aimbot fix
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203aaffbd7
commit
421c4b691f
@ -8,7 +8,6 @@
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#include <hacks/Aimbot.hpp>
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#include <hacks/CatBot.hpp>
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#include <hacks/AntiAim.hpp>
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#include <hacks/Backtrack.hpp>
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#include <hacks/ESP.hpp>
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#include "common.hpp"
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@ -205,12 +204,8 @@ void CreateMove()
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// Refresh our best target
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CachedEntity *target_entity = RetrieveBestTarget(aimkey_status);
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if (CE_BAD(target_entity) || !foundTarget)
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{
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hacks::shared::backtrack::dontbacktrack = true;
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target_entity = hacks::shared::backtrack::BestTarget();
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if (CE_BAD(target_entity))
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return;
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}
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return;
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if (!g_IEntityList->GetClientEntity(target_entity->m_IDX))
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return;
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if (!target_entity->hitboxes.GetHitbox(
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@ -464,7 +459,7 @@ bool IsTargetStateGood(CachedEntity *entity)
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PROF_SECTION(PT_aimbot_targetstatecheck);
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// Checks for Players
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if (entity->m_Type() == ENTITY_PLAYER)
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if (entity->m_Type == ENTITY_PLAYER)
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{
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// Local player check
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if (entity == LOCAL_E)
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@ -588,7 +583,7 @@ bool IsTargetStateGood(CachedEntity *entity)
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// Check for buildings
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}
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else if (entity->m_Type() == ENTITY_BUILDING)
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else if (entity->m_Type == ENTITY_BUILDING)
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{
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// Enabled check
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if (!(buildings_other || buildings_sentry))
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@ -703,14 +698,6 @@ void Aim(CachedEntity *entity)
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// Get angles
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Vector tr = (PredictEntity(entity) - g_pLocalPlayer->v_Eye);
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if (!VischeckPredictedEntity(entity))
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{
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int tick = hacks::shared::backtrack::Besttick(entity);
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hacks::shared::backtrack::Backtrack(entity, tick);
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tr = hacks::shared::backtrack::headPositions[entity->m_IDX][tick]
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.hitboxpos -
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g_pLocalPlayer->v_Eye;
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}
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// Multipoint
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if (multipoint && !projectile_mode)
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{
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@ -861,7 +848,7 @@ const Vector &PredictEntity(CachedEntity *entity)
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return result;
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// Players
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if ((entity->m_Type() == ENTITY_PLAYER))
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if ((entity->m_Type == ENTITY_PLAYER))
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{
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// If using projectiles, predict a vector
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if (projectile_mode &&
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@ -888,7 +875,7 @@ const Vector &PredictEntity(CachedEntity *entity)
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}
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// Buildings
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}
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else if (entity->m_Type() == ENTITY_BUILDING)
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else if (entity->m_Type == ENTITY_BUILDING)
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{
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result = GetBuildingPosition(entity);
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// Other
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