fix a crash
weird crash popped up
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33a382b033
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@ -71,6 +71,8 @@ static InitRoutine minigun_check(
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continue;
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continue;
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// Get the weapon
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// Get the weapon
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CachedEntity *weapon = ENTITY(HandleToIDX(hWeapons[i]));
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CachedEntity *weapon = ENTITY(HandleToIDX(hWeapons[i]));
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if (CE_BAD(weapon))
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continue;
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// if weapon is what we are looking for, hook and move on
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// if weapon is what we are looking for, hook and move on
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if (CE_VALID(weapon) && (weapon->m_iClassID() == CL_CLASS(CTFMinigun) || weapon->m_iClassID() == CL_CLASS(CTFFlameThrower)) && !minigun_hook.IsHooked(weapon->InternalEntity()))
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if (CE_VALID(weapon) && (weapon->m_iClassID() == CL_CLASS(CTFMinigun) || weapon->m_iClassID() == CL_CLASS(CTFFlameThrower)) && !minigun_hook.IsHooked(weapon->InternalEntity()))
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{
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{
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