diff --git a/src/hacks/Aimbot.cpp b/src/hacks/Aimbot.cpp index fcac5b98..88465355 100644 --- a/src/hacks/Aimbot.cpp +++ b/src/hacks/Aimbot.cpp @@ -72,7 +72,7 @@ static CatVar ignore_hoovy(CV_SWITCH, "aimbot_ignore_hoovy", "0", "Ignore Hoovie static CatVar respect_cloak(CV_SWITCH, "aimbot_respect_cloak", "1", "Respect cloak", "Don't aim at invisible enemies"); static CatVar buildings_sentry(CV_SWITCH, "aimbot_buildings_sentry", "1", "Aim Sentry", "Should aimbot aim at sentryguns?"); static CatVar buildings_other(CV_SWITCH, "aimbot_buildings_other", "1", "Aim Other building", "Should aimbot aim at other buildings"); -static CatVar stickybot(CV_SWITCH, "aimbot_stickys", "1", "Aim Sticky", "Should aimbot aim at stickys"); +static CatVar stickybot(CV_SWITCH, "aimbot_stickys", "0", "Aim Sticky", "Should aimbot aim at stickys"); static CatVar teammates(CV_SWITCH, "aimbot_teammates", "0", "Aim at teammates", "Aim at your own team. Useful for HL2DM"); static CatVar silent(CV_SWITCH, "aimbot_silent", "1", "Silent", "Your screen doesn't get snapped to the point where aimbot aims at"); static CatEnum hitbox_enum({ diff --git a/src/hacks/Aimbot.h b/src/hacks/Aimbot.h index 505b3a47..8884e643 100644 --- a/src/hacks/Aimbot.h +++ b/src/hacks/Aimbot.h @@ -38,7 +38,7 @@ const Vector& PredictEntity(CachedEntity* entity); bool VischeckPredictedEntity(CachedEntity* entity); void CreateMove(); -void PaintTraverse(); +void DrawText(); void Reset(); extern int target_eid;