Aimbot.cpp: fix possible crash with backtrack aimbot
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@ -1201,6 +1201,9 @@ int BestHitbox(CachedEntity *target)
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case 1:
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case 1:
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{ // AUTO-CLOSEST priority, Return closest hitbox to crosshair
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{ // AUTO-CLOSEST priority, Return closest hitbox to crosshair
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int hb = ClosestHitbox(target);
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int hb = ClosestHitbox(target);
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if (hb > 17)
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hb = 17;
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if (IsBacktracking() && !projectile_mode)
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if (IsBacktracking() && !projectile_mode)
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{
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{
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namespace bt = hacks::shared::backtrack;
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namespace bt = hacks::shared::backtrack;
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@ -1225,6 +1228,9 @@ int BestHitbox(CachedEntity *target)
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case 2:
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case 2:
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{ // STATIC priority, Return a user chosen hitbox
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{ // STATIC priority, Return a user chosen hitbox
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int hb = *hitbox;
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int hb = *hitbox;
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if (hb > 17)
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hb = 17;
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if (IsBacktracking() && !projectile_mode)
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if (IsBacktracking() && !projectile_mode)
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{
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{
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namespace bt = hacks::shared::backtrack;
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namespace bt = hacks::shared::backtrack;
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