Ammo check fix pls

This commit is contained in:
LightCat 2018-08-21 20:45:21 +02:00
parent 97a7c0c238
commit 67797f379c

View File

@ -58,6 +58,8 @@ bool HasLowAmmo()
{
int *weapon_list =
(int *) ((unsigned) (RAW_ENT(LOCAL_E)) + netvar.hMyWeapons);
if (g_pLocalPlayer->holding_sniper_rifle && NET_INT(LOCAL_W, netvar.m_iAmmo + 4) <= 5)
return true;
for (int i = 0; weapon_list[i]; i++)
{
int handle = weapon_list[i];
@ -68,7 +70,7 @@ bool HasLowAmmo()
if (weapon and
re::C_BaseCombatWeapon::IsBaseCombatWeapon(weapon) &&
re::C_TFWeaponBase::UsesPrimaryAmmo(weapon) &&
(!re::C_TFWeaponBase::HasPrimaryAmmo(weapon) || NET_INT(weapon, netvar.m_iAmmo + 4) <= 5))
!re::C_TFWeaponBase::HasPrimaryAmmo(weapon))
return true;
}
}