diff --git a/src/hacks/Aimbot.cpp b/src/hacks/Aimbot.cpp index 69018bbc..d827b54e 100644 --- a/src/hacks/Aimbot.cpp +++ b/src/hacks/Aimbot.cpp @@ -108,8 +108,6 @@ bool BacktrackAimbot() CachedEntity *tar = ENTITY(iBestTarget); if (CE_BAD(tar)) return false; - int tickcnt = 0; - int tickus = (float(hacks::shared::backtrack::getLatency()) > 800.0f || float(hacks::shared::backtrack::getLatency()) < 200.0f) ? 12 : 24; for (auto i : hacks::shared::backtrack::headPositions[iBestTarget]) { if (hacks::shared::backtrack::ValidTick(i, tar)) diff --git a/src/hacks/AutoBackstab.cpp b/src/hacks/AutoBackstab.cpp index ae0a35c1..56dc6cfb 100644 --- a/src/hacks/AutoBackstab.cpp +++ b/src/hacks/AutoBackstab.cpp @@ -18,6 +18,7 @@ namespace backtrack = hacks::shared::backtrack; static settings::Bool enable{ "autobackstab.enable", "0" }; static settings::Bool silent{ "autobackstab.silent", "1" }; +// Not required anymore, keeping for future reference Vector rotateVector(Vector center, float radianAngle, Vector p) { float s = sin(radianAngle); @@ -71,14 +72,7 @@ bool unifiedCanBackstab(Vector &vecAngle, Vector min, Vector max, if (!min.x && !max.x) return false; - // Calculate head position - Vector currEye = g_pLocalPlayer->v_Eye; - float rotateRadians = atan2(currEye.x, currEye.y); - Vector center = (LOCAL_E->hitboxes.GetHitbox(upperArm_L)->center + - LOCAL_E->hitboxes.GetHitbox(upperArm_R)->center) / - 2; - center.z = currEye.z; - Vector head = rotateVector(center, rotateRadians, currEye); + Vector head = g_pLocalPlayer->v_Eye; // Check if we are in range. Note: This has to be done in order to avoid // false positives even when "forward" is only "meleeRange" away from the