Fix possible hitbox crash
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@ -181,6 +181,7 @@ void MoveToTick(BacktrackData data)
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// Mark all the hitboxes as valid so we don't recalc them and use the old data
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// We already have
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target->hitboxes.m_CacheInternal.resize(data.hitboxes.size());
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for (int i = hitbox_t::head; i <= foot_R; i++)
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{
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target->hitboxes.m_CacheValidationFlags[i] = true;
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