chams color aimbot
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@ -34,6 +34,7 @@ public:
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return enabled;
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};
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void SetEntityColor(CachedEntity* ent, rgba_t color);
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rgba_t ChamsColor(IClientEntity *entity);
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bool ShouldRenderChams(IClientEntity *entity);
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void RenderChams(int idx);
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@ -216,7 +216,9 @@ void CreateMove()
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}
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#if ENABLE_VISUALS == 1
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static effect_chams::EffectChams Effectchams;
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hacks::shared::esp::SetEntityColor(target_entity, colors::pink);
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Effectchams.SetEntityColor(target_entity, colors::pink);
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#endif
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// Local player check + Aimkey
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@ -101,10 +101,15 @@ void EffectChams::EndRenderChams()
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CMatRenderContextPtr ptr(GET_RENDER_CONTEXT);
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g_IVModelRender->ForcedMaterialOverride(nullptr);
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}
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bool data[32] = {};
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void EffectChams::SetEntityColor (CachedEntity* ent, rgba_t color) {
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data[ent->m_IDX] = color;
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}
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rgba_t EffectChams::ChamsColor(IClientEntity *entity)
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{
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CachedEntity *ent = ENTITY(entity->entindex());
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if (data[entity->entindex()])
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return colors::pink;
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if (CE_BAD(ent))
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return colors::white;
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if (re::C_BaseCombatWeapon::IsBaseCombatWeapon(entity))
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