Improve LightESP
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@ -67,8 +67,13 @@ void draw()
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draw::WorldToScreen(maxp[i], pout2))
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size = fmaxf(fabsf(pout2.x - pout.x), fabsf(pout2.y - pout.y));
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glez::draw::rect(out.x, out.y, size / 4, size / 4,
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float minsize = 20.0f;
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if (size < minsize)
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size = minsize;
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glez::draw::rect(out.x - fabsf(pout.x - pout2.x) / 4, out.y - fabsf(pout.y - pout2.y) / 4, fabsf(pout.x - pout2.x) / 2, fabsf(pout.y - pout2.y) / 2,
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hacks::shared::lightesp::LightESPColor(pEntity));
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glez::draw::rect(out.x - size / 8, out.y - size / 8, size / 4, size / 4,
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colors::red);
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}
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}
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#endif
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