Fix Heavy issues

This commit is contained in:
LightCat 2018-11-14 11:31:15 +01:00
parent ac2d16c096
commit 3ccd79e0a0

View File

@ -119,10 +119,12 @@ void CreateMove()
if (g_pLocalPlayer->weapon()->m_iClassID() == CL_CLASS(CTFMinigun)) if (g_pLocalPlayer->weapon()->m_iClassID() == CL_CLASS(CTFMinigun))
if (auto_spin_up && if (auto_spin_up &&
CE_INT(g_pLocalPlayer->weapon(), netvar.m_iAmmo + 4) != 0 && CE_INT(LOCAL_E, netvar.m_iAmmo + 4) != 0 &&
!zoomTime.check(1000)) !zoomTime.check(1000))
current_user_cmd->buttons |= IN_ATTACK2; current_user_cmd->buttons |= IN_ATTACK2;
if (LOCAL_W->m_iClassID() == CL_CLASS(CTFMinigun) && CE_INT(LOCAL_E, netvar.m_iAmmo + 4) == 0)
return;
// We do this as we need to pass whether the aimkey allows aiming to both // We do this as we need to pass whether the aimkey allows aiming to both
// the find target and aiming system. If we just call the func than toggle // the find target and aiming system. If we just call the func than toggle
// aimkey would break so we save it to a var to use it twice // aimkey would break so we save it to a var to use it twice