Add Cowmangler as projectile weapon
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@ -42,6 +42,7 @@ weaponmode GetWeaponModeloc()
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return weaponmode::weapon_consumable;
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case CL_CLASS(CTFRocketLauncher_DirectHit):
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case CL_CLASS(CTFRocketLauncher):
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case CL_CLASS(CTFParticleCannon):
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case CL_CLASS(CTFGrenadeLauncher):
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case CL_CLASS(CTFPipebombLauncher):
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case CL_CLASS(CTFCompoundBow):
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