clamping in spin AA + some new modes
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@ -15,14 +15,13 @@ namespace hacks { namespace shared { namespace antiaim {
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CatVar enabled(CV_SWITCH, "aa_enabled", "0", "Anti-Aim", "Master AntiAim switch");
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CatVar yaw(CV_FLOAT, "aa_yaw", "0.0", "Yaw", "Static yaw (left/right)", 360.0);
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CatVar pitch(CV_FLOAT, "aa_pitch", "-89.0", "Pitch", "Static pitch (up/down)", -89.0, 89.0);
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CatEnum yaw_mode_enum({ "KEEP", "STATIC", "RANDOM", "SPIN" });
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CatEnum pitch_mode_enum({ "KEEP", "STATIC", "RANDOM" });
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CatEnum yaw_mode_enum({ "KEEP", "STATIC", "JITTER", "BIGRANDOM", "RANDOM", "SPIN" });
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CatEnum pitch_mode_enum({ "KEEP", "STATIC", "JITTER", "RANDOM", "FAKE?" });
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CatVar yaw_mode(yaw_mode_enum, "aa_yaw_mode", "3", "Yaw mode", "Yaw mode");
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CatVar pitch_mode(pitch_mode_enum, "aa_pitch_mode", "1", "Pitch mode", "Pitch mode");
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CatVar roll(CV_FLOAT, "aa_roll", "0", "Roll", "Roll angle (viewangles.z)", -180, 180);
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CatVar no_clamping(CV_SWITCH, "aa_no_clamp", "0", "Don't clamp angles", "Use this with STATIC mode for unclamped manual angles");
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CatVar spin(CV_FLOAT, "aa_spin", "10.0", "Spin speed", "Spin speed (degrees/second)");
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//CatVar lisp(CV_SWITCH, "aa_lisp", "0", "Lisp angles", "Big numbers");
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float cur_yaw = 0.0f;
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int safe_space = 0;
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@ -68,16 +67,27 @@ void ProcessUserCmd(CUserCmd* cmd) {
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if (!ShouldAA(cmd)) return;
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float& p = cmd->viewangles.x;
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float& y = cmd->viewangles.y;
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static bool flip = false;
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bool clamp = !no_clamping;
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switch ((int)yaw_mode) {
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case 1: // FIXED
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y = (float)yaw;
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break;
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case 2: // RANDOM
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case 2: // JITTER
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if (flip) y += 90;
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else y -= 90;
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break;
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case 3: // BIGRANDOM
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y = RandFloatRange(-65536.0f, 65536.0f);
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clamp = false;
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break;
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case 4: // RANDOM
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y = RandFloatRange(-180.0f, 180.0f);
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break;
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case 3: // SPIN
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case 5: // SPIN
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cur_yaw += (float)spin;
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if (cur_yaw > 180) cur_yaw = -180;
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if (cur_yaw < 180) cur_yaw = 180;
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y = cur_yaw;
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break;
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}
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@ -86,11 +96,18 @@ void ProcessUserCmd(CUserCmd* cmd) {
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p = (float)pitch;
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break;
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case 2:
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if (flip) p += 30.0f;
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else p -= 30.0f;
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break;
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case 3:
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p = RandFloatRange(-89.0f, 89.0f);
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break;
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case 4:
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p = flip ? 89.0f : -89.0f;
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break;
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}
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if (!no_clamping) fClampAngle(cmd->viewangles);
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flip = !flip;
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if (clamp) fClampAngle(cmd->viewangles);
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if (roll) cmd->viewangles.z = (float)roll;
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g_pLocalPlayer->bUseSilentAngles = true;
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}
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