Team Fortress 2 forced change of Party leader pass
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@ -329,7 +329,7 @@ void party_leader_pass()
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{
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{
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re::CTFGCClientSystem *gc = re::CTFGCClientSystem::GTFGCClientSystem();
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re::CTFGCClientSystem *gc = re::CTFGCClientSystem::GTFGCClientSystem();
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re::CTFPartyClient *pc = re::CTFPartyClient::GTFPartyClient();
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re::CTFPartyClient *pc = re::CTFPartyClient::GTFPartyClient();
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if (gc && !gc->BHaveLiveMatch() && pc->GetNumMembers() > 1)
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if (gc && gc->BHaveLiveMatch() && pc->GetNumMembers() > 1)
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{
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{
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CSteamID steamid;
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CSteamID steamid;
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pc->GetCurrentPartyLeader(steamid);
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pc->GetCurrentPartyLeader(steamid);
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@ -341,7 +341,7 @@ void party_leader_pass()
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{
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{
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if (found)
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if (found)
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break;
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break;
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if (peer.second.is_ingame)
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if (!peer.second.is_ingame)
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{
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{
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for (auto &id : valid_steam_ids)
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for (auto &id : valid_steam_ids)
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if (id == peer.second.steamid)
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if (id == peer.second.steamid)
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