Fix lag with Drawing Backtrack ticks
This commit is contained in:
parent
71f1cb2189
commit
73b34c6fd8
@ -284,12 +284,7 @@ void CreateMoveEarly()
|
||||
|
||||
#if ENABLE_VISUALS
|
||||
if (draw)
|
||||
{
|
||||
MoveToTick(tick);
|
||||
Vector draw_pos = ent->hitboxes.GetHitbox(0)->center;
|
||||
draw_positions.push_back(draw_pos);
|
||||
RestoreEntity(i);
|
||||
}
|
||||
draw_positions.push_back(tick.hitboxes.at(0).center);
|
||||
#endif
|
||||
}
|
||||
}
|
||||
@ -333,7 +328,6 @@ void CreateMoveLate()
|
||||
current_user_cmd->tick_count = set_data->tickcount;
|
||||
red_position = set_data->hitboxes.at(0).center;
|
||||
RestoreEntity(set_data->entidx);
|
||||
set_data = std::nullopt;
|
||||
}
|
||||
|
||||
void Shutdown()
|
||||
|
Reference in New Issue
Block a user