Add IPC support to autoparty
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@ -52,6 +52,7 @@
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#include "common.hpp"
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#include "hack.hpp"
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#include "ipc.hpp"
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namespace hacks::tf2::autoparty
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{
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@ -75,6 +76,10 @@ static settings::Boolean autoparty_log{ "autoparty.log", "true" };
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static settings::Boolean message_kicks{ "autoparty.message-kicks", "true" };
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// Extra debugging information like locking/unlocking the party
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static settings::Boolean autoparty_debug{ "autoparty.debug", "false" };
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// Use the longest-running IPC members as party hosts
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static settings::Boolean ipc_mode{ "autoparty.ipc-mode", "false" };
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// How many IPC members to use as party hosts
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static settings::Int ipc_count{ "autoparty.ipc-count", "0" };
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// How often to run the autoparty routine, in seconds
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static settings::Int timeout{ "autoparty.run-frequency", "60" };
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// Only run the autoparty routine once every N seconds
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@ -91,12 +96,48 @@ static std::vector<uint32> party_hosts = {};
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if (*autoparty_debug) \
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logging::Info("AutoParty (debug): " __VA_ARGS__)
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// I can't think of a better way to do this right now
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struct ipc_peer
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{
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uint32 friendid;
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time_t ts_injected;
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};
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bool compare_ts(ipc_peer &a, ipc_peer &b)
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{
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return a.ts_injected < b.ts_injected;
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}
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// Re-populates party_hosts from the current or new configuration
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void repopulate(std::string str)
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{
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// Empty previous values
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party_hosts.clear();
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// IPC autoparty mode
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if (*ipc_mode)
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{
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if (!ipc::peer)
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{
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// uh oh
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return;
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}
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auto &peer_data = ipc::peer->memory->peer_user_data;
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std::vector<struct ipc_peer> sorted_peers = {};
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for (int i = 0; i < cat_ipc::max_peers; i++)
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{
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ipc::user_data_s &data = peer_data[i];
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struct ipc_peer peer = { .friendid = data.friendid, .ts_injected = data.ts_injected };
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sorted_peers.push_back(peer);
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}
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std::sort(sorted_peers.begin(), sorted_peers.end(), compare_ts);
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for (int i = 0; i < *ipc_count; i++)
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{
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party_hosts.push_back(sorted_peers[i].friendid);
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}
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return;
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}
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// Add Steam32 IDs to party_hosts
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std::stringstream ss(str);
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for (uint32 id; ss >> id;)
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@ -202,79 +243,89 @@ void party_routine()
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else
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{
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// We are in a party!
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// Get a list of party members, then check each one to determine the leader
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std::vector<unsigned> members = client->GetPartySteamIDs();
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uint32 leader_id = 0;
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for (int i = 0; i < members.size(); i++)
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// Are we the *designated* leader of the current party?
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if (is_host())
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{
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CSteamID id = CSteamID(members[i], EUniverse::k_EUniversePublic, EAccountType::k_EAccountTypeIndividual);
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// Are you my mummy?
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if (client->GetCurrentPartyLeader(id))
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// And are we actually the leader?
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// Get a list of party members, then check each one to determine the leader
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std::vector<unsigned> members = client->GetPartySteamIDs();
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uint32 leader_id = 0;
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for (int i = 0; i < members.size(); i++)
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{
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leader_id = members[i];
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break;
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}
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}
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// Are we the leader of the current party?
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// If so, manage it
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if (leader_id == g_ISteamUser->GetSteamID().GetAccountID())
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{
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// If a member is offline, just leave the party and allow new join requests
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if (*auto_leave and client->GetNumMembers() > client->GetNumOnlineMembers())
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{
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leave_party(client, true);
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return;
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}
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// If enabled, check for any raged players who may have joined our party and kick them
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// If there are any, return so we don't kick other members in the event we're also over the set size limit
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if (*kick_rage)
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{
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bool should_ret = false;
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for (int i = 0; i < members.size(); i++)
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CSteamID id = CSteamID(members[i], EUniverse::k_EUniversePublic, EAccountType::k_EAccountTypeIndividual);
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// Are you my mummy?
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if (client->GetCurrentPartyLeader(id))
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{
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auto &pl = playerlist::AccessData(members[i]);
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if (pl.state == playerlist::k_EState::RAGE)
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leader_id = members[i];
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break;
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}
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}
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if (leader_id == g_ISteamUser->GetSteamID().GetAccountID())
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{
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// Great, let's manage it
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// If a member is offline, just leave the party and allow new join requests
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if (*auto_leave and client->GetNumMembers() > client->GetNumOnlineMembers())
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{
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leave_party(client, true);
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return;
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}
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// If enabled, check for any raged players who may have joined our party and kick them
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// If there are any, return so we don't kick other members in the event we're also over the set size limit
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if (*kick_rage)
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{
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bool should_ret = false;
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for (int i = 0; i < members.size(); i++)
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{
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std::string message = "Kicking Steam32 ID " + std::to_string(members[i]) + " from the party because they are set to RAGE";
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logging::Info("AutoParty: %s", message);
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if (*message_kicks)
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client->SendPartyChat(message.c_str());
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CSteamID id = CSteamID(members[i], EUniverse::k_EUniversePublic, EAccountType::k_EAccountTypeIndividual);
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auto &pl = playerlist::AccessData(members[i]);
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if (pl.state == playerlist::k_EState::RAGE)
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{
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std::string message = "Kicking Steam32 ID " + std::to_string(members[i]) + " from the party because they are set to RAGE";
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logging::Info("AutoParty: %s", message);
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if (*message_kicks)
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client->SendPartyChat(message.c_str());
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CSteamID id = CSteamID(members[i], EUniverse::k_EUniversePublic, EAccountType::k_EAccountTypeIndividual);
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client->KickPlayer(id);
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should_ret = true;
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}
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}
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if (should_ret)
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return;
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}
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// If we are at or over the specified limit, lock the party so we auto-reject future join requests
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if (*auto_lock and members.size() >= *max_size)
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{
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log_debug("Locking the party because we have %d out of %d allowed members", members.size(), *max_size);
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lock_party();
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}
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// Kick extra members from the party
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if (members.size() > *max_size)
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{
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int num_to_kick = members.size() - *max_size;
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std::string message = "Kicking " + std::to_string(num_to_kick) + " party members because there are " + std::to_string(members.size()) + " out of " + std::to_string(*max_size) + " allowed members";
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logging::Info("AutoParty: %s", message);
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if (*message_kicks)
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client->SendPartyChat(message.c_str());
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for (int i = 0; i < num_to_kick; i++)
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{
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CSteamID id = CSteamID(members[members.size() - (1 + i)], EUniverse::k_EUniversePublic, EAccountType::k_EAccountTypeIndividual);
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client->KickPlayer(id);
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should_ret = true;
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}
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}
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if (should_ret)
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return;
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}
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// If we are at or over the specified limit, lock the party so we auto-reject future join requests
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if (*auto_lock and members.size() >= *max_size)
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// Unlock the party if it's not full
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if (*auto_unlock and members.size() < *max_size)
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unlock_party();
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}
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else
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{
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log_debug("Locking the party because we have %d out of %d allowed members", members.size(), *max_size);
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lock_party();
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}
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// Kick extra members from the party
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if (members.size() > *max_size)
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{
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int num_to_kick = members.size() - *max_size;
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std::string message = "Kicking " + std::to_string(num_to_kick) + " party members because there are " + std::to_string(members.size()) + " out of " + std::to_string(*max_size) + " allowed members";
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logging::Info("AutoParty: %s", message);
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if (*message_kicks)
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client->SendPartyChat(message.c_str());
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for (int i = 0; i < num_to_kick; i++)
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{
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CSteamID id = CSteamID(members[members.size() - (1 + i)], EUniverse::k_EUniversePublic, EAccountType::k_EAccountTypeIndividual);
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client->KickPlayer(id);
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}
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}
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// Unlock the party if it's not full
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if (*auto_unlock and members.size() < *max_size)
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// We are in someone else's party as a leader!
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// Leave the party and unlock our join request mode
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hack::ExecuteCommand("tf_party_leave");
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unlock_party();
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}
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}
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else
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{
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@ -297,6 +348,7 @@ void party_routine()
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static InitRoutine init([]() {
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host_list.installChangeCallback([](settings::VariableBase<std::string> &var, std::string after) { repopulate(after); });
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ipc_mode.installChangeCallback([](settings::VariableBase<bool> &var, bool after) { repopulate(*host_list); });
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EC::Register(EC::Paint, party_routine, "paint_autoparty", EC::average);
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});
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} // namespace hacks::tf2::autoparty
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