fix?? name change timeout + fix crash on negative newlines
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674a1353f2
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641b1cfbb1
@ -83,18 +83,6 @@ void PaintTraverse_hook(void* p, unsigned int vp, bool fr, bool ar) {
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}
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}
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if (force_name.convar->m_StringLength > 2 && need_name_change) {
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INetChannel* ch = (INetChannel*)g_IEngine->GetNetChannelInfo();
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if (ch) {
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logging::Info("Sending new name");
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NET_SetConVar setname("name", force_name.GetString());
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setname.SetNetChannel(ch);
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setname.SetReliable(false);
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ch->SendNetMsg(setname, false);
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need_name_change = false;
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}
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}
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if (call_default) SAFE_CALL(((PaintTraverse_t*)hooks::hkPanel->GetMethod(hooks::offPaintTraverse))(p, vp, fr, ar));
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// To avoid threading problems.
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@ -107,7 +107,9 @@ static CatCommand minus_use_action_slot_item_server("-cat_use_action_slot_item_s
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g_IEngine->ServerCmdKeyValues(kv);
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});
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static CatVar newlines_msg(CV_INT, "chat_newlines", "0", "Prefix newlines", "Add # newlines before each your message");
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static CatVar newlines_msg(CV_INT, "chat_newlines", "0", "Prefix newlines", "Add # newlines before each your message", 0, 24);
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// TODO replace \\n with \n
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// TODO name \\n = \n
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//static CatVar queue_messages(CV_SWITCH, "chat_queue", "0", "Queue messages", "Use this if you want to use spam/killsay and still be able to chat normally (without having your msgs eaten by valve cooldown)");
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bool SendNetMsg_hook(void* thisptr, INetMessage& msg, bool bForceReliable = false, bool bVoice = false) {
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@ -181,6 +183,22 @@ void FrameStageNotify_hook(void* thisptr, int stage) {
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}
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}
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}
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if (stage == FRAME_NET_UPDATE_START) {
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if (force_name.convar->m_StringLength > 2 && need_name_change) {
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INetChannel* ch = (INetChannel*)g_IEngine->GetNetChannelInfo();
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if (ch) {
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logging::Info("Sending new name");
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NET_SetConVar setname("name", force_name.GetString());
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setname.SetNetChannel(ch);
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setname.SetReliable(false);
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ch->SendNetMsg(setname, false);
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need_name_change = false;
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}
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}
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static ConVar* name_cv = g_ICvar->FindVar("name");
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name_cv->SetValue(force_name.GetString());
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name_cv->m_pszString = (char*)strfmt("%s", force_name.GetString());
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}
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if (TF && cathook && !g_Settings.bInvalid && stage == FRAME_RENDER_START) {
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if (glow_enabled) {
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for (int i = 0; i < g_GlowObjectManager->m_GlowObjectDefinitions.m_Size; i++) {
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