Aimbot.cpp: Set preferred hitbox to spine_2
Improves hit chances and damage for non headshotting weapons by default
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@ -793,21 +793,7 @@ void Aim(CachedEntity *entity)
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maxz -= (maxz - minz) / 6;
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minz += (maxz - minz) / 6;
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// Create Vectors
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const Vector positions[13] = {
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{ minx, centery, minz },
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{ maxx, centery, minz },
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{ minx, centery, maxz },
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{ maxx, centery, maxz },
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{ centerx, miny, minz },
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{ centerx, maxy, minz },
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{ centerx, miny, maxz },
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{ centerx, maxy, maxz },
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{ minx, miny, centerz },
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{ maxx, maxy, centerz },
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{ minx, miny, centerz },
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{ maxx, maxy, centerz },
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hitboxcenter
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};
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const Vector positions[13] = { { minx, centery, minz }, { maxx, centery, minz }, { minx, centery, maxz }, { maxx, centery, maxz }, { centerx, miny, minz }, { centerx, maxy, minz }, { centerx, miny, maxz }, { centerx, maxy, maxz }, { minx, miny, centerz }, { maxx, maxy, centerz }, { minx, miny, centerz }, { maxx, maxy, centerz }, hitboxcenter };
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for (int i = 0; i < 13; ++i)
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if (IsVectorVisible(g_pLocalPlayer->v_Eye, positions[i]))
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{
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@ -1049,7 +1035,7 @@ int BestHitbox(CachedEntity *target)
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IF_GAME(IsTF())
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{
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int ci = g_pLocalPlayer->weapon()->m_iClassID();
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preferred = hitbox_t::pelvis;
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preferred = hitbox_t::spine_2;
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// Sniper rifle
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if (g_pLocalPlayer->holding_sniper_rifle)
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{
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