commit
511bddc6ef
3
.gitignore
vendored
3
.gitignore
vendored
@ -276,4 +276,5 @@ cathook.cbp
|
||||
|
||||
.project
|
||||
.cproject
|
||||
.settings
|
||||
.settings
|
||||
\.directory
|
||||
|
@ -3,10 +3,18 @@
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include <core/interfaces.hpp>
|
||||
#include <core/sdk.hpp>
|
||||
#include <globals.h>
|
||||
#include <core/netvars.hpp>
|
||||
#include <settings/Bool.hpp>
|
||||
#include <localplayer.hpp>
|
||||
#include <entitycache.hpp>
|
||||
|
||||
namespace hacks::shared::anti_anti_aim
|
||||
{
|
||||
|
||||
void createMove();
|
||||
void resolveEnt(int IDX, IClientEntity *entity = nullptr);
|
||||
|
||||
}
|
||||
}
|
||||
|
@ -17,7 +17,9 @@ struct BacktrackData
|
||||
Vector hitboxpos{ 0.0f, 0.0f, 0.0f };
|
||||
Vector min{ 0.0f, 0.0f, 0.0f };
|
||||
Vector max{ 0.0f, 0.0f, 0.0f };
|
||||
Vector origin{ 0.0f, 0.0f, 0.0f };
|
||||
Vector spine{ 0.0f, 0.0f, 0.0f };
|
||||
Vector spineMin{ 0.0f, 0.0f, 0.0f };
|
||||
Vector spineMax{ 0.0f, 0.0f, 0.0f };
|
||||
float viewangles{ 0.0f };
|
||||
float simtime{ 0.0f };
|
||||
Vector entorigin{ 0.0f, 0.0f, 0.0f };
|
||||
|
@ -16,8 +16,8 @@ int prevflowticks = 0;
|
||||
|
||||
bool *bSendPackets{ nullptr };
|
||||
|
||||
settings::Bool crypt_chat{ "chat.crypto", "false" };
|
||||
settings::Bool crypt_chat{ "chat.crypto", "true" };
|
||||
settings::Bool clean_screenshots{ "visual.clean-screenshots", "false" };
|
||||
settings::Bool nolerp{ "misc.no-lerp", "false" };
|
||||
settings::Bool no_zoom{ "remove.scope", "false" };
|
||||
settings::Bool disable_visuals{ "visual.disable", "false" };
|
||||
settings::Bool disable_visuals{ "visual.disable", "false" };
|
||||
|
@ -3,13 +3,6 @@
|
||||
*/
|
||||
|
||||
#include <hacks/AntiAntiAim.hpp>
|
||||
#include <core/interfaces.hpp>
|
||||
#include <core/sdk.hpp>
|
||||
#include <globals.h>
|
||||
#include <core/netvars.hpp>
|
||||
#include <settings/Bool.hpp>
|
||||
#include <localplayer.hpp>
|
||||
#include <entitycache.hpp>
|
||||
|
||||
static settings::Bool enable{ "anti-anti-aim.enable", "false" };
|
||||
|
||||
@ -23,70 +16,74 @@ void hacks::shared::anti_anti_aim::createMove()
|
||||
IClientEntity *entity{ nullptr };
|
||||
for (int i = 0; i < g_IEngine->GetMaxClients(); i++)
|
||||
{
|
||||
if (i == g_IEngine->GetLocalPlayer())
|
||||
continue;
|
||||
entity = g_IEntityList->GetClientEntity(i);
|
||||
if (entity && !entity->IsDormant() && !NET_BYTE(entity, netvar.iLifeState))
|
||||
{
|
||||
float quotat = 0;
|
||||
float quotaf = 0;
|
||||
if (!g_Settings.brute.choke[i].empty())
|
||||
for (auto it : g_Settings.brute.choke[i])
|
||||
{
|
||||
if (it)
|
||||
quotat++;
|
||||
else
|
||||
quotaf++;
|
||||
}
|
||||
float quota = quotat / quotaf;
|
||||
Vector &angles = NET_VECTOR(entity, netvar.m_angEyeAngles);
|
||||
static bool brutepitch = false;
|
||||
if (g_Settings.brute.brutenum[i] > 5)
|
||||
{
|
||||
g_Settings.brute.brutenum[i] = 0;
|
||||
brutepitch = !brutepitch;
|
||||
}
|
||||
angles.y = fmod(angles.y + 180.0f, 360.0f);
|
||||
if (angles.y < 0)
|
||||
angles.y += 360.0f;
|
||||
angles.y -= 180.0f;
|
||||
if (quota < 0.8f)
|
||||
switch (g_Settings.brute.brutenum[i])
|
||||
{
|
||||
case 0:
|
||||
break;
|
||||
case 1:
|
||||
angles.y += 180.0f;
|
||||
break;
|
||||
case 2:
|
||||
angles.y -= 90.0f;
|
||||
break;
|
||||
case 3:
|
||||
angles.y += 90.0f;
|
||||
break;
|
||||
case 4:
|
||||
angles.y -= 180.0f;
|
||||
break;
|
||||
case 5:
|
||||
angles.y = 0.0f;
|
||||
break;
|
||||
}
|
||||
if (brutepitch || quota < 0.8f)
|
||||
switch (g_Settings.brute.brutenum[i] % 4)
|
||||
{
|
||||
case 0:
|
||||
break;
|
||||
case 1:
|
||||
angles.x = -89.0f;
|
||||
break;
|
||||
case 2:
|
||||
angles.x = 89.0f;
|
||||
break;
|
||||
case 3:
|
||||
angles.x = 0.0f;
|
||||
break;
|
||||
}
|
||||
}
|
||||
resolveEnt(i, entity);
|
||||
}
|
||||
}
|
||||
|
||||
void hacks::shared::anti_anti_aim::resolveEnt(int IDX, IClientEntity *entity)
|
||||
{
|
||||
if (IDX == g_IEngine->GetLocalPlayer())
|
||||
return;
|
||||
entity = g_IEntityList->GetClientEntity(IDX);
|
||||
if (entity && !entity->IsDormant() && !NET_BYTE(entity, netvar.iLifeState))
|
||||
{
|
||||
float quotat = 0;
|
||||
float quotaf = 0;
|
||||
if (!g_Settings.brute.choke[IDX].empty())
|
||||
for (auto it : g_Settings.brute.choke[IDX])
|
||||
{
|
||||
if (it)
|
||||
quotat++;
|
||||
else
|
||||
quotaf++;
|
||||
}
|
||||
float quota = quotat / quotaf;
|
||||
Vector &angles = NET_VECTOR(entity, netvar.m_angEyeAngles);
|
||||
static bool brutepitch = false;
|
||||
if (g_Settings.brute.brutenum[IDX] > 5)
|
||||
{
|
||||
g_Settings.brute.brutenum[IDX] = 0;
|
||||
brutepitch = !brutepitch;
|
||||
}
|
||||
angles.y = fmod(angles.y + 180.0f, 360.0f);
|
||||
if (angles.y < 0)
|
||||
angles.y += 360.0f;
|
||||
angles.y -= 180.0f;
|
||||
if (quota < 0.8f)
|
||||
switch (g_Settings.brute.brutenum[IDX])
|
||||
{
|
||||
case 0:
|
||||
break;
|
||||
case 1:
|
||||
angles.y += 180.0f;
|
||||
break;
|
||||
case 2:
|
||||
angles.y -= 90.0f;
|
||||
break;
|
||||
case 3:
|
||||
angles.y += 90.0f;
|
||||
break;
|
||||
case 4:
|
||||
angles.y -= 180.0f;
|
||||
break;
|
||||
case 5:
|
||||
angles.y = 0.0f;
|
||||
break;
|
||||
}
|
||||
if (brutepitch || quota < 0.8f)
|
||||
switch (g_Settings.brute.brutenum[IDX] % 4)
|
||||
{
|
||||
case 0:
|
||||
break;
|
||||
case 1:
|
||||
angles.x = -89.0f;
|
||||
break;
|
||||
case 2:
|
||||
angles.x = 89.0f;
|
||||
break;
|
||||
case 3:
|
||||
angles.x = 0.0f;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -9,12 +9,32 @@
|
||||
#include "common.hpp"
|
||||
#include "hacks/Backtrack.hpp"
|
||||
#include "hacks/Aimbot.hpp"
|
||||
#include "hacks/Trigger.hpp"
|
||||
#include "hacks/AntiAntiAim.hpp"
|
||||
|
||||
static settings::Bool enable{ "autobackstab.enable", "0" };
|
||||
static settings::Bool silent{ "autobackstab.silent", "1" };
|
||||
|
||||
namespace hacks::tf2::autobackstab
|
||||
{
|
||||
// Function to find the closest hitbox to the v_Eye for a given ent
|
||||
int ClosestDistanceHitbox(CachedEntity *target)
|
||||
{
|
||||
int closest = -1;
|
||||
float closest_dist = 0.0f, dist = 0.0f;
|
||||
|
||||
for (int i = 0; i < target->hitboxes.GetNumHitboxes(); i++)
|
||||
{
|
||||
dist =
|
||||
g_pLocalPlayer->v_Eye.DistTo(target->hitboxes.GetHitbox(i)->center);
|
||||
if (dist < closest_dist || closest == -1)
|
||||
{
|
||||
closest = i;
|
||||
closest_dist = dist;
|
||||
}
|
||||
}
|
||||
return closest;
|
||||
}
|
||||
|
||||
// pPaste, thanks to F1ssi0N
|
||||
const Vector GetWorldSpaceCenter(CachedEntity *ent)
|
||||
@ -26,14 +46,8 @@ const Vector GetWorldSpaceCenter(CachedEntity *ent)
|
||||
return vWorldSpaceCenter;
|
||||
}
|
||||
|
||||
std::pair<Vector, Vector> GetHitboxBounds(CachedEntity *it, int hitbox)
|
||||
{
|
||||
std::pair<Vector, Vector> result(it->hitboxes.GetHitbox(hitbox)->min,it->hitboxes.GetHitbox(hitbox)->max);
|
||||
return result;
|
||||
}
|
||||
|
||||
void traceEntity(int *result_eindex, Vector *result_pos, QAngle angle,
|
||||
Vector loc)
|
||||
Vector loc, float meleeRange)
|
||||
{
|
||||
Ray_t ray;
|
||||
Vector forward;
|
||||
@ -48,7 +62,7 @@ void traceEntity(int *result_eindex, Vector *result_pos, QAngle angle,
|
||||
forward.x = cp * cy;
|
||||
forward.y = cp * sy;
|
||||
forward.z = -sp;
|
||||
forward = forward * 8192.0f + loc;
|
||||
forward = forward * meleeRange + loc;
|
||||
ray.Init(loc, forward);
|
||||
g_ITrace->TraceRay(ray, MASK_SHOT_HULL, &trace::filter_default, &trace);
|
||||
if (result_pos)
|
||||
@ -67,11 +81,11 @@ bool canBackstab(CachedEntity *tar, Vector angle, Vector loc, Vector hitboxLoc)
|
||||
{
|
||||
float meleeRange = re::C_TFWeaponBaseMelee::GetSwingRange(RAW_ENT(LOCAL_W));
|
||||
Vector targetAngle = NET_VECTOR(RAW_ENT(tar), netvar.m_angEyeAngles);
|
||||
if (fabsf(angle.y - targetAngle.y) < 80)
|
||||
if (fabsf(angle.y - targetAngle.y) < 45)
|
||||
{
|
||||
int IDX;
|
||||
Vector hitLoc;
|
||||
traceEntity(&IDX, &hitLoc, QAngle(angle.x, angle.y, angle.z), loc);
|
||||
traceEntity(&IDX, &hitLoc, QAngle(angle.x, angle.y, angle.z), loc, meleeRange);
|
||||
if (IDX == tar->m_IDX)
|
||||
{
|
||||
if (loc.DistTo(hitboxLoc) <= meleeRange)
|
||||
@ -81,6 +95,49 @@ bool canBackstab(CachedEntity *tar, Vector angle, Vector loc, Vector hitboxLoc)
|
||||
return false;
|
||||
}
|
||||
|
||||
bool canBacktrackStab(hacks::shared::backtrack::BacktrackData &i,
|
||||
Vector vecAngle, Vector loc, Vector hitboxLoc, float targetAngle)
|
||||
{
|
||||
float meleeRange = re::C_TFWeaponBaseMelee::GetSwingRange(RAW_ENT(LOCAL_W));
|
||||
if (fabsf(vecAngle.y - targetAngle) >= 45)
|
||||
return false;
|
||||
if (loc.DistTo(hitboxLoc) > meleeRange)
|
||||
return false;
|
||||
|
||||
auto min = i.spineMin;
|
||||
auto max = i.spineMax;
|
||||
if (!min.x && !max.x)
|
||||
return false;
|
||||
|
||||
// Get the min and max for the hitbox
|
||||
Vector minz(fminf(min.x, max.x), fminf(min.y, max.y), fminf(min.z, max.z));
|
||||
Vector maxz(fmaxf(min.x, max.x), fmaxf(min.y, max.y), fmaxf(min.z, max.z));
|
||||
|
||||
// if (!IsVectorVisible(g_pLocalPlayer->v_Eye, minz, true) &&
|
||||
// !IsVectorVisible(g_pLocalPlayer->v_Eye, maxz, true))
|
||||
// return false;
|
||||
|
||||
Vector forward;
|
||||
float sp, sy, cp, cy;
|
||||
QAngle angle = VectorToQAngle(vecAngle);
|
||||
|
||||
// Use math to get a vector in front of the player
|
||||
sy = sinf(DEG2RAD(angle[1]));
|
||||
cy = cosf(DEG2RAD(angle[1]));
|
||||
sp = sinf(DEG2RAD(angle[0]));
|
||||
cp = cosf(DEG2RAD(angle[0]));
|
||||
forward.x = cp * cy;
|
||||
forward.y = cp * sy;
|
||||
forward.z = -sp;
|
||||
forward = forward * meleeRange + loc;
|
||||
|
||||
Vector hit;
|
||||
if (hacks::shared::triggerbot::CheckLineBox(
|
||||
minz, maxz, g_pLocalPlayer->v_Eye, forward, hit))
|
||||
return true;
|
||||
return false;
|
||||
}
|
||||
|
||||
void CreateMove()
|
||||
{
|
||||
if (!enable)
|
||||
@ -118,28 +175,77 @@ void CreateMove()
|
||||
}
|
||||
if (CE_GOOD(besttarget))
|
||||
{
|
||||
Vector hitboxLoc =
|
||||
besttarget->hitboxes.GetHitbox(spine_2)
|
||||
->center;
|
||||
hacks::shared::anti_anti_aim::resolveEnt(besttarget->m_IDX);
|
||||
Vector angle = NET_VECTOR(RAW_ENT(LOCAL_E), netvar.m_angEyeAngles);
|
||||
for (angle.y = -180.0f; angle.y < 180.0f; angle.y += 1.0f)
|
||||
if (!hacks::shared::backtrack::isBacktrackEnabled())
|
||||
{
|
||||
for (angle.y = -180.0f; angle.y < 180.0f; angle.y += 10.0f)
|
||||
{
|
||||
Vector hitboxLoc =
|
||||
besttarget->hitboxes
|
||||
.GetHitbox(ClosestDistanceHitbox(besttarget))
|
||||
->center;
|
||||
// Get angles
|
||||
Vector tr = (hitboxLoc - g_pLocalPlayer->v_Eye);
|
||||
Vector xAngle;
|
||||
VectorAngles(tr, xAngle);
|
||||
// Clamping is important
|
||||
fClampAngle(xAngle);
|
||||
angle.x = xAngle.x;
|
||||
if (canBackstab(besttarget, angle, g_pLocalPlayer->v_Eye, hitboxLoc))
|
||||
angle.x = xAngle.x;
|
||||
if (!canBackstab(besttarget, angle, g_pLocalPlayer->v_Eye,
|
||||
hitboxLoc))
|
||||
continue;
|
||||
current_user_cmd->viewangles = angle;
|
||||
current_user_cmd->buttons |= IN_ATTACK;
|
||||
besttarget = nullptr;
|
||||
if (silent)
|
||||
g_pLocalPlayer->bUseSilentAngles = true;
|
||||
return;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
int idx = besttarget->m_IDX;
|
||||
int tickcnt = 0;
|
||||
int tickus =
|
||||
(float(hacks::shared::backtrack::getLatency()) > 800.0f ||
|
||||
float(hacks::shared::backtrack::getLatency()) < 200.0f)
|
||||
? 12
|
||||
: 24;
|
||||
for (auto i : hacks::shared::backtrack::headPositions[idx])
|
||||
{
|
||||
bool good_tick = false;
|
||||
for (int j = 0; j < tickus; ++j)
|
||||
if (tickcnt ==
|
||||
hacks::shared::backtrack::sorted_ticks[j].tick &&
|
||||
hacks::shared::backtrack::sorted_ticks[j].tickcount !=
|
||||
INT_MAX)
|
||||
good_tick = true;
|
||||
tickcnt++;
|
||||
if (!good_tick)
|
||||
continue;
|
||||
|
||||
// Get angles
|
||||
Vector tr = (i.spine - g_pLocalPlayer->v_Eye);
|
||||
Vector xAngle;
|
||||
VectorAngles(tr, xAngle);
|
||||
// Clamping is important
|
||||
fClampAngle(xAngle);
|
||||
angle.x = xAngle.x;
|
||||
|
||||
for (angle.y = -180.0f; angle.y < 180.0f; angle.y += 40.0f)
|
||||
{
|
||||
current_user_cmd->viewangles = angle;
|
||||
current_user_cmd->buttons |= IN_ATTACK;
|
||||
besttarget = nullptr;
|
||||
if (silent)
|
||||
g_pLocalPlayer->bUseSilentAngles = true;
|
||||
return;
|
||||
if (canBacktrackStab(i, angle, g_pLocalPlayer->v_Eye,
|
||||
i.spine, NET_VECTOR(RAW_ENT(besttarget), netvar.m_angEyeAngles).y))
|
||||
{
|
||||
current_user_cmd->tick_count = i.tickcount;
|
||||
current_user_cmd->viewangles = angle;
|
||||
current_user_cmd->buttons |= IN_ATTACK;
|
||||
if (silent)
|
||||
g_pLocalPlayer->bUseSilentAngles = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -65,10 +65,10 @@ void Init()
|
||||
{
|
||||
for (int i = 0; i < 32; i++)
|
||||
for (int j = 0; j < 66; j++)
|
||||
headPositions[i][j] =
|
||||
BacktrackData{ 0, { 0, 0, 0 }, { 0, 0, 0 },
|
||||
{ 0, 0, 0 }, { 0, 0, 0 }, 0,
|
||||
0, { 0, 0, 0 } };
|
||||
headPositions[i][j] = BacktrackData{
|
||||
0, { 0, 0, 0 }, { 0, 0, 0 }, { 0, 0, 0 }, { 0, 0, 0 },
|
||||
{ 0, 0, 0 }, { 0, 0, 0 }, 0, 0, { 0, 0, 0 }
|
||||
};
|
||||
}
|
||||
|
||||
int BestTick = 0;
|
||||
@ -104,8 +104,9 @@ void Run()
|
||||
{
|
||||
for (BacktrackData &btd : headPositions[i])
|
||||
btd = BacktrackData{ 0, { 0, 0, 0 }, { 0, 0, 0 },
|
||||
{ 0, 0, 0 }, { 0, 0, 0 }, 0,
|
||||
0, { 0, 0, 0 } };
|
||||
{ 0, 0, 0 }, { 0, 0, 0 }, { 0, 0, 0 },
|
||||
{ 0, 0, 0 }, 0, 0,
|
||||
{ 0, 0, 0 } };
|
||||
continue;
|
||||
}
|
||||
if (pEntity->m_iTeam() == LOCAL_E->m_iTeam())
|
||||
@ -122,15 +123,18 @@ void Run()
|
||||
float viewangles =
|
||||
(_viewangles > 180) ? _viewangles - 360 : _viewangles;
|
||||
float simtime = CE_FLOAT(pEntity, netvar.m_flSimulationTime);
|
||||
Vector hitbox_spine = pEntity->hitboxes.GetHitbox(3)->center;
|
||||
Vector hitbox_spine = pEntity->hitboxes.GetHitbox(spine_3)->center;
|
||||
Vector hitbox_min = pEntity->hitboxes.GetHitbox(spine_3)->min;
|
||||
Vector hitbox_max = pEntity->hitboxes.GetHitbox(spine_3)->max;
|
||||
Vector ent_orig = pEntity->InternalEntity()->GetAbsOrigin();
|
||||
auto hdr = g_IModelInfo->GetStudiomodel(RAW_ENT(pEntity)->GetModel());
|
||||
headPositions[i][cmd->command_number % getTicks()] =
|
||||
BacktrackData{ cmd->tick_count, hitboxpos, min, max,
|
||||
hitbox_spine, viewangles, simtime, ent_orig };
|
||||
BacktrackData{ cmd->tick_count, hitboxpos, min, max,
|
||||
hitbox_spine, hitbox_min, hitbox_max, viewangles,
|
||||
simtime, ent_orig };
|
||||
float FOVDistance = GetFov(g_pLocalPlayer->v_OrigViewangles,
|
||||
g_pLocalPlayer->v_Eye, hitboxpos);
|
||||
float distance = g_pLocalPlayer->v_Eye.DistTo(hitbox_spine);
|
||||
float distance = g_pLocalPlayer->v_Eye.DistTo(hitbox_spine);
|
||||
if (!IsMelee && bestFov > FOVDistance && FOVDistance < 60.0f)
|
||||
{
|
||||
bestFov = FOVDistance;
|
||||
@ -176,7 +180,7 @@ void Run()
|
||||
if (IsMelee)
|
||||
{
|
||||
distance = g_pLocalPlayer->v_Eye.DistTo(
|
||||
headPositions[iBestTarget][t].origin);
|
||||
headPositions[iBestTarget][t].spine);
|
||||
if (distance < (float) mindistance)
|
||||
continue;
|
||||
if (distance < prev_distance_ticks && tempFOV < 90.0f)
|
||||
|
Reference in New Issue
Block a user