Uhm you saw nothing
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@ -48,6 +48,8 @@ int NearbyEntities()
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}
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}
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void CreateMove()
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void CreateMove()
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{
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{
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if (!enabled)
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return;
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if (CE_BAD(LOCAL_E))
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if (CE_BAD(LOCAL_E))
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return;
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return;
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if (!HasWeapon(LOCAL_E, 59))
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if (!HasWeapon(LOCAL_E, 59))
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