Fix a Bug related to BulletTracers

This commit is contained in:
BenCat07 2019-08-22 15:07:54 +02:00
parent e1c5ff5f74
commit 4a5c8caeb4

View File

@ -188,7 +188,7 @@ char SentryTracerParity[MAX_ENTITIES + 1]{ 0 };
void FX_Tracer_detour(Vector &start, CEffectData &data, int velocity, bool makeWhiz)
{
// start and end are reversed, justvalvethings.club
if (!sentry_tracers)
if (!sentry_tracers || !enable)
return FX_Tracer_fn(start, data.m_vStart, velocity, makeWhiz);
auto sentry = g_IEntityList->GetClientEntityFromHandle(data.m_hEntity);
if (!sentry || sentry->entindex() == -1 || sentry->GetClientClass()->m_ClassID != CL_CLASS(CObjectSentrygun))