Improve SoundESP
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d5579a23fe
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5c82ee8152
@ -613,8 +613,8 @@ void _FASTCALL ProcessEntityPT(CachedEntity *ent)
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switch (type)
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switch (type)
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{
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{
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case ENTITY_PLAYER:
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case ENTITY_PLAYER:
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health = CE_INT(ent, netvar.iHealth);
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health = g_pPlayerResource->GetHealth(ent);
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healthmax = ent->m_iMaxHealth();
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healthmax = g_pPlayerResource->GetMaxHealth(ent);
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break;
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break;
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case ENTITY_BUILDING:
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case ENTITY_BUILDING:
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health = CE_INT(ent, netvar.iBuildingHealth);
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health = CE_INT(ent, netvar.iBuildingHealth);
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@ -1041,7 +1041,7 @@ void _FASTCALL ProcessEntity(CachedEntity *ent)
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// If text health is true, then add a string with the health
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// If text health is true, then add a string with the health
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if ((int) show_health == 1 || (int) show_health == 3)
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if ((int) show_health == 1 || (int) show_health == 3)
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{
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{
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AddEntityString(ent, format(ent->m_iHealth(), '/', ent->m_iMaxHealth(), " HP"), colors::Health(ent->m_iHealth(), ent->m_iMaxHealth()));
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AddEntityString(ent, format(g_pPlayerResource->GetHealth(ent), '/', g_pPlayerResource->GetMaxHealth(ent), " HP"), colors::Health(g_pPlayerResource->GetHealth(ent), g_pPlayerResource->GetMaxHealth(ent)));
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}
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}
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// Set the entity to repaint
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// Set the entity to repaint
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espdata.needs_paint = true;
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espdata.needs_paint = true;
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@ -2,6 +2,9 @@
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#include "soundcache.hpp"
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#include "soundcache.hpp"
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std::map<int, SoundStruct> sound_cache;
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std::map<int, SoundStruct> sound_cache;
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namespace soundcache
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{
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void CreateMove()
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void CreateMove()
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{
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{
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if (CE_BAD(LOCAL_E))
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if (CE_BAD(LOCAL_E))
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@ -14,8 +17,29 @@ void CreateMove()
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sound_cache[i.m_nSoundSource].last_update.update();
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sound_cache[i.m_nSoundSource].last_update.update();
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}
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}
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}
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}
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class SoundCacheEventListener : public IGameEventListener2
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{
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virtual void FireGameEvent(IGameEvent *event)
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{
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if (!isHackActive())
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return;
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sound_cache[event->GetInt("userid")].sound.m_pOrigin = Vector(0.0f);
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}
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};
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SoundCacheEventListener &listener()
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{
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static SoundCacheEventListener object{};
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return object;
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}
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static InitRoutine init([]() {
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static InitRoutine init([]() {
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EC::Register(EC::CreateMove, CreateMove, "CM_SoundCache");
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EC::Register(EC::CreateMove, CreateMove, "CM_SoundCache");
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EC::Register(
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EC::Register(
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EC::LevelInit, []() { sound_cache.clear(); }, "soundcache_levelinit");
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EC::LevelInit, []() { sound_cache.clear(); }, "soundcache_levelinit");
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g_IEventManager2->AddListener(&listener(), "player_death", false);
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EC::Register(
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EC::Shutdown, []() { g_IEventManager2->RemoveListener(&listener()); }, "event_shutdown");
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});
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});
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} // namespace soundcache
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