partial un-static
This commit is contained in:
parent
6be676abde
commit
61189c1bce
@ -56,8 +56,8 @@ int draw::width = 0;
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int draw::height = 0;
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int colors::EntityF(CachedEntity* ent) {
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static int result, skin, plclr;
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static k_EItemType type;
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int result, skin, plclr;
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k_EItemType type;
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using namespace colors;
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result = white;
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@ -123,8 +123,8 @@ int colors::RainbowCurrent() {
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}
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int colors::FromHSL(float h, float s, float v) {
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static double hh, p, q, t, ff;
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static long i;
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double hh, p, q, t, ff;
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long i;
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if(s <= 0.0) { // < is bogus, just shuts up warnings
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return colors::Create(v * 255, v * 255, v * 255, 255);
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@ -157,7 +157,7 @@ int colors::FromHSL(float h, float s, float v) {
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}
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int colors::Health(int health, int max) {
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static float hf;
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float hf;
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hf = (float)health / (float)max;
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if (hf > 1) {
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return colors::Create(64, 128, 255, 255);
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@ -218,8 +218,8 @@ void draw::DrawLine(int x, int y, int dx, int dy, int color) {
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}
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bool draw::EntityCenterToScreen(CachedEntity* entity, Vector& out) {
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static Vector world, min, max;
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static bool succ;
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Vector world, min, max;
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bool succ;
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if (!entity) return false;
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RAW_ENT(entity)->GetRenderBounds(min, max);
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@ -230,7 +230,7 @@ bool draw::EntityCenterToScreen(CachedEntity* entity, Vector& out) {
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}
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bool draw::WorldToScreen(Vector& origin, Vector& screen) {
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static float w, odw;
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float w, odw;
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const VMatrix& wts = g_IEngine->WorldToScreenMatrix();
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screen.z = 0;
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@ -250,18 +250,18 @@ void draw::OutlineRect(int x, int y, int w, int h, int color) {
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}
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void draw::GetStringLength(unsigned long font, char* string, int& length, int& height) {
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static wchar_t buf[512];
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wchar_t buf[512];
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memset(buf, 0, sizeof(wchar_t) * 512);
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mbstowcs(buf, string, strlen(string));
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g_ISurface->GetTextSize(font, buf, length, height);
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}
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void draw::String (unsigned long font, int x, int y, int color, int shadow, const char* text) {
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static bool newlined;
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static int w, h, s, n;
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static char ch[512];
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static wchar_t string[512];
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static size_t len;
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bool newlined;
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int w, h, s, n;
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char ch[512];
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wchar_t string[512];
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size_t len;
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newlined = false;
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len = strlen(text);
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@ -297,8 +297,8 @@ void draw::String(unsigned long font, int x, int y, int color, int shadow, std::
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}
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CatVar fast_outline(CV_SWITCH, "fast_outline", "0", "Fast font outline", "Use only single repaint to increase performance");
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void draw::WString(unsigned long font, int x, int y, int color, int shadow, const wchar_t* text) {
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static unsigned char alpha;
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static int black_t;
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unsigned char alpha;
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int black_t;
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if (shadow) {
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alpha = (color >> 24);
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@ -37,9 +37,9 @@ void EntityHitboxCache::Update() {
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}
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void EntityHitboxCache::Init() {
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static model_t *model;
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static studiohdr_t *shdr;
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static mstudiohitboxset_t *set;
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model_t *model;
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studiohdr_t *shdr;
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mstudiohitboxset_t *set;
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m_bInit = true;
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model = 0;
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@ -64,7 +64,7 @@ void EntityHitboxCache::Init() {
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}
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bool EntityHitboxCache::VisibilityCheck(int id) {
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static CachedHitbox *hitbox;
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CachedHitbox *hitbox;
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if (!m_bInit) Init();
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if (id < 0 || id >= m_nNumHitboxes) return 0;
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@ -92,7 +92,7 @@ void EntityHitboxCache::Reset() {
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}
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CachedHitbox* EntityHitboxCache::GetHitbox(int id) {
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static mstudiobbox_t *box;
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mstudiobbox_t *box;
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if (!m_bInit) Init();
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if (id < 0 || id >= m_nNumHitboxes) return 0;
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@ -120,8 +120,8 @@ CachedEntity* CurrentTarget() {
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int ClosestHitbox(CachedEntity* target) {
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// FIXME this will break multithreading if it will be ever implemented. When implementing it, these should be made non-static
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static int closest;
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static float closest_fov, fov;
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int closest;
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float closest_fov, fov;
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//If you can see the spine, no need to check for another hitbox
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if ((int)hitbox_mode == 0) {
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@ -140,11 +140,11 @@ int ClosestHitbox(CachedEntity* target) {
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}
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void CreateMove() {
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static EAimbotLocalState local_state;
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static float target_highest_score, scr, begincharge, charge;
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static CachedEntity* ent;
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static EAimbotTargetState tg;
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static int huntsman_ticks = 0;
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EAimbotLocalState local_state;
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float target_highest_score, scr, begincharge, charge;
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CachedEntity* ent;
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EAimbotTargetState tg;
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int huntsman_ticks = 0;
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target_highest = 0;
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if (!enabled) {
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@ -307,11 +307,11 @@ bool VischeckPredictedEntity(CachedEntity* entity) {
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}
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EAimbotTargetState TargetState(CachedEntity* entity) {
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static float bdmg;
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static weaponmode mode;
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static Vector resultAim;
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static int hitbox;
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static int team;
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float bdmg;
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weaponmode mode;
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Vector resultAim;
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int hitbox;
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int team;
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if (entity->m_Type == ENTITY_PLAYER) {
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if (entity == LOCAL_E) return EAimbotTargetState::LOCAL;
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@ -458,9 +458,9 @@ void slowAim(Vector &inputAngle, Vector userAngle) {
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}
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bool Aim(CachedEntity* entity) {
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static Vector angles, tr;
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static int hitbox, weapon_class;
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static bool attack;
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Vector angles, tr;
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int hitbox, weapon_class;
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bool attack;
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static int forbiddenWeapons[] = { g_pClassID->CTFCompoundBow, g_pClassID->CTFKnife };
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state = EAimbotState::AIMING;
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@ -544,7 +544,7 @@ void UpdateAutoShootTimer() {
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bool UpdateAimkey() {
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static bool aimkey_flip = false;
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static bool pressed_last_tick = false;
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static bool key_down;
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bool key_down;
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if (aimkey && aimkey_mode) {
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key_down = g_IInputSystem->IsButtonDown((ButtonCode_t)(int)aimkey);
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switch (static_cast<EAimKeyMode>((int)aimkey_mode)) {
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@ -582,8 +582,8 @@ float EffectiveShootingRange() {
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}
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EAimbotLocalState ShouldAim() {
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static bool do_minigun_checks;
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static int weapon_state;
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bool do_minigun_checks;
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int weapon_state;
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// Checks should be in order: cheap -> expensive
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if (attack_only && !(g_pUserCmd->buttons & IN_ATTACK)) {
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return EAimbotLocalState::NOT_ATTACKING;
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@ -658,9 +658,9 @@ EAimbotLocalState ShouldAim() {
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}
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int BestHitbox(CachedEntity* target) {
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static int preferred, ci, flags, bdmg;
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static float cdmg;
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static bool ground;
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int preferred, ci, flags, bdmg;
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float cdmg;
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bool ground;
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preferred = hitbox;
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switch ((int)hitbox_mode) {
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case 0: { // AUTO-HEAD
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@ -25,8 +25,8 @@ void SayNope() {
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}
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float GetAngle(CachedEntity* spy) {
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static float yaw, yaw2, anglediff;
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static Vector diff;
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float yaw, yaw2, anglediff;
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Vector diff;
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yaw = g_pLocalPlayer->v_OrigViewangles.y;
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const Vector& A = LOCAL_E->m_vecOrigin;
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const Vector& B = spy->m_vecOrigin;
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@ -41,8 +41,8 @@ float GetAngle(CachedEntity* spy) {
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}
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CachedEntity* ClosestSpy() {
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static CachedEntity *closest, *ent;
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static float closest_dist, dist;
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CachedEntity *closest, *ent;
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float closest_dist, dist;
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closest = nullptr;
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closest_dist = 0.0f;
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@ -68,9 +68,9 @@ CachedEntity* ClosestSpy() {
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}
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void CreateMove() {
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static CachedEntity *spy;
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static Vector diff;
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static float yaw2, resultangle;
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CachedEntity *spy;
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Vector diff;
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float yaw2, resultangle;
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if (!enabled) return;
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spy = ClosestSpy();
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@ -15,7 +15,7 @@ namespace hacks { namespace tf2 { namespace antidisguise {
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CatVar enabled(CV_SWITCH, "antidisguise", "0", "Remove spy disguise", "Removes the disguise from spys\nUsefull for aimbot");
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void Draw() {
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static CachedEntity *ent;
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CachedEntity *ent;
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if (!enabled) return;
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for (int i = 0; i < 32 && i < HIGHEST_ENTITY; i++) {
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ent = ENTITY(i);
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@ -40,7 +40,7 @@ bool IsTarget(CachedEntity* ent) {
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}
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bool stickyVisable(CachedEntity* targetTrace, CachedEntity* bombTrace) {
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static trace_t trace;
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trace_t trace;
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trace::filter_default.SetSelf(RAW_ENT(bombTrace));
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Ray_t ray;
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ray.Init(bombTrace->m_vecOrigin, RAW_ENT(targetTrace)->GetCollideable()->GetCollisionOrigin());
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@ -68,9 +68,9 @@ void AddEntityString(CachedEntity* entity, const std::string& string, int color)
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}
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void CreateMove() {
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static int limit;
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int limit;
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static int max_clients = g_IEngine->GetMaxClients();
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static CachedEntity* ent;
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CachedEntity* ent;
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ResetEntityStrings();
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limit = HIGHEST_ENTITY;
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@ -88,7 +88,7 @@ void CreateMove() {
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}
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void Draw() {
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static int limit;
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int limit;
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static int max_clients = g_IEngine->GetMaxClients();
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limit = HIGHEST_ENTITY;
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if (!buildings && !proj_esp && !item_esp) limit = min(max_clients, HIGHEST_ENTITY);
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@ -109,13 +109,13 @@ static CatVar esp_3d_box_nodraw(CV_SWITCH, "esp_3d_box_nodraw", "0", "Invisible
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static CatVar esp_3d_box_healthbar(CV_SWITCH, "esp_3d_box_healthbar", "1", "Health bar", "Adds a health bar to the esp");
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void Draw3DBox(CachedEntity* ent, int clr, bool healthbar, int health, int healthmax) {
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static Vector mins, maxs;
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static Vector points_r[8];
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static Vector points[8];
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static bool set, success, cloak;
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static float x, y, z;
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static int hbh, max_x, max_y, min_x, min_y;
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static CachedHitbox* hb;
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Vector mins, maxs;
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Vector points_r[8];
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Vector points[8];
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bool set, success, cloak;
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float x, y, z;
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int hbh, max_x, max_y, min_x, min_y;
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CachedHitbox* hb;
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set = false;
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success = true;
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@ -228,11 +228,11 @@ static CatVar box_nodraw(CV_SWITCH, "esp_box_nodraw", "0", "Invisible 2D Box", "
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static CatVar box_expand(CV_INT, "esp_box_expand", "0", "Expand 2D Box", "Expand 2D box by N units");
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void DrawBox(CachedEntity* ent, int clr, float widthFactor, float addHeight, bool healthbar, int health, int healthmax) {
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static Vector min, max, origin, so, omin, omax, smin, smax;
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static float height, width, trf;
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static bool cloak;
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static int min_x, min_y, max_x, max_y, border, hp, hbh;
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static unsigned char alpha;
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Vector min, max, origin, so, omin, omax, smin, smax;
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float height, width, trf;
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bool cloak;
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int min_x, min_y, max_x, max_y, border, hp, hbh;
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unsigned char alpha;
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if (CE_BAD(ent)) return;
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@ -142,7 +142,8 @@ static CatCommand invalidate_cookies("skinchanger_bite_cookie", "Bite Cookie", I
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void FrameStageNotify(int stage) {
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static int my_weapon, handle, eid, *weapon_list;
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static IClientEntity *entity, *my_weapon_ptr, *last_weapon_out = nullptr;
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static IClientEntity *entity, *my_weapon_ptr;
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static IClientEntity *last_weapon_out = nullptr;
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if (stage != FRAME_NET_UPDATE_POSTDATAUPDATE_START) return;
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if (!enabled) return;
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@ -184,7 +185,7 @@ void FrameStageNotify(int stage) {
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static CatVar show_debug_info(CV_SWITCH, "skinchanger_debug", "1", "Debug Skinchanger");
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void PaintTraverse() {
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static CAttributeList *list;
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CAttributeList *list;
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if (!enabled) return;
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if (!show_debug_info) return;
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@ -310,8 +311,8 @@ void InvalidateCookie() {
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patched_weapon_cookie::patched_weapon_cookie(int entity) {}
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void patched_weapon_cookie::Update(int entity) {
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static IClientEntity *ent;
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static CAttributeList *list;
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IClientEntity *ent;
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CAttributeList *list;
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ent = g_IEntityList->GetClientEntity(entity);
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if (!ent || ent->IsDormant()) return;
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@ -326,8 +327,8 @@ void patched_weapon_cookie::Update(int entity) {
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}
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bool patched_weapon_cookie::Check() {
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static IClientEntity *ent;
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static CAttributeList *list;
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IClientEntity *ent;
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CAttributeList *list;
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if (!valid) return false;
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ent = g_IEntityList->GetClientEntity(eidx);
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@ -355,8 +356,8 @@ bool def_attribute_modifier::Default() const {
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}
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void def_attribute_modifier::Apply(int entity) {
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static IClientEntity *ent;
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static CAttributeList *list;
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IClientEntity *ent;
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CAttributeList *list;
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ent = g_IEntityList->GetClientEntity(entity);
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if (!ent) return;
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@ -25,9 +25,9 @@ float last_say = 0.0f;
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void Draw() {
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static CachedEntity *closest_spy, *ent;
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static float closest_spy_distance, distance;
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static int spy_count;
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CachedEntity *closest_spy, *ent;
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float closest_spy_distance, distance;
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int spy_count;
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if (!enabled) return;
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if (g_pLocalPlayer->life_state) return;
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@ -16,7 +16,7 @@
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std::vector<ConVar*> g_ConVars;
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FILE* hConVarsFile = 0;
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void BeginConVars() {
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static FILE *hAutoexec, *hMatchexec;
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FILE *hAutoexec, *hMatchexec;
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hConVarsFile = fopen(strfmt("%scfg/cat_defaults.cfg", g_pszTFPath), "w");
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hAutoexec = fopen(strfmt("%scfg/cat_autoexec.cfg", g_pszTFPath), "r+");
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@ -52,10 +52,10 @@ void EndConVars() {
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// StackOverflow copypasta xddd
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void ReplaceString(char* target, char* what, char* with_what) {
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static char buffer[1024] = { 0 };
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static char *insert_point;
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static const char *tmp, *p;
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static size_t needle_len, repl_len;
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char buffer[1024] = { 0 };
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char *insert_point;
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const char *tmp, *p;
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size_t needle_len, repl_len;
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buffer[0] = 0;
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insert_point = &buffer[0];
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tmp = target;
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@ -109,17 +109,9 @@ const char* GetBuildingName(CachedEntity* ent) {
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void format_internal(std::stringstream& stream) {}
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std::string WordWrap(std::string& in, int max, unsigned long font) {
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static std::stringstream result, line, wordstream, next;
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static std::string word;
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static char ch;
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result.str("");
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result.clear();
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line.str("");
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line.clear();
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wordstream.str("");
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wordstream.clear();
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next.str("");
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next.clear();
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std::stringstream result, line, wordstream, next;
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std::string word;
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char ch;
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for (int i = 0; i < in.size(); i++) {
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ch = in.at(i);
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if (ch == ' ' || ch == '\n') {
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@ -151,7 +143,7 @@ std::string WordWrap(std::string& in, int max, unsigned long font) {
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}
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void ReplaceString(std::string& input, const std::string& what, const std::string& with_what) {
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static size_t index;
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size_t index;
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index = input.find(what);
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while (index != std::string::npos) {
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input.replace(index, what.size(), with_what);
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@ -177,7 +169,7 @@ powerup_type GetPowerupOnPlayer(CachedEntity* player) {
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}
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bool HasDarwins(CachedEntity* ent) {
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static int *hWeapons;
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int *hWeapons;
|
||||
if (CE_INT(ent, netvar.iClass) != tf_sniper) return false;
|
||||
hWeapons = (int*)((unsigned)(RAW_ENT(ent) + netvar.hMyWeapons));
|
||||
for (int i = 0; i < 4; i++) {
|
||||
@ -194,7 +186,7 @@ void VectorTransform (const float *in1, const matrix3x4_t& in2, float *out) {
|
||||
}
|
||||
|
||||
bool GetHitbox(CachedEntity* entity, int hb, Vector& out) {
|
||||
static CachedHitbox *box;
|
||||
CachedHitbox *box;
|
||||
|
||||
if (CE_BAD(entity)) return false;
|
||||
box = entity->hitboxes.GetHitbox(hb);
|
||||
@ -204,7 +196,7 @@ bool GetHitbox(CachedEntity* entity, int hb, Vector& out) {
|
||||
}
|
||||
|
||||
void VectorAngles(Vector &forward, Vector &angles) {
|
||||
static float tmp, yaw, pitch;
|
||||
float tmp, yaw, pitch;
|
||||
|
||||
if(forward[1] == 0 && forward[0] == 0)
|
||||
{
|
||||
@ -303,8 +295,8 @@ char GetChar(ButtonCode_t button) {
|
||||
}
|
||||
|
||||
void FixMovement(CUserCmd& cmd, Vector& viewangles) {
|
||||
static Vector movement, ang;
|
||||
static float speed, yaw;
|
||||
Vector movement, ang;
|
||||
float speed, yaw;
|
||||
movement.x = cmd.forwardmove;
|
||||
movement.y = cmd.sidemove;
|
||||
movement.z = cmd.upmove;
|
||||
@ -329,7 +321,7 @@ float RandFloatRange(float min, float max) {
|
||||
}
|
||||
|
||||
bool IsEntityVisible(CachedEntity* entity, int hb) {
|
||||
static Vector hit;
|
||||
Vector hit;
|
||||
if (g_Settings.bInvalid) return false;
|
||||
if (entity == g_pLocalPlayer->entity) return true;
|
||||
if (hb == -1) {
|
||||
@ -341,8 +333,8 @@ bool IsEntityVisible(CachedEntity* entity, int hb) {
|
||||
}
|
||||
|
||||
bool IsEntityVectorVisible(CachedEntity* entity, Vector endpos) {
|
||||
static trace_t trace_object;
|
||||
static Ray_t ray;
|
||||
trace_t trace_object;
|
||||
Ray_t ray;
|
||||
|
||||
if (g_Settings.bInvalid) return false;
|
||||
if (entity == g_pLocalPlayer->entity) return true;
|
||||
@ -358,7 +350,7 @@ bool IsEntityVectorVisible(CachedEntity* entity, Vector endpos) {
|
||||
}
|
||||
|
||||
Vector GetBuildingPosition(CachedEntity* ent) {
|
||||
static Vector res;
|
||||
Vector res;
|
||||
res = ent->m_vecOrigin;
|
||||
if (ent->m_iClassID == g_pClassID->CObjectDispenser) res.z += 30;
|
||||
if (ent->m_iClassID == g_pClassID->CObjectTeleporter) res.z += 8;
|
||||
@ -439,8 +431,8 @@ bool IsProjectileCrit(CachedEntity* ent) {
|
||||
}
|
||||
|
||||
weaponmode GetWeaponMode(CachedEntity* player) {
|
||||
static int weapon_handle, slot;
|
||||
static CachedEntity *weapon;
|
||||
int weapon_handle, slot;
|
||||
CachedEntity *weapon;
|
||||
|
||||
if (CE_BAD(player)) return weapon_invalid;
|
||||
weapon_handle = CE_INT(player, netvar.hActiveWeapon);
|
||||
@ -490,7 +482,7 @@ bool LineIntersectsBox(Vector& bmin, Vector& bmax, Vector& lmin, Vector& lmax) {
|
||||
|
||||
// TODO FIX this function
|
||||
bool GetProjectileData(CachedEntity* weapon, float& speed, float& gravity) {
|
||||
static float rspeed, rgrav;
|
||||
float rspeed, rgrav;
|
||||
|
||||
if (CE_BAD(weapon)) return false;
|
||||
rspeed = 0.0f;
|
||||
@ -558,8 +550,8 @@ bool Developer(CachedEntity* ent) {
|
||||
}*/
|
||||
|
||||
bool IsVectorVisible(Vector origin, Vector target) {
|
||||
static trace_t trace_visible;
|
||||
static Ray_t ray;
|
||||
trace_t trace_visible;
|
||||
Ray_t ray;
|
||||
|
||||
trace::filter_no_player.SetSelf(RAW_ENT(g_pLocalPlayer->entity));
|
||||
ray.Init(origin, target);
|
||||
@ -568,11 +560,11 @@ bool IsVectorVisible(Vector origin, Vector target) {
|
||||
}
|
||||
|
||||
void WhatIAmLookingAt(int* result_eindex, Vector* result_pos) {
|
||||
static Ray_t ray;
|
||||
static Vector forward;
|
||||
static float sp, sy, cp, cy;
|
||||
static QAngle angle;
|
||||
static trace_t trace;
|
||||
Ray_t ray;
|
||||
Vector forward;
|
||||
float sp, sy, cp, cy;
|
||||
QAngle angle;
|
||||
trace_t trace;
|
||||
|
||||
trace::filter_default.SetSelf(RAW_ENT(g_pLocalPlayer->entity));
|
||||
g_IEngine->GetViewAngles(angle);
|
||||
@ -611,8 +603,8 @@ bool IsAmbassador(CachedEntity* entity) {
|
||||
|
||||
// F1 c&p
|
||||
Vector CalcAngle(Vector src, Vector dst) {
|
||||
static Vector AimAngles, delta;
|
||||
static float hyp;
|
||||
Vector AimAngles, delta;
|
||||
float hyp;
|
||||
delta = src - dst;
|
||||
hyp = sqrtf((delta.x * delta.x) + (delta.y * delta.y)); //SUPER SECRET IMPROVEMENT CODE NAME DONUT STEEL
|
||||
AimAngles.x = atanf(delta.z / hyp) * RADPI;
|
||||
@ -624,7 +616,7 @@ Vector CalcAngle(Vector src, Vector dst) {
|
||||
}
|
||||
|
||||
void MakeVector(Vector angle, Vector& vector) {
|
||||
static float pitch, yaw, tmp;
|
||||
float pitch, yaw, tmp;
|
||||
pitch = float(angle[0] * PI / 180);
|
||||
yaw = float(angle[1] * PI / 180);
|
||||
tmp = float(cos(pitch));
|
||||
@ -634,8 +626,8 @@ void MakeVector(Vector angle, Vector& vector) {
|
||||
}
|
||||
|
||||
float GetFov(Vector angle, Vector src, Vector dst) {
|
||||
static Vector ang, aim;
|
||||
static float mag, u_dot_v;
|
||||
Vector ang, aim;
|
||||
float mag, u_dot_v;
|
||||
ang = CalcAngle(src, dst);
|
||||
|
||||
MakeVector(angle, aim);
|
||||
@ -652,7 +644,7 @@ bool CanHeadshot() {
|
||||
}
|
||||
|
||||
bool CanShoot() {
|
||||
static float servertime, nextattack;
|
||||
float servertime, nextattack;
|
||||
|
||||
servertime = (float)(CE_INT(g_pLocalPlayer->entity, netvar.nTickBase)) * g_GlobalVars->interval_per_tick;
|
||||
nextattack = CE_FLOAT(g_pLocalPlayer->weapon(), netvar.flNextPrimaryAttack);
|
||||
@ -668,7 +660,7 @@ Vector QAngleToVector(QAngle in) {
|
||||
}
|
||||
|
||||
void AimAt(Vector origin, Vector target, CUserCmd* cmd) {
|
||||
static Vector angles, tr;
|
||||
Vector angles, tr;
|
||||
tr = (target - origin);
|
||||
VectorAngles(tr, angles);
|
||||
fClampAngle(angles);
|
||||
@ -676,19 +668,19 @@ void AimAt(Vector origin, Vector target, CUserCmd* cmd) {
|
||||
}
|
||||
|
||||
void AimAtHitbox(CachedEntity* ent, int hitbox, CUserCmd* cmd) {
|
||||
static Vector r;
|
||||
Vector r;
|
||||
r = ent->m_vecOrigin;
|
||||
GetHitbox(ent, hitbox, r);
|
||||
AimAt(g_pLocalPlayer->v_Eye, r, cmd);
|
||||
}
|
||||
|
||||
bool IsEntityVisiblePenetration(CachedEntity* entity, int hb) {
|
||||
static trace_t trace_visible;
|
||||
static Ray_t ray;
|
||||
static Vector hit;
|
||||
static int ret;
|
||||
static bool correct_entity;
|
||||
static IClientEntity *ent;
|
||||
trace_t trace_visible;
|
||||
Ray_t ray;
|
||||
Vector hit;
|
||||
int ret;
|
||||
bool correct_entity;
|
||||
IClientEntity *ent;
|
||||
trace::filter_penetration.SetSelf(RAW_ENT(g_pLocalPlayer->entity));
|
||||
trace::filter_penetration.Reset();
|
||||
ret = GetHitbox(entity, hb, hit);
|
||||
|
@ -65,10 +65,10 @@ void End() {
|
||||
|
||||
bool CreateMove_hook(void* thisptr, float inputSample, CUserCmd* cmd) {
|
||||
static CreateMove_t original_method = (CreateMove_t)hooks::clientmode.GetMethod(offsets::CreateMove());
|
||||
static bool time_replaced, ret, speedapplied;
|
||||
static float curtime_old, servertime, speed, yaw;
|
||||
static Vector vsilent, ang;
|
||||
static INetChannel* ch;
|
||||
bool time_replaced, ret, speedapplied;
|
||||
float curtime_old, servertime, speed, yaw;
|
||||
Vector vsilent, ang;
|
||||
INetChannel* ch;
|
||||
|
||||
SEGV_BEGIN;
|
||||
tickcount++;
|
||||
@ -143,7 +143,7 @@ bool CreateMove_hook(void* thisptr, float inputSample, CUserCmd* cmd) {
|
||||
#ifdef IPC_ENABLED
|
||||
static int team_joining_state = 0;
|
||||
static float last_jointeam_try = 0;
|
||||
static CachedEntity *found_entity, *ent;
|
||||
CachedEntity *found_entity, *ent;
|
||||
|
||||
if (hacks::shared::followbot::bot) {
|
||||
|
||||
|
@ -10,8 +10,8 @@
|
||||
static bool hoovy_list[32] = { 0 };
|
||||
|
||||
bool HasSandvichOut(CachedEntity* entity) {
|
||||
static int weapon_idx;
|
||||
static CachedEntity *weapon;
|
||||
int weapon_idx;
|
||||
CachedEntity *weapon;
|
||||
|
||||
weapon_idx = CE_INT(entity, netvar.hActiveWeapon) & 0xFFF;
|
||||
if (!(weapon_idx > 0 && weapon_idx < HIGHEST_ENTITY)) return false;
|
||||
|
@ -9,7 +9,7 @@
|
||||
#include "sdk.h"
|
||||
|
||||
void LocalPlayer::Update() {
|
||||
static CachedEntity *wep;
|
||||
CachedEntity *wep;
|
||||
|
||||
entity_idx = g_IEngine->GetLocalPlayer();
|
||||
entity = ENTITY(entity_idx);
|
||||
@ -39,7 +39,7 @@ void LocalPlayer::Update() {
|
||||
}
|
||||
|
||||
CachedEntity* LocalPlayer::weapon() {
|
||||
static int handle, eid;
|
||||
int handle, eid;
|
||||
|
||||
if (CE_BAD(entity)) return 0;
|
||||
handle = CE_INT(entity, netvar.hActiveWeapon);
|
||||
|
@ -8,7 +8,7 @@
|
||||
#include "common.h"
|
||||
|
||||
void TFPlayerResource::Update() {
|
||||
static IClientEntity *ent;
|
||||
IClientEntity *ent;
|
||||
|
||||
entity = 0;
|
||||
for (int i = 0; i < HIGHEST_ENTITY; i++) {
|
||||
@ -21,8 +21,8 @@ void TFPlayerResource::Update() {
|
||||
}
|
||||
|
||||
int TFPlayerResource::GetMaxHealth(CachedEntity* player) {
|
||||
static IClientEntity *ent;
|
||||
static int idx;
|
||||
IClientEntity *ent;
|
||||
int idx;
|
||||
|
||||
if (HL2DM) return 100;
|
||||
ent = g_IEntityList->GetClientEntity(entity);
|
||||
@ -33,8 +33,8 @@ int TFPlayerResource::GetMaxHealth(CachedEntity* player) {
|
||||
}
|
||||
|
||||
int TFPlayerResource::GetMaxBuffedHealth(CachedEntity* player) {
|
||||
static IClientEntity *ent;
|
||||
static int idx;
|
||||
IClientEntity *ent;
|
||||
int idx;
|
||||
|
||||
if (!TF2) return GetMaxHealth(player);
|
||||
ent = g_IEntityList->GetClientEntity(entity);
|
||||
@ -45,7 +45,7 @@ int TFPlayerResource::GetMaxBuffedHealth(CachedEntity* player) {
|
||||
}
|
||||
|
||||
int TFPlayerResource::GetTeam(int idx) {
|
||||
static IClientEntity *ent;
|
||||
IClientEntity *ent;
|
||||
|
||||
if (idx >= 64 || idx < 0) return 0;
|
||||
ent = g_IEntityList->GetClientEntity(entity);
|
||||
@ -54,8 +54,8 @@ int TFPlayerResource::GetTeam(int idx) {
|
||||
}
|
||||
|
||||
int TFPlayerResource::GetClass(CachedEntity* player) {
|
||||
static IClientEntity *ent;
|
||||
static int idx;
|
||||
IClientEntity *ent;
|
||||
int idx;
|
||||
|
||||
ent = g_IEntityList->GetClientEntity(entity);
|
||||
if (!ent || ent->GetClientClass()->m_ClassID != (TF ? g_pClassID->CTFPlayerResource : g_pClassID->CPlayerResource)) return 0;
|
||||
|
@ -97,11 +97,11 @@ float DistanceToGround(CachedEntity* ent) {
|
||||
}
|
||||
|
||||
float DistanceToGround(Vector origin) {
|
||||
static trace_t* ground_trace = new trace_t();
|
||||
trace_t ground_trace;
|
||||
Ray_t ray;
|
||||
Vector endpos = origin;
|
||||
endpos.z -= 8192;
|
||||
ray.Init(origin, endpos);
|
||||
g_ITrace->TraceRay(ray, MASK_PLAYERSOLID, &trace::filter_no_player, ground_trace);
|
||||
return 8192.0f * ground_trace->fraction;
|
||||
g_ITrace->TraceRay(ray, MASK_PLAYERSOLID, &trace::filter_no_player, &ground_trace);
|
||||
return 8192.0f * ground_trace.fraction;
|
||||
}
|
||||
|
@ -30,8 +30,8 @@ void trace::FilterDefault::SetSelf(IClientEntity* self) {
|
||||
}
|
||||
|
||||
bool trace::FilterDefault::ShouldHitEntity(IHandleEntity* handle, int mask) {
|
||||
static IClientEntity *entity;
|
||||
static ClientClass *clazz;
|
||||
IClientEntity *entity;
|
||||
ClientClass *clazz;
|
||||
|
||||
if (!handle) return false;
|
||||
entity = (IClientEntity*) handle;
|
||||
@ -70,8 +70,8 @@ void trace::FilterNoPlayer::SetSelf(IClientEntity* self) {
|
||||
}
|
||||
|
||||
bool trace::FilterNoPlayer::ShouldHitEntity(IHandleEntity* handle, int mask) {
|
||||
static IClientEntity *entity;
|
||||
static ClientClass *clazz;
|
||||
IClientEntity *entity;
|
||||
ClientClass *clazz;
|
||||
|
||||
if (!handle) return false;
|
||||
entity = (IClientEntity*) handle;
|
||||
@ -110,8 +110,8 @@ void trace::FilterPenetration::SetSelf(IClientEntity* self) {
|
||||
}
|
||||
|
||||
bool trace::FilterPenetration::ShouldHitEntity(IHandleEntity* handle, int mask) {
|
||||
static IClientEntity *entity;
|
||||
static ClientClass *clazz;
|
||||
IClientEntity *entity;
|
||||
ClientClass *clazz;
|
||||
|
||||
if (!handle) return false;
|
||||
entity = (IClientEntity*) handle;
|
||||
|
Reference in New Issue
Block a user