Fix AC tf

This commit is contained in:
catlaptop 2018-10-04 19:22:12 +02:00
parent 16189f4e7f
commit 55695ef270
3 changed files with 17 additions and 5 deletions

View File

@ -7,6 +7,8 @@
#pragma once
#include "config.h"
#include "common.hpp"
#include <cstddef>
class KeyValues;
@ -24,6 +26,7 @@ struct ac_data
extern int amount[32];
void ResetEverything();
std::unordered_map<int, Vector> &player_orgs();
void ResetPlayer(int idx);
void Init();

View File

@ -58,14 +58,15 @@ void CreateMove()
if (!enable)
return;
angles::Update();
for (int i = 1; i < 33; i++)
ac::aimbot::player_orgs().clear();
for (int i = 1; i < g_IEngine->GetMaxClients(); i++)
{
if (skip_local && (i == g_IEngine->GetLocalPlayer()))
continue;
CachedEntity *ent = ENTITY(i);
if (CE_GOOD(ent))
{
if ((CE_BYTE(ent, netvar.iLifeState) == 0))
if (ent->m_bAlivePlayer())
{
if (player_tools::shouldTarget(ent) ==
player_tools::IgnoreReason::DO_NOT_IGNORE ||

View File

@ -20,15 +20,22 @@ namespace ac::aimbot
ac_data data_table[32];
int amount[32];
std::unordered_map<int, Vector> Player_origs{};
std::unordered_map<int, Vector> & player_orgs()
{
return Player_origs;
}
void ResetEverything()
{
memset(&data_table, 0, sizeof(ac_data) * 32);
Player_origs.clear();
}
void ResetPlayer(int idx)
{
memset(&data_table[idx - 1], 0, sizeof(ac_data));
Player_origs.clear();
}
void Init()
@ -40,6 +47,7 @@ void Update(CachedEntity *player)
{
if (!enable)
return;
Player_origs[player->m_IDX] = player->m_vecOrigin();
auto &data = data_table[player->m_IDX - 1];
auto &am = amount[player->m_IDX - 1];
if (data.check_timer)
@ -107,12 +115,12 @@ void Event(KeyValues *event)
int victim = event->GetInt("userid");
int eid = g_IEngine->GetPlayerForUserID(attacker);
int vid = g_IEngine->GetPlayerForUserID(victim);
if (eid > 0 && eid < 33)
if (eid > 0 && eid < 33 && vid > 0 && vid < 33)
{
CachedEntity *victim = ENTITY(vid);
CachedEntity *attacker = ENTITY(eid);
if (CE_GOOD(victim) && CE_GOOD(attacker))
if (victim->m_vecOrigin().DistTo(attacker->m_vecOrigin()) > 250)
if (Player_origs[vid].z != 0 && Player_origs[eid].z != 0)
if (Player_origs[vid].DistTo(Player_origs[eid]) > 250)
{
data_table[eid - 1].check_timer = 1;
data_table[eid - 1].last_weapon = event->GetInt("weaponid");