Merge pull request #515 from TotallyNotElite/master
Followbot improvements (+ some other stuff)
This commit is contained in:
commit
61f7077e50
@ -36,7 +36,7 @@ public:
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void SetEntityColor(CachedEntity *ent, rgba_t color);
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rgba_t ChamsColor(IClientEntity *entity);
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bool ShouldRenderChams(IClientEntity *entity);
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void RenderChams(int idx);
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void RenderChams(IClientEntity *entity);
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void BeginRenderChams();
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void EndRenderChams();
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void RenderChamsRecursive(IClientEntity *entity);
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@ -54,4 +54,4 @@ public:
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extern EffectChams g_EffectChams;
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extern CScreenSpaceEffectRegistration *g_pEffectChams;
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}
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}
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@ -24,7 +24,7 @@ int m_iNewTarget{ 0 };
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static CatVar pop_uber_auto(CV_SWITCH, "autoheal_uber", "1", "AutoUber",
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"Use ubercharge automatically");
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static CatVar
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pop_uber_percent(CV_FLOAT, "autoheal_uber_health", "30",
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pop_uber_percent(CV_FLOAT, "autoheal_uber_health", "0",
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"Pop uber if health% <",
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"When under a percentage of health, use ubercharge");
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static CatVar share_uber(
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@ -351,9 +351,17 @@ bool IsPopped()
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bool ShouldChargePlayer(int idx)
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{
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CachedEntity *target = ENTITY(idx);
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const int health = target->m_iHealth();
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if (float(pop_uber_percent) > 0)
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{
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const float pophealth = target->m_iMaxHealth() * (float(pop_uber_percent) / 100);
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if (health < pophealth)
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return true;
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}
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else
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{
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const float damage_accum_duration =
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g_GlobalVars->curtime - data[idx].accum_damage_start;
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const int health = target->m_iHealth();
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if (!data[idx].accum_damage_start)
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return false;
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if (health > 30 && data[idx].accum_damage < 45)
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@ -366,6 +374,8 @@ bool ShouldChargePlayer(int idx)
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if (health < 30 && data[idx].accum_damage > 10)
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return true;
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return false;
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}
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return false;
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}
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bool ShouldPop()
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@ -23,7 +23,7 @@ static CatVar draw_crumb(CV_SWITCH, "fb_draw", "1", "Draw crumbs",
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"Self explanitory");
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static CatVar follow_distance(CV_INT, "fb_distance", "175", "Follow Distance",
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"How close the bots should stay to the target");
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static CatVar follow_activation(CV_INT, "fb_activation", "175",
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static CatVar follow_activation(CV_INT, "fb_activation", "1000",
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"Activation Distance",
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"How close a player should be until the "
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"followbot will pick them as a target");
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@ -45,14 +45,49 @@ static CatVar always_medigun(CV_SWITCH, "fb_always_medigun", "0",
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"Always Medigun", "Always use medigun");
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static CatVar sync_taunt(CV_SWITCH, "fb_sync_taunt", "0", "Synced taunt",
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"Taunt when follow target does");
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static CatVar change(CV_SWITCH, "fb_switch", "1", "Change followbot target",
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static CatVar change(CV_SWITCH, "fb_switch", "0", "Change followbot target",
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"Always change roaming target when possible");
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static CatVar autojump(CV_SWITCH, "fb_autojump", "1", "Autojump",
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"Automatically jump if stuck");
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static CatVar afk(CV_SWITCH, "fb_afk", "1", "Switch target if AFK",
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"Automatically switch target if the target is afk");
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static CatVar afktime(
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CV_INT, "fb_afk_time", "15000", "Max AFK Time",
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"Max time in ms spent standing still before player gets declared afk");
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// Something to store breadcrumbs created by followed players
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static std::vector<Vector> breadcrumbs;
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static const int crumb_limit = 64; // limit
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// Followed entity, externed for highlight color
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int follow_target = 0;
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bool inited;
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Timer lastTaunt{}; //time since taunt was last executed, used to avoid kicks
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std::array<Timer, 32> afkTicks; //for how many ms the player hasn't been moving
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void checkAFK()
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{
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for (int i = 0; i < g_GlobalVars->maxClients; i++)
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{
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auto entity = ENTITY(i);
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if (CE_BAD(entity))
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continue;
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if (!CE_VECTOR(entity, netvar.vVelocity).IsZero(5.0f))
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{
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afkTicks[i].update();
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}
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}
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}
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void init()
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{
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for (int i; i < afkTicks.size(); i++)
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{
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afkTicks[i].update();
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}
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inited = true;
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}
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void WorldTick()
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{
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@ -61,6 +96,8 @@ void WorldTick()
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follow_target = 0;
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return;
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}
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if (!inited)
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init();
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// We need a local player to control
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if (CE_BAD(LOCAL_E) || !LOCAL_E->m_bAlivePlayer())
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@ -69,6 +106,9 @@ void WorldTick()
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return;
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}
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if (afk)
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checkAFK();
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// Still good check
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if (follow_target)
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{
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@ -122,6 +162,12 @@ void WorldTick()
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continue;
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if (entity == LOCAL_E) // Follow self lol
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continue;
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if (entity->m_bEnemy())
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continue;
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if (afk && afkTicks[i].check(int(afktime))) //don't follow target that was determined afk
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continue;
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if (IsPlayerDisguised(entity) || IsPlayerInvisible(entity))
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continue;
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if (!entity->m_bAlivePlayer()) // Dont follow dead players
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continue;
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if (follow_activation &&
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@ -148,29 +194,51 @@ void WorldTick()
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entity->m_flDistance()) // favor closer entitys
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continue;
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// ooooo, a target
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follow_target = entity->m_IDX;
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follow_target = i;
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afkTicks[i].update(); //set afk time to 0
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}
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}
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// last check for entity before we continue
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if (!follow_target)
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return;
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// If the player is close enough, we dont need to follow the path
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CachedEntity *followtar = ENTITY(follow_target);
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// wtf is this needed
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if (CE_BAD(followtar))
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return;
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auto tar_orig = followtar->m_vecOrigin();
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auto loc_orig = LOCAL_E->m_vecOrigin();
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auto dist_to_target = loc_orig.DistTo(tar_orig);
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if (dist_to_target < 30)
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breadcrumbs.clear();
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// Check if we are following a disguised/spy
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if (IsPlayerDisguised(followtar) || IsPlayerInvisible(followtar))
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{
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follow_target = 0;
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return;
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}
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//check if target is afk
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if (afk)
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{
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if (afkTicks[follow_target].check(int(afktime)))
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{
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follow_target = 0;
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return;
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}
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}
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// Update timer on new target
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static Timer idle_time{};
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if (breadcrumbs.empty())
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idle_time.update();
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// If the player is close enough, we dont need to follow the path
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auto tar_orig = followtar->m_vecOrigin();
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auto loc_orig = LOCAL_E->m_vecOrigin();
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auto dist_to_target = loc_orig.DistTo(tar_orig);
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if ((dist_to_target < (float) follow_distance) &&
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VisCheckEntFromEnt(LOCAL_E, followtar))
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{
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idle_time.update();
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}
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// New crumbs, we add one if its empty so we have something to follow
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if ((breadcrumbs.empty() ||
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tar_orig.DistTo(breadcrumbs.at(breadcrumbs.size() - 1)) > 40.0F) &&
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@ -179,26 +247,32 @@ void WorldTick()
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// Prune old and close crumbs that we wont need anymore, update idle timer
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// too
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while (breadcrumbs.size() > 1 && loc_orig.DistTo(breadcrumbs.at(0)) < 60.f)
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for (int i = 0; i < breadcrumbs.size(); i++)
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{
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idle_time.update();
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breadcrumbs.erase(breadcrumbs.begin());
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if (loc_orig.DistTo(breadcrumbs.at(i)) < 60.f)
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{
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idle_time.update();
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for (int j = 0; j <= i; j++)
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breadcrumbs.erase(breadcrumbs.begin());
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}
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}
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//moved because its worthless otherwise
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if (sync_taunt && HasCondition<TFCond_Taunting>(followtar) && lastTaunt.test_and_set(1000)) {
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g_IEngine->ClientCmd("taunt");
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}
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// Follow the crumbs when too far away, or just starting to follow
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if (dist_to_target > (float) follow_distance)
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{
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// Check for idle
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if (idle_time.check(3000) ||
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(breadcrumbs.size() > 1 && LOCAL_E->m_vecVelocity.IsZero(5.0f)))
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if (autojump && idle_time.check(3000))
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g_pUserCmd->buttons |= IN_JUMP;
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if (idle_time.test_and_set(5000))
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{
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follow_target = 0;
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return;
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}
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if (sync_taunt && HasCondition<TFCond_Taunting>(ENTITY(follow_target)))
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g_IEngine->ClientCmd("taunt");
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static float last_slot_check = 0.0f;
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if (g_GlobalVars->curtime < last_slot_check)
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last_slot_check = 0.0f;
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@ -227,8 +227,6 @@ bool EffectChams::ShouldRenderChams(IClientEntity *entity)
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if (entity->entindex() < 0)
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return false;
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CachedEntity *ent = ENTITY(entity->entindex());
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if (CE_BAD(ent))
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return false;
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if (ent->m_IDX == LOCAL_E->m_IDX && !chamsself)
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return false;
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switch (ent->m_Type())
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@ -319,12 +317,9 @@ void EffectChams::RenderChamsRecursive(IClientEntity *entity)
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}
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}
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void EffectChams::RenderChams(int idx)
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void EffectChams::RenderChams(IClientEntity *entity)
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{
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CMatRenderContextPtr ptr(GET_RENDER_CONTEXT);
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IClientEntity *entity = g_IEntityList->GetClientEntity(idx);
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if (entity && !entity->IsDormant())
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{
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if (ShouldRenderChams(entity))
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{
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rgba_t color = ChamsColor(entity);
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@ -348,7 +343,6 @@ void EffectChams::RenderChams(int idx)
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g_IVModelRender->ForcedMaterialOverride(flat ? mat_unlit
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: mat_lit);
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RenderChamsRecursive(entity);
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}
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}
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}
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}
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@ -366,11 +360,10 @@ void EffectChams::Render(int x, int y, int w, int h)
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BeginRenderChams();
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for (int i = 1; i < HIGHEST_ENTITY; i++)
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{
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IClientEntity *ent = g_IEntityList->GetClientEntity(i);
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if (ent && !ent->IsDormant())
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{
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RenderChams(i);
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}
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IClientEntity *entity = g_IEntityList->GetClientEntity(i);
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if (!entity || entity->IsDormant() || CE_BAD(ENTITY(i)))
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return;
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RenderChams(entity);
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}
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EndRenderChams();
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}
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