Team Fortress 2 forced change of Party leader pass

This commit is contained in:
LightCat 2019-03-30 12:35:08 +01:00
parent e90baccfe9
commit 69b0a6550a

View File

@ -329,19 +329,19 @@ void party_leader_pass()
{
re::CTFGCClientSystem *gc = re::CTFGCClientSystem::GTFGCClientSystem();
re::CTFPartyClient *pc = re::CTFPartyClient::GTFPartyClient();
if (gc && !gc->BHaveLiveMatch() && pc->GetNumMembers() > 1)
if (gc && gc->BHaveLiveMatch() && pc->GetNumMembers() > 1)
{
CSteamID steamid;
pc->GetCurrentPartyLeader(steamid);
if (steamid.GetAccountID() == g_ISteamUser->GetSteamID().GetAccountID())
{
std::vector<unsigned int> valid_steam_ids = pc->GetPartySteamIDs();
bool found = false;
bool found = false;
for (auto &peer : irc.getPeers())
{
if (found)
break;
if (peer.second.is_ingame)
if (!peer.second.is_ingame)
{
for (auto &id : valid_steam_ids)
if (id == peer.second.steamid)