - dtg;
}
float rockettime = g_pLocalPlayer->v_Eye.DistTo(curpos) / speed;
predict_move::step(mp, ((float)(2 * range) / (float)maxsteps));
float rockettime = g_pLocalPlayer->v_Eye.DistTo(mp.current) / speed;
if (debug_pp_rockettimeping) rockettime += g_IEngine->GetNetChannelInfo()->GetLatency(FLOW_OUTGOING);
if (fabs(rockettime - currenttime) < mindelta) {
besttime = currenttime;
bestpos = curpos;
bestpos = mp.current;
mindelta = fabs(rockettime - currenttime);
}
}
@ -257,21 +445,26 @@ float DistanceToGround(CachedEntity* ent) {
if (CE_INT(ent, netvar.iFlags) & FL_ONGROUND) return 0;
}
Vector& origin = ent->m_vecOrigin;
trace::filter_no_player.SetSelf(RAW_ENT(ent));
float v1 = DistanceToGround(origin + Vector(10.0f, 10.0f, 0.0f));
float v2 = DistanceToGround(origin + Vector(-10.0f, 10.0f, 0.0f));
float v3 = DistanceToGround(origin + Vector(10.0f, -10.0f, 0.0f));
float v4 = DistanceToGround(origin + Vector(-10.0f, -10.0f, 0.0f));
return MIN(v1, MIN(v2, MIN(v3, v4)));
float v2 = DistanceToGround(origin + Vector(-10.0f, -10.0f, 0.0f));
//float v1 = DistanceToGround(origin + Vector(10.0f, 10.0f, 0.0f));
//float v2 = DistanceToGround(origin + Vector(-10.0f, 10.0f, 0.0f));
//float v3 = DistanceToGround(origin + Vector(10.0f, -10.0f, 0.0f));
//float v4 = DistanceToGround(origin + Vector(-10.0f, -10.0f, 0.0f));
//return MIN(v1, MIN(v2, MIN(v3, v4)));
return MIN(v1, v2);
}
float DistanceToGround(Vector origin) {
trace_t ground_trace;
Ray_t ray;
Vector endpos = origin;
endpos.z -= 8192;
endpos.z -= 4096;
ray.Init(origin, endpos);
g_ITrace->TraceRay(ray, MASK_PLAYERSOLID, &trace::filter_no_player, &ground_trace);
return 8192.0f * ground_trace.fraction;
return 4096.0f * ground_trace.fraction;
}
/*

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@ -37,14 +37,14 @@ void AddSideString(const std::string& string, const rgba_t& color) {
void DrawStrings() {
int y { 8 };
for (size_t i = 0; i < side_strings_count; ++i) {
draw_api::draw_string_with_outline(8, y, side_strings[i].c_str(), fonts::main_font, side_strings_colors[i], colors::black, 1.0f);
draw_api::draw_string_with_outline(8, y, side_strings[i].c_str(), fonts::main_font, side_strings_colors[i], colors::black, 1.5f);
y += /*((int)fonts::font_main->height)*/ 14 + 1;
}
y = draw::height / 2;
for (size_t i = 0; i < center_strings_count; ++i) {
float sx, sy;
draw_api::get_string_size(center_strings[i].c_str(), fonts::main_font, &sx, &sy);
draw_api::draw_string_with_outline((draw::width - sx) / 2, y, center_strings[i].c_str(), fonts::main_font, center_strings_colors[i], colors::black, 1.0f);
draw_api::draw_string_with_outline((draw::width - sx) / 2, y, center_strings[i].c_str(), fonts::main_font, center_strings_colors[i], colors::black, 1.5f);
y += /*((int)fonts::font_main->height)*/ 14 + 1;
}
}