Backtrack Improvements

This commit is contained in:
LightCat 2019-04-03 17:51:11 +02:00
parent fe1771cdc6
commit 57444af7fe
3 changed files with 18 additions and 6 deletions

View File

@ -12,6 +12,7 @@
namespace hacks::shared::backtrack
{
extern settings::Int latency;
extern settings::Bool enable;
struct hitboxData
{

View File

@ -1498,11 +1498,17 @@ static void DrawText()
}
}
#endif
void rvarCallback(settings::VariableBase<int> &var, int after)
void rvarCallback(settings::VariableBase<int> &var, float after)
{
if (hacks::shared::backtrack::enable)
backtrackAimbot = after > 190.0f;
}
void rvarCallback2(settings::VariableBase<bool> &var, bool after)
{
backtrackAimbot = (*hacks::shared::backtrack::latency > 190.0f) && after;
}
static InitRoutine EC([]() {
hacks::shared::backtrack::enable.installChangeCallback(rvarCallback2);
hacks::shared::backtrack::latency.installChangeCallback(rvarCallback);
EC::Register(EC::LevelInit, Reset, "INIT_Aimbot", EC::average);
EC::Register(EC::LevelShutdown, Reset, "RESET_Aimbot", EC::average);
@ -1511,4 +1517,5 @@ static InitRoutine EC([]() {
EC::Register(EC::Draw, DrawText, "DRAW_Aimbot", EC::average);
#endif
});
} // namespace hacks::shared::aimbot

View File

@ -13,7 +13,6 @@
#include "PlayerTools.hpp"
#include <hacks/Backtrack.hpp>
static settings::Bool enable{ "backtrack.enable", "false" };
static settings::Bool draw_bt{ "backtrack.draw", "false" };
static settings::Bool draw_skeleton{ "backtrack.draw-skeleton", "false" };
static settings::Float mindistance{ "backtrack.min-distance", "60" };
@ -22,6 +21,7 @@ static settings::Int slots{ "backtrack.slots", "0" };
namespace hacks::shared::backtrack
{
settings::Bool enable{ "backtrack.enable", "false" };
settings::Bool backtrack_chams_glow{ "backtrack.chams_glow", "true" };
settings::Int latency{ "backtrack.latency", "0" };
@ -56,7 +56,7 @@ void AddLatencyToNetchan(INetChannel *ch)
if (!isBacktrackEnabled)
return;
float Latency = *latency;
Latency -= (ch->GetAvgLatency(FLOW_OUTGOING) + ch->GetAvgLatency(FLOW_INCOMING)) * 1000.0f;
Latency -= ch->GetAvgLatency(FLOW_OUTGOING) * 1000.0f - 20.0f;
if (Latency < 0.0f)
Latency = 0.0f;
for (auto &seq : sequences)
@ -326,7 +326,7 @@ float getLatency()
auto ch = (INetChannel *) g_IEngine->GetNetChannelInfo();
if (!ch)
return 0;
float Latency = *latency - (ch->GetAvgLatency(FLOW_OUTGOING) + ch->GetAvgLatency(FLOW_INCOMING)) * 1000.0f;
float Latency = *latency - ch->GetAvgLatency(FLOW_OUTGOING) * 1000.0f - 20.0f;
if (Latency < 0.0f)
Latency = 0.0f;
return Latency;
@ -430,7 +430,11 @@ static InitRoutine EC([]() {
EC::Register(EC::Draw, Draw, "DRAW_Backtrack", EC::average);
#endif
});
CatCommand debug_richpresence("debug_presence", "Debug stuff", []() {
static CatCommand debug_flowout("debug_flowout", "test", []() {
auto ch = (INetChannel *) g_IEngine->GetNetChannelInfo();
logging::Info("Out Avg: %f In Avg: %f Out current: %f In Current: %f", 1000.0f * ch->GetAvgLatency(FLOW_OUTGOING), 1000.0f * ch->GetAvgLatency(FLOW_INCOMING), 1000.0f * ch->GetLatency(FLOW_OUTGOING), 1000.0f * ch->GetLatency(FLOW_INCOMING));
});
static CatCommand debug_richpresence("debug_presence", "Debug stuff", []() {
g_ISteamFriends->SetRichPresence("steam_display", "#TF_RichPresence_State_PlayingGeneric");
g_ISteamFriends->SetRichPresence("currentmap", "Cathooking");
});