This commit is contained in:
nullifiedcat 2018-07-28 22:46:24 +03:00
parent b3faff98d9
commit 546e2b7268
9 changed files with 60 additions and 158 deletions

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@ -4,12 +4,11 @@
*/
#include <MiscTemporary.hpp>
#include <settings/Bool.hpp>
#include "HookedMethods.hpp"
static CatVar no_arms(CV_SWITCH, "no_arms", "0", "No Arms",
"Removes arms from first person");
static CatVar no_hats(CV_SWITCH, "no_hats", "0", "No Hats",
"Removes non-stock hats");
static settings::Bool no_arms{ "remove.arms", "false" };
static settings::Bool no_hats{ "remove.hats", "false" };
namespace hooked_methods
{

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@ -5,12 +5,14 @@
#include <MiscTemporary.hpp>
#include <hacks/hacklist.hpp>
#include <settings/Bool.hpp>
#include "HookedMethods.hpp"
#if not LAGBOT_MODE
#include "hacks/Backtrack.hpp"
#endif
static CatVar nightmode(CV_FLOAT, "nightmode", "0", "Enable nightmode", "");
static settings::Float nightmode{ "visual.night-mode", "0" };
namespace hooked_methods
{
#include "reclasses.hpp"

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@ -4,16 +4,12 @@
*/
#include <MiscTemporary.hpp>
#include <settings/Float.hpp>
#include "HookedMethods.hpp"
static CatVar
override_fov_zoomed(CV_FLOAT, "fov_zoomed", "0", "FOV override (zoomed)",
"Overrides FOV with this value when zoomed in "
"(default FOV when zoomed is 20)");
static CatVar override_fov(CV_FLOAT, "fov", "0", "FOV override",
"Overrides FOV with this value");
static CatVar freecam(CV_KEY, "debug_freecam", "0", "Freecam");
static settings::Float override_fov_zoomed{ "visual.fov-zoomed", "0" };
static settings::Float override_fov{ "visual.fov", "0" };
static settings::Button freecam{ "visual.freecam-button", "<none>" };
namespace hooked_methods
{
@ -64,7 +60,7 @@ DEFINE_HOOKED_METHOD(OverrideView, void, void *this_, CViewSetup *setup)
{
static Vector freecam_origin{ 0 };
static bool freecam_last{ false };
if (freecam.KeyDown())
if (freecam.isKeyDown())
{
if (not freecam_last)
{

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@ -3,18 +3,18 @@
Copyright (c) 2018 nullworks. All rights reserved.
*/
#include <settings/Registered.hpp>
#include "HookedMethods.hpp"
#include "hacks/Radar.hpp"
CatVar clean_screenshots(CV_SWITCH, "clean_screenshots", "1",
"Clean screenshots",
"Don't draw visuals while taking a screenshot");
CatVar disable_visuals(CV_SWITCH, "no_visuals", "0", "Disable ALL drawing",
"Completely hides cathook");
CatVar no_zoom(CV_SWITCH, "no_zoom", "0", "Disable scope",
"Disables black scope overlay");
static CatVar pure_bypass(CV_SWITCH, "pure_bypass", "0", "Pure Bypass",
"Bypass sv_pure");
static settings::Bool disable_visuals{ "visual.disable", "false" };
static settings::Bool no_zoom{ "remove.scope", "false" };
static settings::Bool pure_bypass{ "visual.sv-pure-bypass", "false" };
static settings::Int software_cursor_move{ "visual.software-cursor-mode", "0" };
static settings::Int waittime{ "debug.join-wait-time", "2500" };
static settings::Bool no_reportlimit{ "misc.no-report-limit", "false" };
int spamdur = 0;
Timer joinspam{};
CatCommand join_spam("join_spam", "Spam joins server for X seconds",
@ -26,21 +26,9 @@ CatCommand join_spam("join_spam", "Spam joins server for X seconds",
spamdur = id;
});
CatVar waittime(CV_INT, "join_debug_time", "2500", "wait time",
"Wait this many Paint Traverse Calls between each join (~2500 "
"recommended, higher if slower internet)");
void *pure_orig = nullptr;
void **pure_addr = nullptr;
static CatEnum software_cursor_enum({ "KEEP", "ALWAYS", "NEVER", "MENU ON",
"MENU OFF" });
static CatVar
software_cursor_mode(software_cursor_enum, "software_cursor_mode", "0",
"Software cursor",
"Try to change this and see what works best for you");
static CatVar no_reportlimit(CV_SWITCH, "no_reportlimit", "0",
"no report limit",
"Remove playerlist report time limit");
// static CatVar disable_ban_tf(CV_SWITCH, "disable_mm_ban", "0", "Disable MM
// ban", "Disable matchmaking ban");
/*static CatVar

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@ -3,10 +3,10 @@
Copyright (c) 2018 nullworks. All rights reserved.
*/
#include <settings/Bool.hpp>
#include "HookedMethods.hpp"
static CatVar medal_flip(CV_SWITCH, "medal_flip", "0", "Infinite Medal Flip",
"");
static settings::Bool medal_flip{ "visual.medal-flip", "false" };
namespace hooked_methods
{

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@ -7,60 +7,34 @@
#include <visual/EffectChams.hpp>
#include <MiscTemporary.hpp>
#include <settings/Bool.hpp>
#include "common.hpp"
#include "Backtrack.hpp"
static settings::Bool enable{ "chams.enable", "false" };
static settings::Bool flat{ "chams.flat", "false" };
static settings::Bool health{ "chams.health", "false" };
static settings::Bool teammates{ "chams.show.teammates", "false" };
static settings::Bool players{ "chams.show.players", "true" };
static settings::Bool medkits{ "chams.show.medkits", "false" };
static settings::Bool ammobox{ "chams.show.ammoboxes", "false" };
static settings::Bool buildings{ "chams.show.buildings", "true" };
static settings::Bool stickies{ "chams.show.stickies", "true" };
static settings::Bool teammate_buildings{ "chams.show.teammate-buildings", "false" };
static settings::Bool recursive{ "chams.recursive", "true" };
static settings::Bool weapons_white{ "chams.white-weapons", "true" };
static settings::Bool legit{ "chams.legit", "false" };
static settings::Bool singlepass{ "chams.single-pass", "false" };
static settings::Bool chamsself{ "chams.self", "true" };
static settings::Bool rainbow{ "chams.self-rainbow", "true" };
static settings::Bool disco_chams{ "chams.disco", "false" };
// static CatVar chams_experimental(CV_SWITCH, "chams_effect", "0",
// "Experimental Chams");
namespace effect_chams
{
static CatVar enable(CV_SWITCH, "chams_enable", "0", "Enable",
"Main chams switch");
static CatVar flat(CV_SWITCH, "chams_flat", "0", "Flat",
"Makes chams brighter and more full");
static CatVar health(CV_SWITCH, "chams_health", "0", "Health",
"Change chams color based on their health");
static CatVar teammates(CV_SWITCH, "chams_teammates", "0", "Teammates",
"Render chams on teammates");
static CatVar players(CV_SWITCH, "chams_players", "1", "Players",
"Render chams on player models");
static CatVar medkits(CV_SWITCH, "chams_medkits", "0", "Medkits",
"Render chams on medkits");
static CatVar ammobox(CV_SWITCH, "chams_ammo", "0", "Ammoboxes",
"Render chams on ammoboxes");
static CatVar buildings(CV_SWITCH, "chams_buildings", "0", "Buildings",
"Render chams on buildings");
static CatVar stickies(CV_SWITCH, "chams_stickies", "0", "Stickies",
"Render chams on stickybombs");
static CatVar teammate_buildings(CV_SWITCH, "chams_teammate_buildings", "0",
"Teammate Buildings",
"Render chams on teammates buildings");
static CatVar recursive(CV_SWITCH, "chams_recursive", "1", "Recursive",
"Render chams on weapons and cosmetics");
static CatVar weapons_white(CV_SWITCH, "chams_weapons_white", "1",
"White Weapons",
"Should chams on weapons be white");
static CatVar legit(CV_SWITCH, "chams_legit", "0", "Legit chams",
"Don't show chams through walls");
static CatVar singlepass(CV_SWITCH, "chams_singlepass", "0", "Single-pass",
"Render chams only once (this disables 'darker' chams "
"on invisible parts of player");
static CatVar chamsself(CV_SWITCH, "chams_self", "0", "Enable chams on self",
"");
static CatVar rainbow(CV_SWITCH, "chams_self_rainbow", "1",
"Enable rainbow chams on self",
"Only visible in thirdperson!");
static CatVar
disco_chams(CV_SWITCH, "chams_disco", "0", "Disco chams",
"Constantly change color of the chams on all players");
static CatVar chamsteam(CV_SWITCH, "chams_self_team", "0", "Team chams color");
static CatVar chamsR(CV_INT, "chams_self_r", "0", "Self chams red", "", 0, 255);
static CatVar chamsG(CV_INT, "chams_self_g", "0", "Self chams green", "", 0,
255);
static CatVar chamsB(CV_INT, "chams_self_b", "0", "Self chams blue", "", 0,
255);
void EffectChams::Init()
{
logging::Info("Init EffectChams...");

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@ -8,8 +8,23 @@
#include <visual/EffectGlow.hpp>
#include <MiscTemporary.hpp>
#include <hacks/Aimbot.hpp>
#include <settings/Bool.hpp>
#include "common.hpp"
static settings::Bool enable{ "glow.enable", "false" };
static settings::Bool health{ "glow.health", "false" };
static settings::Bool teammates{ "glow.show.teammates", "false" };
static settings::Bool players{ "glow.show.players", "true" };
static settings::Bool medkits{ "glow.show.medkits", "false" };
static settings::Bool ammobox{ "glow.show.ammoboxes", "false" };
static settings::Bool buildings{ "glow.show.buildings", "true" };
static settings::Bool stickies{ "glow.show.stickies", "true" };
static settings::Bool teammate_buildings{ "glow.show.teammate-buildings", "false" };
static settings::Bool show_powerups{ "glow.show.powerups", "true" };
static settings::Bool weapons_white{ "glow.white-weapons", "true" };
static settings::Bool glowself{ "glow.self", "true" };
static settings::Bool rainbow{ "glow.self-rainbow", "true" };
IMaterialSystem *materials = nullptr;
CScreenSpaceEffectRegistration *CScreenSpaceEffectRegistration::s_pHead = NULL;
@ -30,38 +45,6 @@ CScreenSpaceEffectRegistration::CScreenSpaceEffectRegistration(
namespace effect_glow
{
static CatVar enable(CV_SWITCH, "glow_enable", "0", "Enable",
"Main glow switch");
static CatVar health(CV_SWITCH, "glow_health", "0", "Health",
"Change glow color based on their health");
static CatVar teammates(CV_SWITCH, "glow_teammates", "0", "Teammates",
"Render glow on teammates");
static CatVar players(CV_SWITCH, "glow_players", "1", "Players",
"Render glow on player models");
static CatVar medkits(CV_SWITCH, "glow_medkits", "0", "Medkits",
"Render glow on medkits");
static CatVar ammobox(CV_SWITCH, "glow_ammo", "0", "Ammoboxes",
"Render glow on ammoboxes");
static CatVar buildings(CV_SWITCH, "glow_buildings", "0", "Buildings",
"Render glow on buildings");
static CatVar stickies(CV_SWITCH, "glow_stickies", "0", "Stickies",
"Render glow on stickybombs");
static CatVar teammate_buildings(CV_SWITCH, "glow_teammate_buildings", "0",
"Teammate Buildings",
"Render glow on teammates buildings");
static CatVar powerups(CV_SWITCH, "glow_powerups", "1", "Powerups");
static CatVar weapons_white(CV_SWITCH, "glow_weapons_white", "1",
"White Weapon Glow", "Weapons will glow white");
static CatVar glowself(CV_SWITCH, "glow_self", "0", "Enable glow on self");
static CatVar rainbow(CV_SWITCH, "glow_self_rainbow", "1",
"Enable rainbow glow on self",
"Only visible in thirdperson!");
static CatVar glowteam(CV_SWITCH, "glow_self_team", "0", "Team chams color");
static CatVar glowR(CV_INT, "glow_self_r", "200", "Self glow red", "", 0, 255);
static CatVar glowG(CV_INT, "glow_self_g", "200", "Self glow green", "", 0,
255);
static CatVar glowB(CV_INT, "glow_self_b", "200", "Self glow blue", "", 0, 255);
struct ShaderStencilState_t
{
bool m_bEnable;

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@ -9,21 +9,6 @@
#include <PlayerTools.hpp>
#include "common.hpp"
static CatVar user_red_blue(CV_INT, "esp_color_red_b", "0", "Red Team: Blue",
"Blue color for red team", 255);
static CatVar user_red_green(CV_INT, "esp_color_red_g", "0", "Red Team: Green",
"Green color for red team", 255);
static CatVar user_red_red(CV_INT, "esp_color_red_r", "0", "Red Team: Red",
"Red color for red team", 255);
static CatVar user_blue_blue(CV_INT, "esp_color_blue_b", "0", "Blue Team: Blue",
"Blue color for blue team", 255);
static CatVar user_blue_green(CV_INT, "esp_color_blue_g", "0",
"Blue Team: Green", "Green color for blue team",
255);
static CatVar user_blue_red(CV_INT, "esp_color_blue_r", "0", "Blue Team: Red",
"Red color for blue team", 255);
rgba_t colors::EntityF(CachedEntity *ent)
{
rgba_t result, plclr;
@ -94,28 +79,6 @@ rgba_t colors::EntityF(CachedEntity *ent)
result = blu;
else if (ent->m_iTeam() == TEAM_RED)
result = red;
// If user has custom color, check if we should change, and do so here
if (user_red_blue || user_red_green || user_red_red || user_blue_blue ||
user_blue_green || user_blue_red)
{
switch (ent->m_iTeam())
{
case TEAM_BLU:
if (user_blue_blue || user_blue_green || user_blue_red)
{
result = FromRGBA8(user_blue_red, user_blue_green,
user_blue_blue, 255);
}
break;
case TEAM_RED:
if (user_red_blue || user_red_green || user_red_red)
{
result = FromRGBA8(user_red_red, user_red_green,
user_red_blue, 255);
}
break;
}
}
if (ent->m_Type() == ENTITY_PLAYER)
{
if (IsPlayerInvulnerable(ent))

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@ -11,10 +11,14 @@
#include <hacks/hacklist.hpp>
#include <glez/glez.hpp>
#include <glez/record.hpp>
#include <settings/Bool.hpp>
#include "common.hpp"
#include "visual/drawing.hpp"
#include "hack.hpp"
static settings::Bool info_text{ "hack-info.enable", "true" };
static settings::Bool info_text_min{ "hack-info.minimal", "false" };
void render_cheat_visuals()
{
{
@ -45,13 +49,6 @@ void BeginCheatVisuals()
std::mutex drawing_mutex;
static CatVar info_text(CV_SWITCH, "info", "1", "Show info",
"Show cathook version in top left corner");
static CatVar info_text_min(CV_SWITCH, "info_min", "0", "Show minimal info",
"Only show cathook title in top left corner");
static CatVar enable_logo(CV_SWITCH, "nullcore_mode_logo", "1",
"Enable Nullcore watermark", "");
void DrawCheatVisuals()
{
/*#if RENDERING_ENGINE_OPENGL