why would this not ignore players

This commit is contained in:
LightCat 2018-08-21 14:21:27 +02:00 committed by TotallyNotElite
parent e8f9133764
commit 3ee9703317

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@ -1,4 +1,4 @@
/* fixi/*
* trace.cpp * trace.cpp
* *
* Created on: Oct 10, 2016 * Created on: Oct 10, 2016
@ -42,6 +42,8 @@ bool trace::FilterDefault::ShouldHitEntity(IHandleEntity *handle, int mask)
switch (clazz->m_ClassID) switch (clazz->m_ClassID)
{ {
// TODO magic numbers: invisible entity ids // TODO magic numbers: invisible entity ids
case 246:
case 248:
case 64: case 64:
case 225: case 225:
case 55: case 55:
@ -79,7 +81,6 @@ void trace::FilterNoPlayer::SetSelf(IClientEntity *self)
bool trace::FilterNoPlayer::ShouldHitEntity(IHandleEntity *handle, int mask) bool trace::FilterNoPlayer::ShouldHitEntity(IHandleEntity *handle, int mask)
{ {
return false;
IClientEntity *entity; IClientEntity *entity;
ClientClass *clazz; ClientClass *clazz;
@ -91,6 +92,7 @@ bool trace::FilterNoPlayer::ShouldHitEntity(IHandleEntity *handle, int mask)
switch (clazz->m_ClassID) switch (clazz->m_ClassID)
{ {
// TODO magic numbers: invisible entity ids // TODO magic numbers: invisible entity ids
case
case 64: case 64:
case 225: case 225:
case 55: case 55: