add(aimbot): check if bonked
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@ -623,6 +623,9 @@ bool ShouldAim()
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// Deadringer out?
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if (CE_BYTE(g_pLocalPlayer->entity, netvar.m_bFeignDeathReady))
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return false;
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// Is bonked?
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if (HasCondition<TFCond_Bonked>(g_pLocalPlayer->entity))
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return false;
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// Is taunting?
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if (HasCondition<TFCond_Taunting>(g_pLocalPlayer->entity))
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return false;
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