Ammo check fix pls
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@ -58,6 +58,8 @@ bool HasLowAmmo()
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{
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{
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int *weapon_list =
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int *weapon_list =
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(int *) ((unsigned) (RAW_ENT(LOCAL_E)) + netvar.hMyWeapons);
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(int *) ((unsigned) (RAW_ENT(LOCAL_E)) + netvar.hMyWeapons);
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if (g_pLocalPlayer->holding_sniper_rifle && NET_INT(LOCAL_W, netvar.m_iAmmo + 4) <= 5)
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return true;
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for (int i = 0; weapon_list[i]; i++)
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for (int i = 0; weapon_list[i]; i++)
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{
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{
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int handle = weapon_list[i];
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int handle = weapon_list[i];
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@ -68,7 +70,7 @@ bool HasLowAmmo()
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if (weapon and
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if (weapon and
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re::C_BaseCombatWeapon::IsBaseCombatWeapon(weapon) &&
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re::C_BaseCombatWeapon::IsBaseCombatWeapon(weapon) &&
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re::C_TFWeaponBase::UsesPrimaryAmmo(weapon) &&
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re::C_TFWeaponBase::UsesPrimaryAmmo(weapon) &&
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(!re::C_TFWeaponBase::HasPrimaryAmmo(weapon) || NET_INT(weapon, netvar.m_iAmmo + 4) <= 5))
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!re::C_TFWeaponBase::HasPrimaryAmmo(weapon))
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return true;
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return true;
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}
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}
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}
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}
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