changed enti to ent
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@ -171,9 +171,9 @@ struct bonelist_s
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}
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}
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void _FASTCALL Draw(CachedEntity *enti, const rgba_t &color)
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void _FASTCALL Draw(CachedEntity *ent, const rgba_t &color)
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{
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const model_t *model = RAW_ENT(enti)->GetModel();
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const model_t *model = RAW_ENT(ent)->GetModel();
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if (not model)
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{
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return;
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@ -189,7 +189,7 @@ struct bonelist_s
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return;
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// ent->m_bBonesSetup = false;
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const auto &bones = enti->hitboxes.GetBones();
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const auto &bones = ent->hitboxes.GetBones();
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DrawBoneList(bones, leg_r, 3, color);
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DrawBoneList(bones, leg_l, 3, color);
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DrawBoneList(bones, bottom, 3, color);
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