diff --git a/src/hacks/Aimbot.cpp b/src/hacks/Aimbot.cpp index 61825613..26963e17 100644 --- a/src/hacks/Aimbot.cpp +++ b/src/hacks/Aimbot.cpp @@ -330,8 +330,6 @@ bool Aim(CachedEntity* entity, CUserCmd* cmd) { //Needed for logic to determine whether to use slow aim. Without this, sai set to 0 will loop and freeze system sai = slowaim_shunting; if ( (slowaim == 1) && (silent == false) && (sai > 0) ) { - //Some of cats original code that I dont dare to touch. - Vector da = (angles - g_pLocalPlayer->v_OrigViewangles); //Save info to vars that are easy to work with origx = cmd->viewangles.x; origy = cmd->viewangles.y;