Fix textmode compile issues
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f3479a9883
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@ -174,7 +174,7 @@ matrix3x4_t *EntityHitboxCache::GetBones(int numbones)
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#else
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#else
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// Textmode bots miss/shoot at nothing when the tf2 bonecache is used
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// Textmode bots miss/shoot at nothing when the tf2 bonecache is used
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PROF_SECTION(bone_setup);
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PROF_SECTION(bone_setup);
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bones_setup = RAW_ENT(parent_ref)->SetupBones(bones, numbones, 0x7FF00, bones_setup_time);
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bones_setup = RAW_ENT(parent_ref)->SetupBones(bones.data(), numbones, 0x7FF00, bones_setup_time);
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#endif
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#endif
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}
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}
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}
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}
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@ -17,7 +17,9 @@
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#include "hack.hpp"
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#include "hack.hpp"
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#include "common.hpp"
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#include "common.hpp"
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#include "MiscTemporary.hpp"
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#include "MiscTemporary.hpp"
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#if ENABLE_GUI
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#include "menu/GuiInterface.hpp"
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#include "menu/GuiInterface.hpp"
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#endif
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#include <link.h>
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#include <link.h>
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#include <pwd.h>
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#include <pwd.h>
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