diff --git a/data/menu/nullifiedcat/aimbot.xml b/data/menu/nullifiedcat/aimbot.xml index bdb81805..489963e4 100755 --- a/data/menu/nullifiedcat/aimbot.xml +++ b/data/menu/nullifiedcat/aimbot.xml @@ -90,9 +90,9 @@ - - - + + + diff --git a/data/menu/nullifiedcat/triggerbot.xml b/data/menu/nullifiedcat/triggerbot.xml index fa30b45a..c0a9c2e0 100755 --- a/data/menu/nullifiedcat/triggerbot.xml +++ b/data/menu/nullifiedcat/triggerbot.xml @@ -33,8 +33,8 @@ - - + + diff --git a/src/hacks/ESP.cpp b/src/hacks/ESP.cpp index 31c071a5..60d69c2b 100644 --- a/src/hacks/ESP.cpp +++ b/src/hacks/ESP.cpp @@ -213,22 +213,22 @@ std::unordered_map bonelist_map{}; // These are strings that never change and should only be constructed once const std::string hoovy_str = "Hoovy"; -const std::string dormant_str = "*DORMANT*"; -const std::string jarated_str = "*JARATED*"; -const std::string slowed_str = "*SLOWED*"; -const std::string zooming_str = "*ZOOMING*"; -const std::string crit_str = "*CRITS*"; -const std::string blast_p_str = "*BLAST PASSIVE*"; -const std::string blast_a_str = "*BLAST VACCINATOR*"; -const std::string fire_p_str = "*FIRE PASSIVE*"; -const std::string fire_a_str = "*FIRE VACCINATOR*"; -const std::string bullet_p_str = "*BULLET PASSIVE*"; -const std::string bullet_a_str = "*BULLET VACCINATOR*"; -const std::string invulnerable_str = "*INVULNERABLE*"; -const std::string ready_ringer_str = "*DEADRINGER OUT*"; -const std::string cloaked_str = "*CLOAKED*"; -const std::string in_ringer_str = "*DEADRINGERED*"; -const std::string botname_str = "BOT #"; +const std::string dormant_str = "*Dormant*"; +const std::string jarated_str = "*Jarate*"; +const std::string slowed_str = "*Slow*"; +const std::string zooming_str = "*Zoom*"; +const std::string crit_str = "*Crits*"; +const std::string blast_p_str = "*Blast Passive*"; +const std::string blast_a_str = "*Blast Vaccinator*"; +const std::string fire_p_str = "*Fire Passive*"; +const std::string fire_a_str = "*Fire Vaccinator*"; +const std::string bullet_p_str = "*Bullet Passive*"; +const std::string bullet_a_str = "*Bullet Vaccinator*"; +const std::string invulnerable_str = "*Invulnerable*"; +const std::string ready_ringer_str = "*Dead Ringer Out*"; +const std::string cloaked_str = "*Cloak*"; +const std::string in_ringer_str = "*Dead Ringer*"; +const std::string botname_str = "Bot #"; const std::string tp_ready_str = "Ready"; const std::string sapped_str = "*Sapped*"; const std::string teleporter_str = "Teleporter"; @@ -236,17 +236,17 @@ const std::string sentry_str = "Sentry Gun"; const std::string dispenser_str = "Dispenser"; const std::string rare_spell_str = "Rare Spell"; const std::string spell_str = "Spell"; -const std::string tf2c_spawner_respawn_str = "-- RESPAWNING --"; -const std::string ammo_big_str = "{iii}"; -const std::string ammo_medium_str = "{ii}"; -const std::string ammo_small_str = "{i}"; +const std::string tf2c_spawner_respawn_str = "-- Respawning --"; +const std::string ammo_big_str = "Big Ammo"; +const std::string ammo_medium_str = "Medium Ammo"; +const std::string ammo_small_str = "Small Ammo"; const std::string tf2c_adrenaline_str = "[a]"; const std::string hl_battery_str = "[Z]"; -const std::string health_big_str = "[+++]"; -const std::string health_medium_str = "[++]"; -const std::string health_small_str = "[+]"; -const std::string mvm_money_str = "$$$"; -const std::string mvm_red_money_str = "~$~"; +const std::string health_big_str = "Big Medkit"; +const std::string health_medium_str = "Medium Medkit"; +const std::string health_small_str = "Small Medkit"; +const std::string mvm_money_str = "Money"; +const std::string mvm_red_money_str = "~Money~"; const std::string tank_str = "Tank"; const std::string rpg_str = "RPG"; const std::string smg_str = "SMG"; @@ -259,10 +259,10 @@ const std::string alyx_gun_str = "Alyx Gun"; const std::string ar2_str = "AR2"; const std::string point357_str = ".357"; const std::string slam_str = "SLAM"; -const std::string arrow_str = "[ >>---> ]"; -const std::string sticky_str = "[ {*} ]"; -const std::string pill_str = "[ (PP) ]"; -const std::string rocket_str = "[ ==> ]"; +const std::string arrow_str = "-->"; +const std::string sticky_str = "X"; +const std::string pill_str = "<=>"; +const std::string rocket_str = "=>"; // Function called on draw static void Draw() @@ -1115,7 +1115,7 @@ void _FASTCALL ProcessEntity(CachedEntity *ent) } else if (classid == CL_CLASS(CTFDroppedWeapon) && item_esp && item_dropped_weapons) { - AddEntityString(ent, std::string("WEAPON ") + RAW_ENT(ent)->GetClientClass()->GetName()); + AddEntityString(ent, std::string("Dropped Weapon")); //I've never seen this not being "WEAPON CTFDroppedWeapon" so why not make it prettier? // MVM Money esp } @@ -1171,7 +1171,7 @@ void _FASTCALL ProcessEntity(CachedEntity *ent) } else if (item_powerups && itemtype >= ITEM_POWERUP_FIRST && itemtype <= ITEM_POWERUP_LAST) { - AddEntityString(ent, std::string(powerups[itemtype - ITEM_POWERUP_FIRST]) + " PICKUP"); + AddEntityString(ent, std::string(powerups[itemtype - ITEM_POWERUP_FIRST])); //User should already know it's a pickup // TF2C weapon spawner esp } @@ -1219,7 +1219,7 @@ void _FASTCALL ProcessEntity(CachedEntity *ent) bool IsMini = CE_BYTE(ent, netvar.m_bMiniBuilding); bool IsSapped = CE_BYTE(ent, netvar.m_bHasSapper); if (!IsMini) - AddEntityString(ent, format("LVL ", level, ' ', name)); + AddEntityString(ent, format("Level ", level, ' ', name)); else AddEntityString(ent, std::string("Mini ") + name); if (IsSapped)