More stuff

This commit is contained in:
julianacat 2017-07-01 09:25:58 -05:00
parent 6d27cc5bdc
commit 38a1fa55db

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@ -322,8 +322,8 @@ CachedEntity* RetrieveBestTarget() {
} }
} }
} }
// If user settings allow target lock, save the ent for future use // Save the ent for future use with target lock
if (target_lock) target_locked = target_highest_ent; target_locked = target_highest_ent;
// When our for loop finishes, return our ent // When our for loop finishes, return our ent
return target_highest_ent; return target_highest_ent;
} }
@ -608,14 +608,14 @@ int BestHitbox(CachedEntity* target) {
} }
} }
} }
// Bodyshot handling // Bodyshot handling
if (g_pLocalPlayer->holding_sniper_rifle) { if (g_pLocalPlayer->holding_sniper_rifle) {
// Keeper var
float cdmg, bdmg;
// Grab netvar for current charge damage // Grab netvar for current charge damage
cdmg = CE_FLOAT(LOCAL_W, netvar.flChargedDamage); float cdmg = CE_FLOAT(LOCAL_W, netvar.flChargedDamage);
// Set our baseline bodyshot damage // Set our baseline bodyshot damage
bdmg = 50; float bdmg = 50;
// Darwins damage correction // Darwins damage correction
if (HasDarwins(target)) { if (HasDarwins(target)) {
// Darwins protects against 15% of damage // Darwins protects against 15% of damage