commit
560ac1a8a5
@ -8,7 +8,6 @@
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#include "common.hpp"
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// This is a temporary file to put code that needs moving/refactoring in.
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extern bool *bSendPackets;
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extern CatVar no_zoom;
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extern CatVar clean_screenshots;
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@ -26,4 +25,4 @@ extern CatVar semiauto;
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extern CatVar engine_pred;
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#if ENABLE_VISUALS
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extern int spectator_target;
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#endif
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#endif
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@ -119,4 +119,4 @@ typedef IMaterial *(*FindMaterial_t)(void *, const char *, const char *, bool,
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const char *pComplainPrefix);
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#endif
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#endif
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#endif
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@ -4,7 +4,6 @@
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*/
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#include "MiscTemporary.hpp"
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CatVar minigun_jump(CV_SWITCH, "minigun_jump", "0", "TF2C minigun jump",
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"Allows jumping while shooting with minigun");
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@ -24,8 +23,6 @@ CatVar serverlag_amount(
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CV_INT, "serverlag", "0", "serverlag",
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"Lag the server by spamming this many voicecommands per tick");
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CatVar semiauto(CV_INT, "semiauto", "0", "Semiauto");
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static CatVar servercrash(CV_SWITCH, "servercrash", "0", "crash servers",
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"Crash servers by spamming signon net messages");
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bool *bSendPackets;
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CatVar crypt_chat(
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7
src/backpacktf.cpp
Executable file → Normal file
7
src/backpacktf.cpp
Executable file → Normal file
@ -25,9 +25,10 @@ std::mutex cache_mutex{};
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std::string api_key_s = "";
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bool valid_api_key = false;
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static CatVar enable_bptf(CV_SWITCH, "bptf_enable", "0", "Enable backpack.tf",
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"Enable backpack.tf integration\nYou have to set your API "
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"key in cat_bptf_key");
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static CatVar
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enable_bptf(CV_SWITCH, "bptf_enable", "0", "Enable backpack.tf",
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"Enable backpack.tf integration\nYou have to set your API "
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"key in cat_bptf_key");
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CatCommand api_key("bptf_key", "Set API Key", [](const CCommand &args) {
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api_key_s = args.ArgS();
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logging::Info("API key changed!");
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@ -15,11 +15,12 @@
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namespace chatlog
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{
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static CatVar enabled(CV_SWITCH, "chat_log", "0", "Chat log", "Log chat to file");
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static CatVar enabled(CV_SWITCH, "chat_log", "0", "Chat log",
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"Log chat to file");
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static CatVar dont_log_spam(CV_SWITCH, "chat_log_nospam", "1", "No Spam",
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"Don't log your messages if spam is active");
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"Don't log your messages if spam is active");
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static CatVar dont_log_ipc(CV_SWITCH, "chat_log_noipc", "1", "No IPC",
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"Don't log messages sent by bots");
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"Don't log messages sent by bots");
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class csv_stream
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{
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@ -14,7 +14,7 @@ static CatVar crit_legiter(
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CV_SWITCH, "crit_force_gameplay", "0", "Don't hinder gameplay",
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"Attempt to crit when possible but do not hinder normal gameplay");
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static CatVar crit_experimental(CV_SWITCH, "crit_experimental", "0",
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"Experimental crithack");
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"Experimental crithack");
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std::unordered_map<int, int> command_number_mod{};
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@ -11,7 +11,7 @@ namespace hacks::tf2::achievement
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{
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static CatVar safety(CV_SWITCH, "achievement_safety", "1",
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"Achievement commands safety switch");
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"Achievement commands safety switch");
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void Lock()
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{
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@ -20,48 +20,51 @@ CatVar communicate(CV_SWITCH, "identify", "1", "identify",
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CatVar enabled(CV_SWITCH, "aa_enabled", "0", "Anti-Aim",
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"Master AntiAim switch");
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static CatVar trueang(CV_SWITCH, "aa_realfakes", "0", "Real fakes",
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"Do real fakeangles (Unresolveable)");
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static CatVar yaw(CV_FLOAT, "aa_yaw", "0.0", "Yaw", "Static yaw (left/right)", 360.0);
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static CatVar pitch(CV_FLOAT, "aa_pitch", "-89.0", "Pitch", "Static pitch (up/down)",
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-89.0, 89.0);
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"Do real fakeangles (Unresolveable)");
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static CatVar yaw(CV_FLOAT, "aa_yaw", "0.0", "Yaw", "Static yaw (left/right)",
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360.0);
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static CatVar pitch(CV_FLOAT, "aa_pitch", "-89.0", "Pitch",
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"Static pitch (up/down)", -89.0, 89.0);
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static CatVar yaw_real(CV_FLOAT, "aa_yaw_real", "0.0", "Real Yaw",
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"Static yaw (left/right)", 360.0);
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"Static yaw (left/right)", 360.0);
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static CatVar pitch_real(CV_FLOAT, "aa_pitch_real", "-89.0", "Real Pitch",
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"Static pitch (up/down)", -89.0, 89.0);
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static CatEnum yaw_mode_enum({ "KEEP", "STATIC", "JITTER", "BIGRANDOM", "RANDOM",
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"SPIN", "OFFSETKEEP", "EDGE", "HECK", "FAKESIDEWAYS" });
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"Static pitch (up/down)", -89.0, 89.0);
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static CatEnum yaw_mode_enum({ "KEEP", "STATIC", "JITTER", "BIGRANDOM",
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"RANDOM", "SPIN", "OFFSETKEEP", "EDGE", "HECK",
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"FAKESIDEWAYS" });
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static CatEnum pitch_mode_enum({ "KEEP", "STATIC", "JITTER", "RANDOM", "FLIP",
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"FAKEFLIP", "FAKEUP", "FAKEDOWN", "FAKECENTER", "UP",
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"DOWN", "HECK" });
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"FAKEFLIP", "FAKEUP", "FAKEDOWN", "FAKECENTER",
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"UP", "DOWN", "HECK" });
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CatVar yaw_mode(yaw_mode_enum, "aa_yaw_mode", "0", "Yaw mode", "Yaw mode");
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static CatVar pitch_mode(pitch_mode_enum, "aa_pitch_mode", "0", "Pitch mode",
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"Pitch mode");
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static CatVar true_yaw_mode(yaw_mode_enum, "aa_yaw_mode_real", "0", "The Real Yaw",
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"Yaw mode");
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"Pitch mode");
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static CatVar true_yaw_mode(yaw_mode_enum, "aa_yaw_mode_real", "0",
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"The Real Yaw", "Yaw mode");
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static CatVar true_pitch_mode(pitch_mode_enum, "aa_pitch_mode_real", "0",
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"The Real Pitch", "Pitch mode");
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static CatVar roll(CV_FLOAT, "aa_roll", "0", "Roll", "Roll angle (viewangles.z)", -180,
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180);
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static CatVar no_clamping(CV_SWITCH, "aa_no_clamp", "0", "Don't clamp angles",
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"Use this with STATIC mode for unclamped manual angles");
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"The Real Pitch", "Pitch mode");
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static CatVar roll(CV_FLOAT, "aa_roll", "0", "Roll",
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"Roll angle (viewangles.z)", -180, 180);
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static CatVar
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no_clamping(CV_SWITCH, "aa_no_clamp", "0", "Don't clamp angles",
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"Use this with STATIC mode for unclamped manual angles");
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static CatVar spin(CV_FLOAT, "aa_spin", "10.0", "Spin speed",
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"Spin speed (degrees/second)");
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"Spin speed (degrees/second)");
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static CatVar aaaa_enabled(CV_SWITCH, "aa_aaaa_enabled", "0", "Enable AAAA",
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"Enable Anti-Anti-Anti-Aim (Overrides AA Pitch)");
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"Enable Anti-Anti-Anti-Aim (Overrides AA Pitch)");
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static CatVar aaaa_interval(CV_FLOAT, "aa_aaaa_interval", "0", "Interval",
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"Interval in seconds, 0 = random");
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"Interval in seconds, 0 = random");
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static CatVar aaaa_interval_random_high(CV_FLOAT, "aa_aaaa_interval_high", "15",
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"Interval Ceiling",
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"Upper bound for random AAAA interval");
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"Interval Ceiling",
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"Upper bound for random AAAA interval");
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static CatVar aaaa_interval_random_low(CV_FLOAT, "aa_aaaa_interval_low", "3",
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"Interval Floor",
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"Lower bound for random AAAA interval");
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"Interval Floor",
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"Lower bound for random AAAA interval");
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static CatEnum aaaa_modes_enum({ "(FAKE)UP", "(FAKE)DOWN" });
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static CatVar aaaa_mode(aaaa_modes_enum, "aa_aaaa_mode", "0", "Mode",
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"Anti-Anti-Anti-Aim Mode");
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"Anti-Anti-Anti-Aim Mode");
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static CatVar aaaa_flip_key(CV_KEY, "aa_aaaa_flip_key", "0", "Flip key",
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"If you press that key, current AA will change");
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"If you press that key, current AA will change");
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float cur_yaw = 0.0f;
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int safe_space = 0;
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2
src/hacks/AntiDisguise.cpp
Executable file → Normal file
2
src/hacks/AntiDisguise.cpp
Executable file → Normal file
@ -15,7 +15,7 @@ namespace antidisguise
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{
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static CatVar enabled(CV_SWITCH, "antidisguise", "0", "Remove spy disguise",
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"Removes the disguise from spys\nUsefull for aimbot");
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"Removes the disguise from spys\nUsefull for aimbot");
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static CatVar no_invisibility(CV_SWITCH, "no_invis", "0", "Remove Invisibility",
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"Useful with chams!");
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@ -11,8 +11,9 @@ namespace shared
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{
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namespace deadringer
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{
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static CatVar enabled(CV_SWITCH, "deadringer_auto", "0", "Auto deadringer",
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"automatically pull out DR on low health or projectile nearby");
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static CatVar
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enabled(CV_SWITCH, "deadringer_auto", "0", "Auto deadringer",
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"automatically pull out DR on low health or projectile nearby");
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bool IsProjectile(CachedEntity *ent)
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{
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7
src/hacks/AutoDetonator.cpp
Executable file → Normal file
7
src/hacks/AutoDetonator.cpp
Executable file → Normal file
@ -15,10 +15,11 @@ namespace autodetonator
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{
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// Vars for user settings
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static CatVar enabled(CV_SWITCH, "detonator_enabled", "0", "Auto-Detonator-detonator",
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"Master auto detonator switch");
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static CatVar enabled(CV_SWITCH, "detonator_enabled", "0",
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"Auto-Detonator-detonator",
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"Master auto detonator switch");
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static CatVar legit(CV_SWITCH, "detonator_legit", "0", "Ignore invis",
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"Ignores invis spies");
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"Ignores invis spies");
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// A storage array for ents
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std::vector<CachedEntity *> flares;
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@ -17,9 +17,9 @@ namespace autoheal
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{
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static CatVar enabled(CV_SWITCH, "autoheal_enabled", "0", "AutoHeal",
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"Automatically heals nearby teammates");
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"Automatically heals nearby teammates");
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static CatVar silent(CV_SWITCH, "autoheal_silent", "1", "Silent AutoHeal",
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"Silent AutoHeal. Disable this to make ghetto followbot");
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"Silent AutoHeal. Disable this to make ghetto followbot");
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// extern CatVar target_only;
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int m_iCurrentHealingTarget{ -1 };
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@ -19,12 +19,14 @@ namespace autojoin
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* Credits to Blackfire for helping me with auto-requeue!
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*/
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static CatEnum classes_enum({ "DISABLED", "SCOUT", "SNIPER", "SOLDIER", "DEMOMAN",
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"MEDIC", "HEAVY", "PYRO", "SPY", "ENGINEER" });
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static CatEnum classes_enum({ "DISABLED", "SCOUT", "SNIPER", "SOLDIER",
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"DEMOMAN", "MEDIC", "HEAVY", "PYRO", "SPY",
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"ENGINEER" });
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static CatVar autojoin_team(CV_SWITCH, "autojoin_team", "0", "AutoJoin",
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"Automatically joins a team");
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static CatVar preferred_class(classes_enum, "autojoin_class", "0", "AutoJoin class",
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"You will pick a class automatically");
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"Automatically joins a team");
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static CatVar preferred_class(classes_enum, "autojoin_class", "0",
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"AutoJoin class",
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"You will pick a class automatically");
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CatVar auto_queue(CV_SWITCH, "autoqueue", "0", "AutoQueue",
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"Automatically queue in casual matches");
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36
src/hacks/AutoReflect.cpp
Executable file → Normal file
36
src/hacks/AutoReflect.cpp
Executable file → Normal file
@ -17,27 +17,31 @@ namespace autoreflect
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// Vars for user settings
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static CatVar enabled(CV_SWITCH, "reflect_enabled", "0", "Auto Reflect",
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"Master AutoReflect switch");
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static CatVar idle_only(CV_SWITCH, "reflect_only_idle", "0", "Only when not shooting",
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"Don't AutoReflect if you're holding M1");
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static CatVar legit(CV_SWITCH, "reflect_legit", "0", "Legit Reflect",
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"Only Auto-airblasts projectiles that you can see, doesnt move "
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"your crosshair");
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"Master AutoReflect switch");
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static CatVar idle_only(CV_SWITCH, "reflect_only_idle", "0",
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"Only when not shooting",
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"Don't AutoReflect if you're holding M1");
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static CatVar
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legit(CV_SWITCH, "reflect_legit", "0", "Legit Reflect",
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"Only Auto-airblasts projectiles that you can see, doesnt move "
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"your crosshair");
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static CatVar dodgeball(CV_SWITCH, "reflect_dodgeball", "0", "Dodgeball Mode",
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"Allows auto-reflect to work in dodgeball servers");
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"Allows auto-reflect to work in dodgeball servers");
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static CatVar blastkey(CV_KEY, "reflect_key", "0", "Reflect Key",
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"Hold this key to activate auto-airblast");
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static CatVar stickies(CV_SWITCH, "reflect_stickybombs", "0", "Reflect stickies",
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"Reflect Stickybombs");
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"Hold this key to activate auto-airblast");
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static CatVar stickies(CV_SWITCH, "reflect_stickybombs", "0",
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"Reflect stickies", "Reflect Stickybombs");
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static CatVar teammates(CV_SWITCH, "reflect_teammates", "0",
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"Reflect teammates projectiles", "Useful in dodgeball with "
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"free-for-all enabled");
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static CatVar fov(CV_FLOAT, "reflect_fov", "85", "Reflect FOV", "Reflect FOV", 180.0f);
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"Reflect teammates projectiles",
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"Useful in dodgeball with "
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"free-for-all enabled");
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static CatVar fov(CV_FLOAT, "reflect_fov", "85", "Reflect FOV", "Reflect FOV",
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180.0f);
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static CatVar fov_draw(CV_SWITCH, "reflect_fov_draw", "0", "Draw Fov Ring",
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"Draws a ring to represent your current reflect fov");
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"Draws a ring to represent your current reflect fov");
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static CatVar fovcircle_opacity(CV_FLOAT, "reflect_fov_draw_opacity", "0.7",
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"FOV Circle Opacity", "Defines opacity of FOV circle",
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0.0f, 1.0f);
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"FOV Circle Opacity",
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"Defines opacity of FOV circle", 0.0f, 1.0f);
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// TODO setup proj sorting
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// TODO CatVar big_proj(CV_SWITCH, "reflect_big_projectile", "0", "Reflect big
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// projectiles", "Reflect Rockets");
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|
@ -17,9 +17,9 @@ namespace autosticky
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// Vars for user settings
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static CatVar enabled(CV_SWITCH, "sticky_enabled", "0", "AutoSticky",
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"Master AutoSticky switch");
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static CatVar buildings(CV_SWITCH, "sticky_buildings", "1", "Detonate buildings",
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"Stickies react to buildings");
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"Master AutoSticky switch");
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static CatVar buildings(CV_SWITCH, "sticky_buildings", "1",
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"Detonate buildings", "Stickies react to buildings");
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static CatVar
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legit(CV_SWITCH, "sticky_legit", "0", "Legit",
|
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"Stickys only detonate when you see them\nAlso ignores invis spies");
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|
2
src/hacks/AutoTaunt.cpp
Executable file → Normal file
2
src/hacks/AutoTaunt.cpp
Executable file → Normal file
@ -19,7 +19,7 @@ static CatVar enabled(
|
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CV_SWITCH, "autotaunt", "0", "AutoTaunt",
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"Automatically taunt after killing an enemy, use with walkbots I guess");
|
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static CatVar chance(CV_FLOAT, "autotaunt_chance", "8", "AutoTaunt chance",
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"Chance of taunting after kill. 0 to 100.", 0.0f, 100.0f);
|
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"Chance of taunting after kill. 0 to 100.", 0.0f, 100.0f);
|
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|
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class AutoTauntListener : public IGameEventListener2
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{
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|
7
src/hacks/Bunnyhop.cpp
Executable file → Normal file
7
src/hacks/Bunnyhop.cpp
Executable file → Normal file
@ -15,9 +15,10 @@ namespace bunnyhop
|
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{
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|
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// Var for user settings
|
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static CatVar enabled(CV_SWITCH, "bhop_enabled", "0", "Bunnyhop",
|
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"Enable Bunnyhop. All extra features like autojump and perfect "
|
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"jump limit were temporary removed.");
|
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static CatVar
|
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enabled(CV_SWITCH, "bhop_enabled", "0", "Bunnyhop",
|
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"Enable Bunnyhop. All extra features like autojump and perfect "
|
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"jump limit were temporary removed.");
|
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// CatVar perfect_jump_limit(CV_INT, "bhop_enabled", "0", "Bunnyhop", "Enable
|
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// Bunnyhop. All extra features like autojump and perfect jump limit were
|
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// temporary removed.");
|
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|
@ -16,117 +16,132 @@ namespace esp
|
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{
|
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|
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// Main Switch
|
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static CatVar enabled(CV_SWITCH, "esp_enabled", "0", "ESP", "Master ESP switch");
|
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static CatVar enabled(CV_SWITCH, "esp_enabled", "0", "ESP",
|
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"Master ESP switch");
|
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// Box esp + Options
|
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static CatEnum box_esp_enum({ "None", "Normal", "Corners" });
|
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static CatVar box_esp(box_esp_enum, "esp_box", "2", "Box", "Draw a 2D box");
|
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static CatVar box_corner_size(CV_INT, "esp_box_corner_size", "10", "Corner Size");
|
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static CatVar box_corner_size(CV_INT, "esp_box_corner_size", "10",
|
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"Corner Size");
|
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// Tracers
|
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static CatEnum tracers_enum({ "OFF", "CENTER", "BOTTOM" });
|
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static CatVar tracers(tracers_enum, "esp_tracers", "0", "Tracers",
|
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"SDraws a line from the player to a position on your screen");
|
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static CatVar
|
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tracers(tracers_enum, "esp_tracers", "0", "Tracers",
|
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"SDraws a line from the player to a position on your screen");
|
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// Emoji Esp
|
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static CatEnum emoji_esp_enum({ "None", "Joy", "Thinking" });
|
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static CatVar emoji_esp(emoji_esp_enum, "esp_emoji", "0", "Emoji ESP",
|
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"Draw emoji on peopels head");
|
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"Draw emoji on peopels head");
|
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static CatVar emoji_ok(CV_SWITCH, "esp_okhand", "0", "ok_hand",
|
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"Draw ok_hand on hands");
|
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"Draw ok_hand on hands");
|
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static CatVar emoji_esp_size(CV_FLOAT, "esp_emoji_size", "32", "Emoji ESP Size",
|
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"Emoji size");
|
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"Emoji size");
|
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static CatVar emoji_esp_scaling(CV_SWITCH, "esp_emoji_scaling", "1",
|
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"Emoji ESP Scaling", "Emoji ESP Scaling");
|
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static CatVar emoji_min_size(CV_INT, "esp_emoji_min_size", "20", "Emoji ESP min size",
|
||||
"Minimum size for an emoji when you use auto scaling");
|
||||
"Emoji ESP Scaling", "Emoji ESP Scaling");
|
||||
static CatVar
|
||||
emoji_min_size(CV_INT, "esp_emoji_min_size", "20", "Emoji ESP min size",
|
||||
"Minimum size for an emoji when you use auto scaling");
|
||||
|
||||
hitbox_cache::CachedHitbox *hitboxcache[32][18]{};
|
||||
// Other esp options
|
||||
static CatEnum show_health_enum({ "None", "Text", "Healthbar", "Both" });
|
||||
static CatVar show_health(show_health_enum, "esp_health", "3", "Health ESP",
|
||||
"Show enemy health");
|
||||
"Show enemy health");
|
||||
static CatVar draw_bones(CV_SWITCH, "esp_bones", "0", "Draw Bones");
|
||||
static CatEnum sightlines_enum({ "None", "Sniper Only",
|
||||
"All" }); // I ripped of lbox's choices cuz its nice
|
||||
static CatVar sightlines(sightlines_enum, "esp_sightlines", "0", "Show sightlines",
|
||||
"Displays a line of where players are looking");
|
||||
static CatEnum esp_text_position_enum({ "TOP RIGHT", "BOTTOM RIGHT", "CENTER", "ABOVE",
|
||||
"BELOW" });
|
||||
static CatVar esp_text_position(esp_text_position_enum, "esp_text_position", "0",
|
||||
"Text position", "Defines text position");
|
||||
static CatEnum
|
||||
sightlines_enum({ "None", "Sniper Only",
|
||||
"All" }); // I ripped of lbox's choices cuz its nice
|
||||
static CatVar sightlines(sightlines_enum, "esp_sightlines", "0",
|
||||
"Show sightlines",
|
||||
"Displays a line of where players are looking");
|
||||
static CatEnum esp_text_position_enum({ "TOP RIGHT", "BOTTOM RIGHT", "CENTER",
|
||||
"ABOVE", "BELOW" });
|
||||
static CatVar esp_text_position(esp_text_position_enum, "esp_text_position",
|
||||
"0", "Text position", "Defines text position");
|
||||
static CatVar esp_expand(
|
||||
CV_INT, "esp_expand", "0", "Expand Esp",
|
||||
"Spreads out Box, health bar, and text from center"); // Note, check if this
|
||||
// should be int, it
|
||||
// is being used by
|
||||
// casting as float
|
||||
static CatVar vischeck(CV_SWITCH, "esp_vischeck", "1", "VisCheck",
|
||||
"ESP visibility check - makes enemy info behind walls darker, "
|
||||
"disable this if you get FPS drops");
|
||||
static CatVar legit(CV_SWITCH, "esp_legit", "0", "Legit Mode",
|
||||
"Don't show invisible enemies\nHides invisable enemies with "
|
||||
"visibility enabled");
|
||||
static CatVar
|
||||
vischeck(CV_SWITCH, "esp_vischeck", "1", "VisCheck",
|
||||
"ESP visibility check - makes enemy info behind walls darker, "
|
||||
"disable this if you get FPS drops");
|
||||
static CatVar
|
||||
legit(CV_SWITCH, "esp_legit", "0", "Legit Mode",
|
||||
"Don't show invisible enemies\nHides invisable enemies with "
|
||||
"visibility enabled");
|
||||
// Selective esp options
|
||||
static CatVar local_esp(CV_SWITCH, "esp_local", "1", "ESP Local Player",
|
||||
"Shows local player ESP in thirdperson");
|
||||
"Shows local player ESP in thirdperson");
|
||||
static CatVar buildings(CV_SWITCH, "esp_buildings", "1", "Building ESP",
|
||||
"Show buildings");
|
||||
"Show buildings");
|
||||
static CatVar teammates(CV_SWITCH, "esp_teammates", "0", "ESP Teammates",
|
||||
"Teammate ESP");
|
||||
static CatVar tank(CV_SWITCH, "esp_show_tank", "1", "Show tank", "Show tanks in mvm");
|
||||
"Teammate ESP");
|
||||
static CatVar tank(CV_SWITCH, "esp_show_tank", "1", "Show tank",
|
||||
"Show tanks in mvm");
|
||||
// Text Esps
|
||||
static CatVar show_weapon(CV_SWITCH, "esp_weapon", "0", "Show weapon name",
|
||||
"Show which weapon the enemy is using");
|
||||
"Show which weapon the enemy is using");
|
||||
static CatVar show_distance(CV_SWITCH, "esp_distance", "1", "Distance ESP",
|
||||
"Show distance to target");
|
||||
"Show distance to target");
|
||||
static CatVar show_name(CV_SWITCH, "esp_name", "1", "Name ESP", "Show name");
|
||||
static CatVar show_class(CV_SWITCH, "esp_class", "1", "Class ESP", "Show class");
|
||||
static CatVar show_class(CV_SWITCH, "esp_class", "1", "Class ESP",
|
||||
"Show class");
|
||||
static CatVar show_conditions(CV_SWITCH, "esp_conds", "1", "Conditions ESP",
|
||||
"Show conditions");
|
||||
"Show conditions");
|
||||
static CatVar
|
||||
show_ubercharge(CV_SWITCH, "esp_ubercharge", "1", "Ubercharge ESP",
|
||||
"Show ubercharge percentage while players medigun is out");
|
||||
static CatVar show_bot_id(CV_SWITCH, "esp_followbot_id", "1", "Followbot ESP",
|
||||
"Show followbot ID");
|
||||
"Show followbot ID");
|
||||
static CatVar powerup_esp(CV_SWITCH, "esp_powerups", "1", "Powerup ESP",
|
||||
"Shows powerups a player is using");
|
||||
"Shows powerups a player is using");
|
||||
// Item esp
|
||||
static CatVar item_esp(CV_SWITCH, "esp_item", "1", "Item ESP",
|
||||
"Master Item ESP switch (health packs, etc.)");
|
||||
"Master Item ESP switch (health packs, etc.)");
|
||||
static CatVar item_dropped_weapons(CV_SWITCH, "esp_item_weapons", "0",
|
||||
"Dropped weapons", "Show dropped weapons");
|
||||
"Dropped weapons", "Show dropped weapons");
|
||||
static CatVar item_ammo_packs(CV_SWITCH, "esp_item_ammo", "0", "Ammo packs",
|
||||
"Show ammo packs");
|
||||
static CatVar item_health_packs(CV_SWITCH, "esp_item_health", "1", "Health packs",
|
||||
"Show health packs");
|
||||
"Show ammo packs");
|
||||
static CatVar item_health_packs(CV_SWITCH, "esp_item_health", "1",
|
||||
"Health packs", "Show health packs");
|
||||
static CatVar item_powerups(CV_SWITCH, "esp_item_powerups", "1", "Powerups",
|
||||
"Shows powerups in the world");
|
||||
static CatVar item_money(CV_SWITCH, "esp_money", "1", "MvM money", "Show MvM money");
|
||||
"Shows powerups in the world");
|
||||
static CatVar item_money(CV_SWITCH, "esp_money", "1", "MvM money",
|
||||
"Show MvM money");
|
||||
static CatVar item_money_red(CV_SWITCH, "esp_money_red", "1", "Red MvM money",
|
||||
"Show red MvM money");
|
||||
"Show red MvM money");
|
||||
static CatVar item_spellbooks(CV_SWITCH, "esp_spellbooks", "1", "Spellbooks",
|
||||
"Spell Books");
|
||||
"Spell Books");
|
||||
static CatVar item_weapon_spawners(CV_SWITCH, "esp_weapon_spawners", "1",
|
||||
"Show weapon spawners",
|
||||
"TF2C deathmatch weapon spawners");
|
||||
static CatVar item_adrenaline(CV_SWITCH, "esp_item_adrenaline", "0", "Show Adrenaline",
|
||||
"TF2C adrenaline pills");
|
||||
"Show weapon spawners",
|
||||
"TF2C deathmatch weapon spawners");
|
||||
static CatVar item_adrenaline(CV_SWITCH, "esp_item_adrenaline", "0",
|
||||
"Show Adrenaline", "TF2C adrenaline pills");
|
||||
// Projectile esp
|
||||
static CatVar proj_esp(CV_SWITCH, "esp_proj", "1", "Projectile ESP", "Projectile ESP");
|
||||
static CatVar proj_esp(CV_SWITCH, "esp_proj", "1", "Projectile ESP",
|
||||
"Projectile ESP");
|
||||
static CatEnum proj_esp_enum({ "OFF", "ALL", "CRIT" });
|
||||
static CatVar proj_rockets(proj_esp_enum, "esp_proj_rockets", "1", "Rockets",
|
||||
"Rockets");
|
||||
static CatVar proj_arrows(proj_esp_enum, "esp_proj_arrows", "1", "Arrows", "Arrows");
|
||||
static CatVar proj_pipes(proj_esp_enum, "esp_proj_pipes", "1", "Pipes", "Pipebombs");
|
||||
"Rockets");
|
||||
static CatVar proj_arrows(proj_esp_enum, "esp_proj_arrows", "1", "Arrows",
|
||||
"Arrows");
|
||||
static CatVar proj_pipes(proj_esp_enum, "esp_proj_pipes", "1", "Pipes",
|
||||
"Pipebombs");
|
||||
static CatVar proj_stickies(proj_esp_enum, "esp_proj_stickies", "1", "Stickies",
|
||||
"Stickybombs");
|
||||
static CatVar proj_enemy(CV_SWITCH, "esp_proj_enemy", "1", "Only enemy projectiles",
|
||||
"Don't show friendly projectiles");
|
||||
"Stickybombs");
|
||||
static CatVar proj_enemy(CV_SWITCH, "esp_proj_enemy", "1",
|
||||
"Only enemy projectiles",
|
||||
"Don't show friendly projectiles");
|
||||
// Debug
|
||||
static CatVar entity_info(CV_SWITCH, "esp_entity", "0", "Entity ESP",
|
||||
"Show entity info (debug)");
|
||||
"Show entity info (debug)");
|
||||
static CatVar entity_model(CV_SWITCH, "esp_model_name", "0", "Model name ESP",
|
||||
"Model name esp (DEBUG ONLY)");
|
||||
"Model name esp (DEBUG ONLY)");
|
||||
static CatVar entity_id(CV_SWITCH, "esp_entity_id", "1", "Entity ID",
|
||||
"Used with Entity ESP. Shows entityID");
|
||||
"Used with Entity ESP. Shows entityID");
|
||||
|
||||
// CatVar draw_hitbox(CV_SWITCH, "esp_hitbox", "1", "Draw Hitbox");
|
||||
|
||||
|
@ -33,13 +33,13 @@ static CatVar follow_activation(CV_INT, "fb_activation", "175",
|
||||
CatVar follow_steam(CV_INT, "fb_steam", "0", "Follow Steam Id",
|
||||
"Set a steam id to let followbot prioritize players");
|
||||
static CatVar mimic_slot(CV_SWITCH, "fb_mimic_slot", "0", "Mimic weapon slot",
|
||||
"Mimic follow target's weapon slot");
|
||||
static CatVar always_medigun(CV_SWITCH, "fb_always_medigun", "0", "Always Medigun",
|
||||
"Always use medigun");
|
||||
"Mimic follow target's weapon slot");
|
||||
static CatVar always_medigun(CV_SWITCH, "fb_always_medigun", "0",
|
||||
"Always Medigun", "Always use medigun");
|
||||
static CatVar sync_taunt(CV_SWITCH, "fb_sync_taunt", "0", "Synced taunt",
|
||||
"Taunt when follow target does");
|
||||
"Taunt when follow target does");
|
||||
static CatVar change(CV_SWITCH, "fb_switch", "1", "Change followbot target",
|
||||
"Always change roaming target when possible");
|
||||
"Always change roaming target when possible");
|
||||
// Something to store breadcrumbs created by followed players
|
||||
static std::vector<Vector> breadcrumbs;
|
||||
static const int crumb_limit = 64; // limit
|
||||
|
@ -16,7 +16,7 @@ namespace killstreak
|
||||
{
|
||||
|
||||
static CatVar enabled(CV_SWITCH, "killstreak", "0",
|
||||
"Enable killstreaks on all weapons");
|
||||
"Enable killstreaks on all weapons");
|
||||
|
||||
int killstreak{ 0 };
|
||||
|
||||
|
@ -16,45 +16,49 @@ namespace shared
|
||||
namespace lagexploit
|
||||
{
|
||||
|
||||
static CatVar toggle(CV_SWITCH, "se_toggle", "0", "toggle", "Toggle sequence exploit");
|
||||
static CatVar toggle(CV_SWITCH, "se_toggle", "0", "toggle",
|
||||
"Toggle sequence exploit");
|
||||
static CatVar shoot(CV_SWITCH, "se_shoot", "0", "Instant revvup/shoot",
|
||||
"Instant revvup/shoot two shots at once");
|
||||
"Instant revvup/shoot two shots at once");
|
||||
|
||||
// SHOUTOUTS TO BLACKFIRE
|
||||
static CatVar doom(CV_SWITCH, "se_doom", "0", "Shoot 2+ shots at once",
|
||||
"See Center string on activation.");
|
||||
"See Center string on activation.");
|
||||
static CatVar piss(CV_SWITCH, "se_piss", "0", "Piss", "Spam Jarate");
|
||||
static CatVar razorback(CV_SWITCH, "se_antirazorback", "0", "Anti-Razorback",
|
||||
"Stab through razorbacks");
|
||||
"Stab through razorbacks");
|
||||
static CatVar stickyspam(CV_SWITCH, "se_stickyspam", "0", "Sticky spam",
|
||||
"Allows Spam of stickies simply by holding Mouse1.");
|
||||
static CatVar infinitecharge(CV_SWITCH, "se_infinite_charge", "0",
|
||||
"Infinite sticky charge",
|
||||
"Infinitely charge stickies, (can be used for sniping "
|
||||
"and or b1g dmg using the quickiebomb launcher)");
|
||||
"Allows Spam of stickies simply by holding Mouse1.");
|
||||
static CatVar
|
||||
infinitecharge(CV_SWITCH, "se_infinite_charge", "0",
|
||||
"Infinite sticky charge",
|
||||
"Infinitely charge stickies, (can be used for sniping "
|
||||
"and or b1g dmg using the quickiebomb launcher)");
|
||||
static CatVar cloak(CV_SWITCH, "se_cloak", "0", "Instant decloak/cloak", "");
|
||||
static CatVar cap(CV_SWITCH, "se_cap", "0", "Auto instant cap", "");
|
||||
static CatVar cart(CV_SWITCH, "se_cart", "0", "Farm cart points",
|
||||
"Automatically farm points by touching "
|
||||
"the cart (only works on attacking "
|
||||
"team)");
|
||||
"Automatically farm points by touching "
|
||||
"the cart (only works on attacking "
|
||||
"team)");
|
||||
static CatVar instant_weapon_switch(CV_SWITCH, "se_switch", "0",
|
||||
"Instant weapon switch", "");
|
||||
"Instant weapon switch", "");
|
||||
static CatVar key(CV_KEY, "se_key", "0", "Sequence exploit key");
|
||||
static CatVar weaponswitch(CV_KEY, "se_switch_key", "0",
|
||||
"Switch spam key (for gru) key");
|
||||
"Switch spam key (for gru) key");
|
||||
static CatVar delay1(CV_INT, "se_switch_delay1", "0",
|
||||
"Delay before switching to melee");
|
||||
"Delay before switching to melee");
|
||||
static CatVar delay2(CV_INT, "se_switch_delay2", "0",
|
||||
"Delay before switching to Primary");
|
||||
static CatVar master_switch(CV_SWITCH, "se_master", "1", "Enable sequence exploit",
|
||||
"Master switch for the sequence exploit\nDisabling this "
|
||||
"disables everything else that uses it");
|
||||
"Delay before switching to Primary");
|
||||
static CatVar
|
||||
master_switch(CV_SWITCH, "se_master", "1", "Enable sequence exploit",
|
||||
"Master switch for the sequence exploit\nDisabling this "
|
||||
"disables everything else that uses it");
|
||||
static CatVar value(CV_INT, "se_value", "900", "Sequence exploit value",
|
||||
"Value of user cmds to spam with");
|
||||
static CatVar cap_range(CV_FLOAT, "se_cap_range", "200.0f", "Autocap range",
|
||||
"Autocap range, increase if you notice that you only lagy "
|
||||
"once you are already in the cap zone");
|
||||
"Value of user cmds to spam with");
|
||||
static CatVar
|
||||
cap_range(CV_FLOAT, "se_cap_range", "200.0f", "Autocap range",
|
||||
"Autocap range, increase if you notice that you only lagy "
|
||||
"once you are already in the cap zone");
|
||||
CatCommand do_lagexploit("se_do", "Sequence exploit (for use in scripts)",
|
||||
[]() { AddExploitTicks(6); });
|
||||
int exticks = 0;
|
||||
|
@ -26,35 +26,39 @@ namespace misc
|
||||
{
|
||||
|
||||
static CatVar debug_info(CV_SWITCH, "debug_info", "0", "Debug info",
|
||||
"Shows some debug info in-game");
|
||||
"Shows some debug info in-game");
|
||||
static CatVar flashlight_spam(CV_SWITCH, "flashlight", "0", "Flashlight spam",
|
||||
"HL2DM flashlight spam");
|
||||
static CatVar auto_balance_spam(CV_SWITCH, "request_balance_spam", "0",
|
||||
"Inf Auto Balance Spam",
|
||||
"Use to send a autobalance request to the server that "
|
||||
"doesnt prevent you from using it again\nCredits to "
|
||||
"Blackfire");
|
||||
static CatVar anti_afk(CV_SWITCH, "anti_afk", "0", "Anti-AFK",
|
||||
"Sends random commands to prevent being kicked from server");
|
||||
"HL2DM flashlight spam");
|
||||
static CatVar
|
||||
auto_balance_spam(CV_SWITCH, "request_balance_spam", "0",
|
||||
"Inf Auto Balance Spam",
|
||||
"Use to send a autobalance request to the server that "
|
||||
"doesnt prevent you from using it again\nCredits to "
|
||||
"Blackfire");
|
||||
static CatVar
|
||||
anti_afk(CV_SWITCH, "anti_afk", "0", "Anti-AFK",
|
||||
"Sends random commands to prevent being kicked from server");
|
||||
static CatVar auto_strafe(CV_SWITCH, "auto_strafe", "0", "Auto-Strafe",
|
||||
"Automaticly airstrafes for you.");
|
||||
static CatVar render_zoomed(CV_SWITCH, "render_zoomed", "0",
|
||||
"Render model when zoomed-in",
|
||||
"Renders player model while being zoomed in as Sniper");
|
||||
"Automaticly airstrafes for you.");
|
||||
static CatVar
|
||||
render_zoomed(CV_SWITCH, "render_zoomed", "0",
|
||||
"Render model when zoomed-in",
|
||||
"Renders player model while being zoomed in as Sniper");
|
||||
static CatVar nopush_enabled(CV_SWITCH, "nopush_enabled", "0", "No Push",
|
||||
"Prevents other players from pushing you around.");
|
||||
"Prevents other players from pushing you around.");
|
||||
|
||||
static CatVar no_homo(CV_SWITCH, "no_homo", "1", "No Homo", "read if gay");
|
||||
// Taunting stuff
|
||||
static CatVar tauntslide(CV_SWITCH, "tauntslide", "0", "TF2C tauntslide",
|
||||
"Allows moving and shooting while taunting");
|
||||
"Allows moving and shooting while taunting");
|
||||
static CatVar tauntslide_tf2(CV_SWITCH, "tauntslide_tf2", "0", "Tauntslide",
|
||||
"Allows free movement while taunting with movable "
|
||||
"taunts\nOnly works in tf2");
|
||||
"Allows free movement while taunting with movable "
|
||||
"taunts\nOnly works in tf2");
|
||||
static CatVar
|
||||
show_spectators(CV_SWITCH, "show_spectators", "0", "Show spectators",
|
||||
"Show who's spectating you\nonly works in valve servers");
|
||||
static CatVar god_mode(CV_SWITCH, "godmode", "0", "no description", "no description");
|
||||
static CatVar god_mode(CV_SWITCH, "godmode", "0", "no description",
|
||||
"no description");
|
||||
void *C_TFPlayer__ShouldDraw_original = nullptr;
|
||||
|
||||
bool C_TFPlayer__ShouldDraw_hook(IClientEntity *thisptr)
|
||||
|
25
src/hacks/Radar.cpp
Executable file → Normal file
25
src/hacks/Radar.cpp
Executable file → Normal file
@ -21,27 +21,30 @@ std::array<textures::sprite, 2> tx_teams;
|
||||
std::array<textures::sprite, 2> tx_items;
|
||||
|
||||
static CatVar size(CV_INT, "radar_size", "300", "Radar size",
|
||||
"Defines radar size in pixels");
|
||||
"Defines radar size in pixels");
|
||||
static CatVar zoom(CV_FLOAT, "radar_zoom", "20", "Radar zoom",
|
||||
"Defines radar zoom (1px = Xhu)");
|
||||
"Defines radar zoom (1px = Xhu)");
|
||||
static CatVar healthbar(CV_SWITCH, "radar_health", "1", "Radar healthbar",
|
||||
"Show radar healthbar");
|
||||
"Show radar healthbar");
|
||||
static CatVar enemies_over_teammates(
|
||||
CV_SWITCH, "radar_enemies_top", "1", "Show enemies on top",
|
||||
"If true, radar will render enemies on top of teammates");
|
||||
static CatVar icon_size(CV_INT, "radar_icon_size", "20", "Icon size",
|
||||
"Defines radar icon size");
|
||||
"Defines radar icon size");
|
||||
static CatVar radar_enabled(CV_SWITCH, "radar", "0", "Enable", "Enable Radar");
|
||||
static CatVar radar_x(CV_INT, "radar_x", "100", "Radar X",
|
||||
"Defines radar position (X)");
|
||||
"Defines radar position (X)");
|
||||
static CatVar radar_y(CV_INT, "radar_y", "100", "Radar Y",
|
||||
"Defines radar position (Y)");
|
||||
static CatVar use_icons(CV_SWITCH, "radar_icons", "1", "Use Icons",
|
||||
"Radar will use class icons instead of class portraits");
|
||||
static CatVar show_teammates(CV_SWITCH, "radar_teammates", "1", "Show Teammates");
|
||||
"Defines radar position (Y)");
|
||||
static CatVar
|
||||
use_icons(CV_SWITCH, "radar_icons", "1", "Use Icons",
|
||||
"Radar will use class icons instead of class portraits");
|
||||
static CatVar show_teammates(CV_SWITCH, "radar_teammates", "1",
|
||||
"Show Teammates");
|
||||
static CatVar show_healthpacks(CV_SWITCH, "radar_healthpacks", "1",
|
||||
"Show Healthpacks");
|
||||
static CatVar show_ammopacks(CV_SWITCH, "radar_ammopacks", "1", "Show Ammopacks");
|
||||
"Show Healthpacks");
|
||||
static CatVar show_ammopacks(CV_SWITCH, "radar_ammopacks", "1",
|
||||
"Show Ammopacks");
|
||||
|
||||
void Init()
|
||||
{
|
||||
|
14
src/hacks/Spam.cpp
Executable file → Normal file
14
src/hacks/Spam.cpp
Executable file → Normal file
@ -21,20 +21,22 @@ CatVar spam_source(spam_enum, "spam", "0", "Chat Spam",
|
||||
"in cat_spam_file and loaded with cat_spam_reload (Use "
|
||||
"console!)");
|
||||
static CatVar random_order(CV_SWITCH, "spam_random", "0", "Random Order");
|
||||
static CatVar filename(CV_STRING, "spam_file", "spam.txt", "Spam file",
|
||||
"Spam file name. Each line should be no longer than 100 "
|
||||
"characters, file must be located in cathook data folder");
|
||||
static CatVar
|
||||
filename(CV_STRING, "spam_file", "spam.txt", "Spam file",
|
||||
"Spam file name. Each line should be no longer than 100 "
|
||||
"characters, file must be located in cathook data folder");
|
||||
CatCommand reload("spam_reload", "Reload spam file", Reload);
|
||||
static CatVar spam_delay(CV_INT, "spam_delay", "800", "Spam delay",
|
||||
"Delay between spam messages (in ms)", 0.0f, 8000.0f);
|
||||
"Delay between spam messages (in ms)", 0.0f, 8000.0f);
|
||||
|
||||
static CatEnum voicecommand_enum({ "DISABLED", "RANDOM", "MEDIC", "THANKS",
|
||||
"NICE SHOT", "CHEERS", "JEERS" });
|
||||
static CatVar voicecommand_spam(voicecommand_enum, "spam_voicecommand", "0",
|
||||
"Voice Command Spam", "Spams tf voice commands");
|
||||
"Voice Command Spam",
|
||||
"Spams tf voice commands");
|
||||
|
||||
static CatVar teamname_spam(CV_SWITCH, "spam_teamname", "0", "Teamname Spam",
|
||||
"Spam changes the tournament name");
|
||||
"Spam changes the tournament name");
|
||||
|
||||
std::chrono::time_point<std::chrono::system_clock> last_spam_point{};
|
||||
|
||||
|
14
src/hacks/SpyAlert.cpp
Executable file → Normal file
14
src/hacks/SpyAlert.cpp
Executable file → Normal file
@ -15,17 +15,17 @@ namespace spyalert
|
||||
{
|
||||
|
||||
static CatVar enabled(CV_SWITCH, "spyalert_enabled", "0", "Enable",
|
||||
"Master SpyAlert switch");
|
||||
"Master SpyAlert switch");
|
||||
static CatVar distance_warning(CV_FLOAT, "spyalert_warning", "500.0",
|
||||
"Warning distance",
|
||||
"Distance where yellow warning shows");
|
||||
"Warning distance",
|
||||
"Distance where yellow warning shows");
|
||||
static CatVar distance_backstab(CV_FLOAT, "spyalert_backstab", "200.0",
|
||||
"Backstab distance",
|
||||
"Distance where red warning shows");
|
||||
"Backstab distance",
|
||||
"Distance where red warning shows");
|
||||
static CatVar sound_alerts(CV_SWITCH, "spyalert_sound", "1", "Sound Alerts",
|
||||
"Demoman yells spy when a spy is within distance");
|
||||
"Demoman yells spy when a spy is within distance");
|
||||
static CatVar sound_alert_interval(CV_FLOAT, "spyalert_interval", "3",
|
||||
"Alert Interval", "Sound alert interval");
|
||||
"Alert Interval", "Sound alert interval");
|
||||
|
||||
bool warning_triggered = false;
|
||||
bool backstab_triggered = false;
|
||||
|
@ -449,27 +449,27 @@ index_t CreateNode(const Vector &xyz)
|
||||
}
|
||||
|
||||
static CatVar active_recording(CV_SWITCH, "wb_recording", "0", "Do recording",
|
||||
"Use BindToggle with this");
|
||||
"Use BindToggle with this");
|
||||
static CatVar draw_info(CV_SWITCH, "wb_info", "1", "Walkbot info");
|
||||
static CatVar draw_path(CV_SWITCH, "wb_path", "1", "Walkbot path");
|
||||
static CatVar draw_nodes(CV_SWITCH, "wb_nodes", "1", "Walkbot nodes");
|
||||
static CatVar draw_indices(CV_SWITCH, "wb_indices", "0", "Node indices");
|
||||
static CatVar free_move(CV_SWITCH, "wb_freemove", "1", "Allow free movement",
|
||||
"Allow free movement while pressing movement keys");
|
||||
"Allow free movement while pressing movement keys");
|
||||
static CatVar spawn_distance(CV_FLOAT, "wb_node_spawn_distance", "54",
|
||||
"Node spawn distance");
|
||||
"Node spawn distance");
|
||||
static CatVar max_distance(CV_FLOAT, "wb_replay_max_distance", "100",
|
||||
"Max distance to node when replaying");
|
||||
"Max distance to node when replaying");
|
||||
static CatVar reach_distance(
|
||||
CV_FLOAT, "wb_replay_reach_distance", "32",
|
||||
"Distance where bot can be considered 'stepping' on the node");
|
||||
static CatVar draw_connection_flags(CV_SWITCH, "wb_connection_flags", "1",
|
||||
"Connection flags");
|
||||
"Connection flags");
|
||||
static CatVar force_slot(CV_INT, "wb_force_slot", "1", "Force slot",
|
||||
"Walkbot will always select weapon in this slot");
|
||||
"Walkbot will always select weapon in this slot");
|
||||
static CatVar leave_if_empty(CV_SWITCH, "wb_leave_if_empty", "0",
|
||||
"Leave if no walkbot",
|
||||
"Leave game if there is no walkbot map");
|
||||
"Leave if no walkbot",
|
||||
"Leave game if there is no walkbot map");
|
||||
|
||||
CatCommand c_start_recording("wb_record", "Start recording",
|
||||
[]() { state::state = WB_RECORDING; });
|
||||
|
@ -18,7 +18,7 @@ int count_shots{ 0 };
|
||||
int count_hits{ 0 };
|
||||
int count_hits_head{ 0 };
|
||||
|
||||
static CatVar hitrate_check(CV_SWITCH, "hitrate", "1", "Monitor hitrate");
|
||||
CatVar hitrate_check(CV_SWITCH, "hitrate", "1", "Monitor hitrate");
|
||||
|
||||
std::vector<std::chrono::time_point<std::chrono::high_resolution_clock>>
|
||||
shots{};
|
||||
|
@ -8,11 +8,12 @@
|
||||
static CatVar ipc_name(CV_STRING, "name_ipc", "", "IPC Name");
|
||||
|
||||
static CatEnum namesteal_enum({ "OFF", "PASSIVE", "ACTIVE" });
|
||||
static CatVar namesteal(namesteal_enum, "name_stealer", "0", "Name Stealer",
|
||||
"Attemt to steal your teammates names. Usefull for avoiding "
|
||||
"kicks\nPassive only changes when the name stolen is no "
|
||||
"longer the best name to use\nActive Attemps to change the "
|
||||
"name whenever possible");
|
||||
static CatVar
|
||||
namesteal(namesteal_enum, "name_stealer", "0", "Name Stealer",
|
||||
"Attemt to steal your teammates names. Usefull for avoiding "
|
||||
"kicks\nPassive only changes when the name stolen is no "
|
||||
"longer the best name to use\nActive Attemps to change the "
|
||||
"name whenever possible");
|
||||
|
||||
static std::string stolen_name;
|
||||
|
||||
|
@ -38,36 +38,36 @@ const char *skynum[] = { "sky_tf2_04",
|
||||
"sky_pyroland_02",
|
||||
"sky_pyroland_03" };
|
||||
static CatEnum skys({ "sky_tf2_04",
|
||||
"sky_upward",
|
||||
"sky_dustbowl_01",
|
||||
"sky_goldrush_01",
|
||||
"sky_granary_01",
|
||||
"sky_well_01",
|
||||
"sky_gravel_01",
|
||||
"sky_badlands_01",
|
||||
"sky_hydro_01",
|
||||
"sky_night_01",
|
||||
"sky_nightfall_01",
|
||||
"sky_trainyard_01",
|
||||
"sky_stormfront_01",
|
||||
"sky_morningsnow_01",
|
||||
"sky_alpinestorm_01",
|
||||
"sky_harvest_01",
|
||||
"sky_harvest_night_01",
|
||||
"sky_halloween",
|
||||
"sky_halloween_night_01",
|
||||
"sky_halloween_night2014_01",
|
||||
"sky_island_01",
|
||||
"sky_jungle_01",
|
||||
"sky_invasion2fort_01",
|
||||
"sky_well_02",
|
||||
"sky_outpost_01",
|
||||
"sky_coastal_01",
|
||||
"sky_rainbow_01",
|
||||
"sky_badlands_pyroland_01",
|
||||
"sky_pyroland_01",
|
||||
"sky_pyroland_02",
|
||||
"sky_pyroland_03" });
|
||||
"sky_upward",
|
||||
"sky_dustbowl_01",
|
||||
"sky_goldrush_01",
|
||||
"sky_granary_01",
|
||||
"sky_well_01",
|
||||
"sky_gravel_01",
|
||||
"sky_badlands_01",
|
||||
"sky_hydro_01",
|
||||
"sky_night_01",
|
||||
"sky_nightfall_01",
|
||||
"sky_trainyard_01",
|
||||
"sky_stormfront_01",
|
||||
"sky_morningsnow_01",
|
||||
"sky_alpinestorm_01",
|
||||
"sky_harvest_01",
|
||||
"sky_harvest_night_01",
|
||||
"sky_halloween",
|
||||
"sky_halloween_night_01",
|
||||
"sky_halloween_night2014_01",
|
||||
"sky_island_01",
|
||||
"sky_jungle_01",
|
||||
"sky_invasion2fort_01",
|
||||
"sky_well_02",
|
||||
"sky_outpost_01",
|
||||
"sky_coastal_01",
|
||||
"sky_rainbow_01",
|
||||
"sky_badlands_pyroland_01",
|
||||
"sky_pyroland_01",
|
||||
"sky_pyroland_02",
|
||||
"sky_pyroland_03" });
|
||||
static CatVar
|
||||
skybox_changer(skys, "skybox_changer", "0", "Change Skybox to this skybox",
|
||||
"Change Skybox to this skybox, only changes on map load");
|
||||
|
@ -12,11 +12,8 @@ static CatVar newlines_msg(CV_INT, "chat_newlines", "0", "Prefix newlines",
|
||||
|
||||
static CatVar log_sent(CV_SWITCH, "debug_log_sent_messages", "0",
|
||||
"Log sent messages");
|
||||
static CatVar airstuck(CV_KEY, "airstuck", "0", "Airstuck", "");
|
||||
|
||||
namespace hooked_methods
|
||||
static CatVar airstuck(CV_KEY, "airstuck", "0", "Airstuck", "");namespace hooked_methods
|
||||
{
|
||||
|
||||
DEFINE_HOOKED_METHOD(SendNetMsg, bool, INetChannel *this_, INetMessage &msg,
|
||||
bool force_reliable, bool voice)
|
||||
{
|
||||
@ -24,7 +21,6 @@ DEFINE_HOOKED_METHOD(SendNetMsg, bool, INetChannel *this_, INetMessage &msg,
|
||||
int offset;
|
||||
std::string newlines;
|
||||
NET_StringCmd stringcmd;
|
||||
|
||||
// net_StringCmd
|
||||
if (msg.GetType() == 4 && (newlines_msg || crypt_chat))
|
||||
{
|
||||
@ -103,4 +99,4 @@ DEFINE_HOOKED_METHOD(SendNetMsg, bool, INetChannel *this_, INetMessage &msg,
|
||||
}
|
||||
return original::SendNetMsg(this_, msg, force_reliable, voice);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -9,7 +9,8 @@
|
||||
|
||||
static CatVar resolver(CV_SWITCH, "resolver", "0", "Resolve angles");
|
||||
static CatVar nightmode(CV_SWITCH, "nightmode", "0", "Enable nightmode", "");
|
||||
|
||||
static CatVar servercrash(CV_SWITCH, "servercrash", "0", "crash servers",
|
||||
"Crash servers by spamming signon net messages");
|
||||
namespace hooked_methods
|
||||
{
|
||||
|
||||
@ -56,6 +57,13 @@ DEFINE_HOOKED_METHOD(FrameStageNotify, void, void *this_,
|
||||
OldNightmode = nightmode;
|
||||
}
|
||||
}
|
||||
// if (servercrash.KeyDown()) {
|
||||
// NET_SignonState voice_meme(6, 0);
|
||||
// INetChannel *ch = (INetChannel *) g_IEngine->GetNetChannelInfo();
|
||||
// for(int i = 0; i<128; i++)
|
||||
// ch->SendNetMsg((INetMessage&)voice_meme, false, false);
|
||||
// ch->Transmit();
|
||||
// }
|
||||
static IClientEntity *ent;
|
||||
|
||||
PROF_SECTION(FrameStageNotify_TOTAL);
|
||||
@ -130,4 +138,4 @@ DEFINE_HOOKED_METHOD(FrameStageNotify, void, void *this_,
|
||||
}
|
||||
return original::FrameStageNotify(this_, stage);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -6,11 +6,12 @@
|
||||
#include <MiscTemporary.hpp>
|
||||
#include "HookedMethods.hpp"
|
||||
|
||||
static CatVar override_fov_zoomed(CV_FLOAT, "fov_zoomed", "0", "FOV override (zoomed)",
|
||||
"Overrides FOV with this value when zoomed in "
|
||||
"(default FOV when zoomed is 20)");
|
||||
static CatVar
|
||||
override_fov_zoomed(CV_FLOAT, "fov_zoomed", "0", "FOV override (zoomed)",
|
||||
"Overrides FOV with this value when zoomed in "
|
||||
"(default FOV when zoomed is 20)");
|
||||
static CatVar override_fov(CV_FLOAT, "fov", "0", "FOV override",
|
||||
"Overrides FOV with this value");
|
||||
"Overrides FOV with this value");
|
||||
|
||||
static CatVar freecam(CV_KEY, "debug_freecam", "0", "Freecam");
|
||||
|
||||
|
@ -13,12 +13,12 @@ CatVar disable_visuals(CV_SWITCH, "no_visuals", "0", "Disable ALL drawing",
|
||||
CatVar no_zoom(CV_SWITCH, "no_zoom", "0", "Disable scope",
|
||||
"Disables black scope overlay");
|
||||
static CatVar pure_bypass(CV_SWITCH, "pure_bypass", "0", "Pure Bypass",
|
||||
"Bypass sv_pure");
|
||||
"Bypass sv_pure");
|
||||
void *pure_orig = nullptr;
|
||||
void **pure_addr = nullptr;
|
||||
|
||||
static CatEnum software_cursor_enum({ "KEEP", "ALWAYS", "NEVER", "MENU ON",
|
||||
"MENU OFF" });
|
||||
"MENU OFF" });
|
||||
static CatVar
|
||||
software_cursor_mode(software_cursor_enum, "software_cursor_mode", "0",
|
||||
"Software cursor",
|
||||
|
4
src/prediction.cpp
Executable file → Normal file
4
src/prediction.cpp
Executable file → Normal file
@ -254,8 +254,8 @@ Vector ProjectilePrediction_Engine(CachedEntity *ent, int hb, float speed,
|
||||
static CatVar debug_pp_extrapolate(
|
||||
CV_SWITCH, "debug_pp_extrapolate", "0",
|
||||
"Extrapolate entity position when predicting projectiles");
|
||||
static CatVar debug_pp_rockettimeping(CV_SWITCH, "debug_pp_rocket_time_ping", "0",
|
||||
"Compensate for ping in pp");
|
||||
static CatVar debug_pp_rockettimeping(CV_SWITCH, "debug_pp_rocket_time_ping",
|
||||
"0", "Compensate for ping in pp");
|
||||
|
||||
Vector ProjectilePrediction(CachedEntity *ent, int hb, float speed,
|
||||
float gravitymod, float entgmod)
|
||||
|
@ -408,7 +408,7 @@ bool NET_SignonState::ReadFromBuffer(bf_read &buffer)
|
||||
|
||||
const char *NET_SignonState::ToString(void) const
|
||||
{
|
||||
return "(null)";
|
||||
return strfmt("net_SignonState: state %i, count %i", m_nSignonState, m_nSpawnCount);
|
||||
}
|
||||
|
||||
bool NET_SetConVar::WriteToBuffer(bf_write &buffer)
|
||||
|
@ -15,7 +15,8 @@
|
||||
namespace effect_chams
|
||||
{
|
||||
|
||||
static CatVar enable(CV_SWITCH, "chams_enable", "0", "Enable", "Main chams switch");
|
||||
static CatVar enable(CV_SWITCH, "chams_enable", "0", "Enable",
|
||||
"Main chams switch");
|
||||
static CatVar flat(CV_SWITCH, "chams_flat", "0", "Flat",
|
||||
"Makes chams brighter and more full");
|
||||
static CatVar health(CV_SWITCH, "chams_health", "0", "Health",
|
||||
|
3
src/visual/EffectGlow.cpp
Executable file → Normal file
3
src/visual/EffectGlow.cpp
Executable file → Normal file
@ -30,7 +30,8 @@ CScreenSpaceEffectRegistration::CScreenSpaceEffectRegistration(
|
||||
namespace effect_glow
|
||||
{
|
||||
|
||||
static CatVar enable(CV_SWITCH, "glow_enable", "0", "Enable", "Main glow switch");
|
||||
static CatVar enable(CV_SWITCH, "glow_enable", "0", "Enable",
|
||||
"Main glow switch");
|
||||
static CatVar health(CV_SWITCH, "glow_health", "0", "Health",
|
||||
"Change glow color based on their health");
|
||||
static CatVar teammates(CV_SWITCH, "glow_teammates", "0", "Teammates",
|
||||
|
15
src/visual/colors.cpp
Executable file → Normal file
15
src/visual/colors.cpp
Executable file → Normal file
@ -8,18 +8,19 @@
|
||||
#include "common.hpp"
|
||||
|
||||
static CatVar user_red_blue(CV_INT, "esp_color_red_b", "0", "Red Team: Blue",
|
||||
"Blue color for red team", 255);
|
||||
"Blue color for red team", 255);
|
||||
static CatVar user_red_green(CV_INT, "esp_color_red_g", "0", "Red Team: Green",
|
||||
"Green color for red team", 255);
|
||||
"Green color for red team", 255);
|
||||
static CatVar user_red_red(CV_INT, "esp_color_red_r", "0", "Red Team: Red",
|
||||
"Red color for red team", 255);
|
||||
"Red color for red team", 255);
|
||||
|
||||
static CatVar user_blue_blue(CV_INT, "esp_color_blue_b", "0", "Blue Team: Blue",
|
||||
"Blue color for blue team", 255);
|
||||
static CatVar user_blue_green(CV_INT, "esp_color_blue_g", "0", "Blue Team: Green",
|
||||
"Green color for blue team", 255);
|
||||
"Blue color for blue team", 255);
|
||||
static CatVar user_blue_green(CV_INT, "esp_color_blue_g", "0",
|
||||
"Blue Team: Green", "Green color for blue team",
|
||||
255);
|
||||
static CatVar user_blue_red(CV_INT, "esp_color_blue_r", "0", "Blue Team: Red",
|
||||
"Red color for blue team", 255);
|
||||
"Red color for blue team", 255);
|
||||
|
||||
rgba_t colors::EntityF(CachedEntity *ent)
|
||||
{
|
||||
|
@ -50,11 +50,11 @@ void BeginCheatVisuals()
|
||||
std::mutex drawing_mutex;
|
||||
|
||||
static CatVar info_text(CV_SWITCH, "info", "1", "Show info",
|
||||
"Show cathook version in top left corner");
|
||||
"Show cathook version in top left corner");
|
||||
static CatVar info_text_min(CV_SWITCH, "info_min", "0", "Show minimal info",
|
||||
"Only show cathook title in top left corner");
|
||||
"Only show cathook title in top left corner");
|
||||
static CatVar enable_logo(CV_SWITCH, "nullcore_mode_logo", "1",
|
||||
"Enable Nullcore watermark", "");
|
||||
"Enable Nullcore watermark", "");
|
||||
|
||||
void DrawCheatVisuals()
|
||||
{
|
||||
|
@ -13,7 +13,7 @@
|
||||
#ifndef FEATURE_FIDGET_SPINNER_ENABLED
|
||||
|
||||
static CatVar enable_spinner(CV_SWITCH, "fidgetspinner", "0", "Fidget Spinner",
|
||||
"Part of Cathook Autism Awareness program");
|
||||
"Part of Cathook Autism Awareness program");
|
||||
CatVar v9mode(CV_SWITCH, "nullcore_mode", "0", "Nullcore mode",
|
||||
"Part of Cathook Autism Awareness program");
|
||||
|
||||
@ -52,14 +52,15 @@ void InitSpinner()
|
||||
}
|
||||
|
||||
static CatVar spinner_speed_cap(CV_FLOAT, "fidgetspinner_speed_cap", "30",
|
||||
"Speed cap");
|
||||
"Speed cap");
|
||||
static CatVar spinner_speed_scale(CV_FLOAT, "fidgetspinner_speed_scale", "0.03",
|
||||
"Speed scale");
|
||||
"Speed scale");
|
||||
static CatVar spinner_decay_speed(CV_FLOAT, "fidgetspinner_decay_speed", "0.1",
|
||||
"Decay speed");
|
||||
static CatVar spinner_scale(CV_FLOAT, "fidgetspinner_scale", "32", "Spinner Size");
|
||||
"Decay speed");
|
||||
static CatVar spinner_scale(CV_FLOAT, "fidgetspinner_scale", "32",
|
||||
"Spinner Size");
|
||||
static CatVar spinner_min_speed(CV_FLOAT, "fidgetspinner_min_speed", "2",
|
||||
"Spinner Min Speed");
|
||||
"Spinner Min Speed");
|
||||
|
||||
draw_api::texture_handle_t text{ GLEZ_TEXTURE_INVALID };
|
||||
|
||||
|
@ -8,6 +8,7 @@ const std::vector<std::string> fonts = { "Tahoma Bold", "Tahoma",
|
||||
"TF2 Build", "Verdana",
|
||||
"Verdana Bold", "Arial",
|
||||
"Courier New", "Ubuntu Mono Bold" };
|
||||
CatEnum family_enum(fonts);
|
||||
}
|
||||
|
||||
int colorsint::FromHSL(float h, float s, float v)
|
||||
|
@ -23,10 +23,11 @@ unsigned long font_item = 0;
|
||||
CatVar scale(CV_FLOAT, "gui_ncc_scale", "1", "NCC GUI Scale",
|
||||
"Defines scale of NCC gui", 0.5f, 4.0f);
|
||||
static CatVar font_family(fonts::family_enum, "gui_ncc_font_family", "3",
|
||||
"NCC Font Family", "Defines font family for NCC menu");
|
||||
static CatVar font_title_family(fonts::family_enum, "gui_ncc_font_title_family", "4",
|
||||
"NCC Title Family",
|
||||
"Defines font family for NCC menu titles");
|
||||
"NCC Font Family",
|
||||
"Defines font family for NCC menu");
|
||||
static CatVar font_title_family(fonts::family_enum, "gui_ncc_font_title_family",
|
||||
"4", "NCC Title Family",
|
||||
"Defines font family for NCC menu titles");
|
||||
|
||||
Tooltip *tooltip = nullptr;
|
||||
Root *root = nullptr;
|
||||
|
Reference in New Issue
Block a user