Remove Fake crouch
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329662a2fa
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3d41a66234
@ -12,9 +12,6 @@
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#include "common.hpp"
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static settings::Bool enable{ "antiaim.enable", "0" };
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static settings::Bool crouch{ "antiaim.crouch", "0" };
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static settings::Int dur{ "antiaim.crouch.dur", "15" };
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static settings::Int dursneak{ "antiaim.crouch.dursneak", "15" };
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static settings::Float yaw{ "antiaim.yaw.static", "0" };
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static settings::Int yaw_mode{ "antiaim.yaw.mode", "0" };
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@ -356,41 +353,6 @@ float useEdge(float edgeViewAngle)
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// return with the angle choosen
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return edgeYaw;
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}
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Timer delay{};
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int val = 0;
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int value[32] = { 0 };
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void FakeCrouch(CUserCmd *cmd)
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{
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if (!crouch || !(cmd->buttons & IN_DUCK))
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return;
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static bool bDoCrouch = false;
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static int iCrouchCount = 0;
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if (iCrouchCount == *dur)
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{
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iCrouchCount = 0;
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bDoCrouch = !bDoCrouch;
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}
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else
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{
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iCrouchCount++;
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}
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if (bDoCrouch)
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{
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cmd->buttons |= IN_DUCK;
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*bSendPackets = true;
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}
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else
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{
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if (iCrouchCount + *dursneak < *dur)
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cmd->buttons &= ~IN_DUCK;
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*bSendPackets = false;
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}
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if ((cmd->buttons & IN_ATTACK))
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*bSendPackets = true;
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}
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static float randyaw = 0.0f;
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void ProcessUserCmd(CUserCmd *cmd)
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{
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@ -600,7 +562,6 @@ void ProcessUserCmd(CUserCmd *cmd)
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p = GetAAAAPitch();
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}
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g_pLocalPlayer->bUseSilentAngles = true;
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FakeCrouch(cmd);
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}
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bool isEnabled()
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